-My original comments from the previous time this was MOTW-
Naveed's original map was clearly unfinished: the starting corridor had no door behind you, the ending tunnel had no door in front of you, the lighting was less moody, the scenery was less detailed (mind you there is fog in the tunnels, the only part of the original map that has some decent atmosphere), less sounds, less translator messages, no scripted sequence... and of course a good three quarters of the final version of the map is simply missing!
The story of the Krall rebellion was told in a merely passive way (some translator messages and some dead bodies to convey the point).
Simply put: it was unfinished, a placeholder at best.
Then Lightning Hunter picked it up and the result is a map that is really memorable thanks to its gameplay (what a surprise, everyone says the same!) and yes, story implementation. In the first main area, you can come across some interesting messages related to the dawn of the Krall rebellion; I actually laughed at the irony contained in the fact that the Skaarj Captain had been reading about how to stay alert to prevent revolts and still managed to get killed in his sleep! Talk about being on your guard!
Then the crazy succession of scripted sequences begins! That got me tense - and on my first playthrough, I felt this was the first quite hard level of the pack - and it was scary! Especially that passage in the foggy cave where flies start to swarm you and then, just as you try to escape, a horrible cry bellows and WTF
a blue Slith miniboss!! I didn't have to reload, but it was close
After something like that, and the constant quakes and pieces of geometry falling apart (lol at the Krall falling through the ground to his death!), I could never feel confident within these cellars - especially as more was clearly to come. The Krall boss, Captain Maldrin, was the icing on the cake - he got close to killing me (I was down to something like 20-25 of health or so, but eventually managed to have him stay more or less put round some pillar, allowing me to make the best choice regarding how to finish the fight), but I still made it in one go. After that and getting out of the cellars into that atmospheric cave (which was an addition by Hellscrag to achieve a smooth transition with the next map), I was finally able to relax!Cellars of E'Nara
is of course a great map - they all are in this campaign - and specifically it is the pack's first climax, which makes it stand out, but I wouldn't call it the best level of Déjà Vu - Gryphon Revisited v2.01
- that would be Location Z-14
, IMHO (which is awesome, considering the latter is the last level and we all love a good climax).
Fun-fact: Lightning Hunter made the Cave slith sounds by recording his brother making throaty noises and heavily editing them
Lots of nice touches here!