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02/07/2018 - "The Source" by Jeremy War

Each week a single map is discussed here in detail.

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Nali Priest Nali Priest
Posts: 7960
Joined: 11 Nov 2007, 21:00

Subject: 02/07/2018 - "The Source" by Jeremy War

Post Posted: 02 Jul 2018, 13:40

Map Title: The Source
Author: Jeremy War
From: Unreal
Filename: QueenEnd.unr
Music Files: QueenSong.umx




Video Playthrough:
https://www.youtube.com/watch?v=mSBYvBOXfZ4

Synopsis: Prisoner 849 vs the Skaarj Queen! In an underground structure built below the Mothership location.

Discuss!

UB_
Nali Priest Nali Priest
Posts: 7960
Joined: 11 Nov 2007, 21:00

Subject: Re: 02/07/2018 - "The Source" by Jeremy War

Post Posted: 02 Jul 2018, 13:43

The Source MOTW exactly two years after his last MOTW appearance. From a last level to another last level.

Years ago I made a thread that had no responses whatsoever about how the Source should be looking like nowadays
viewtopic.php?f=2&t=1807&p=38197&hilit=the+void#p38197
In UE4 now, of course.
Mind you that in the black void (somewhere on the extreme left wall) there was supposed to be some sort of hangar area.
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User avatar Twisted
Skaarj Warrior Skaarj Warrior
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Subject: Re: 02/07/2018 - "The Source" by Jeremy War

Post Posted: 03 Jul 2018, 19:43

It's a little illogical how the Queen's only line of defense is Pupae. Where are all the grown Skaarj? They should be down there protecting their mother, seeing as how they were determined to do so judging by the translator messages in Mothership Lab.

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Nali Priest Nali Priest
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Joined: 11 Nov 2007, 21:00

Subject: Re: 02/07/2018 - "The Source" by Jeremy War

Post Posted: 04 Jul 2018, 12:55

Twisted wrote:It's a little illogical how the Queen's only line of defense is Pupae. Where are all the grown Skaarj? They should be down there protecting their mother, seeing as how they were determined to do so judging by the translator messages in Mothership Lab.


That's how it was originally going to be. You had to beat a bunch of Skaarj Officers/Lord in the arena and then the Queen would appear.
All trivia around the level at the end of this post http://www.unrealsp.org/viewtopic.php?f ... 021#p72021
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