My comments from last time are pretty much in line with what everyone else said:
"The first long play of the pack (over an hour on my first playthrough). The side-plot involving Caruthers begins here - I remember liking that battle tank! Now that I know Waffnuffly's works better, I'm not surprised (I got around to playing Attacked!
Amazing map, the setting is fleshed out really convincingly - and it feels unique (after all, we're not in the middle of a freakin' canyon for a change mind you I love canyons
). Exploring the surroundings is awesome - yes, lots of plants, a good attempt at making a subtropical marsh, and the Palace of Chizra is a great place for a battle - lots of space, broad strokes for the architecture, impressive conceptual grandness. Tons of ennemies, too!
Solid in the story department as well.
After all that, the ending was a surprise - still some more challenge! Fits the spirit. Quite hard to get through!
Definitely one of the highlights of Déjà Vu 2.0."
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I roughly remember the story part: the dead man you find inside the palace grounds is a UMS bounty hunter, who is specifically after Caruthers who is apparently a "bastard" and the bounty hunter fears for the safety of those who are accompanying Caruthers because the latter is "crazy" - the UMS agent is forced to leave his tank behind in order to further his search because of the terrain. I remember being sad to discover the bounty hunter dead, I thought he was a cool guy!
Also, I want to go to the poetry reading