Sat42 wrote:Besides that, another thing I wanted to talk about is fundamental gameplay differences between Unreal and UT: even while one can easily make a map for both games, there remain subtle differences e.g. the slight sliding effect on steep slopes in the first title, as well as head "bobbing". I am not sure how I feel about that: ideally I would like to be able to control such parameters, as they affect the experience in subtle ways (generally, I would argue the player has finer control in UT while Unreal may be more "realistic" in a sense). Can one control these parameters in the gametype? And I wonder how others feel about this in general?
The sliding is one of the few reasons why I don't enjoy playing the original Unreal. It feels like running on ice, your movements are not precise and for me moving to point x with the exact distance I'm thinking about before said movement is a pretty big deal. I believe this is true in many old FPS games, which is why I don't really like playing them now, the movements suck.
Sat42 wrote:More thoughts: what is really problematic with Predator AI? they worked well enough in my memories (RTNP but also The Odyssey by Sarevok where Predators really managed to scare me!)
From what I remember Predators fill the log with garbage/warning lines, and every time they popped up I had some slowdown issues (in RTNP maps). Not good.
Sat42 wrote:Could the Gasbag AI fix (regarding the floating away issue) in EXU2 be carried over to the regular Gasbag and released as stand alone?
EXU files should be default-installed for everyone so people can be recommended/forced to use its advanced and better-coded actors. Unreal 1 has 227 for mostly visual stuff, why UT can't instead rely on its stronger gameplay value?
Sat42 wrote:Finally: is one allowed to consider (with crediting of course) using Nali Chronicles music? Since it's probably impossible to contact the original developers (and I would extend this question to the gametype too, given that in other cases like ONP it is fair game)
If you can't reach them, credit them in your readme. I'm 100% sure they won't show up either way, they made the songs years ago, they may even forgot about them or may not know what's going on in the U1/UT scene.
For the gametype you simply just credit the NaliChronicles team. You're not ripping anyone off by using it.
Sat42 wrote:P.S.: what is the exact date of the first release of Unreal?
May 22nd 1998. It's gonna be 20 years old this year.
Tried to contact @utgame and Flak about the Unreal redux trailer but so far no response. Maybe they really don't want anything to do with 227.