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16/06/2008 - "Sharuk Crossing" by DrPest and David

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Subject: 16/06/2008 - "Sharuk Crossing" by DrPest and David

Post Posted: 16 Jun 2008, 16:57

Map Title: Map 13: Sharuk Crossing
Author: Dr Pest and DavidM
From: Operation Na Pali
Filename: NP13DrPest.unr
Video Playthrough: http://www.dailymotion.com/MMAN2/video/9746171

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Synopsis: After getting through the mercenary base, you come across the Skaarj base the assaults were staged from.

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Post Posted: 16 Jun 2008, 19:17

Three things spring to mind:

1. "Oh shit, I broke the console"; :B :lol:
2. The giant hanging cables in the first area which, on many setups, are completely un-masked, leaving a huge black sheet in the air; and
3.. The map's truly heinous use of music. You would have to be playing in about Slomo 0.0625 for the rapid changes in style and mood of music to be even remotely acceptable.

It's a shame, really, as the build is otherwise to a very high standard.
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Post Posted: 16 Jun 2008, 19:28

Hellscrag wrote:2. The giant hanging cables in the first area which, on many setups, are completely un-masked, leaving a huge black sheet in the air;


It started to appear in my UT after I downloaded the latest OpenGl driver and configured settings with it. Weird.
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Post Posted: 16 Jun 2008, 19:52

"scare ship"....
Music was a mess. The build was good IMHO...
Thanks for the vid, MMAN.. I had some other places in mind to shoot pics from, so I'm glad you made the vid. Brought back some memories...
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Post Posted: 16 Jun 2008, 20:12

UBerserker wrote:
Hellscrag wrote:2. The giant hanging cables in the first area which, on many setups, are completely un-masked, leaving a huge black sheet in the air;


It started to appear in my UT after I downloaded the latest OpenGl driver and configured settings with it. Weird.


The textures weren't configured in the MyLevel textures as masked. I actually re-imported the texture and use a custom version of the UNR, since I'm not worried about online play.
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Post Posted: 16 Jun 2008, 20:32

I didn't notice the music at first, but after reading the critique I can't unhear it. I actually made an edited version with all the music cues except the final one (I think the final choice works pretty well) deleted, so you actually get to hear the initial track for the level, rather than it playing for ten seconds.

Beyond that this is perhaps one of my favorite ONP maps, it's decently long, has some cool sequences, good visuals and some storyline stuff too.

What's with that really tall Scare with a Flakcannon and the random cutscene when you cross the bridge on the way back though?

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Post Posted: 16 Jun 2008, 21:04

Mman wrote:I didn't notice the music at first, but after reading the critique I can't unhear it.


LOL, sorry MMAN!

Mman wrote:I actually made an edited version with all the music cues except the final one (I think the final choice works pretty well) deleted, so you actually get to hear the initial track for the level, rather than it playing for ten seconds.


What a good idea! I may do that myself next time I play it.
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UB_
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Post Posted: 16 Jun 2008, 22:23

They should have used Resurrect much more. The track was really awesome.
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Post Posted: 19 Jun 2008, 08:57

I only remember parts of it, still - well, quite good design, nice combat, some fine scripted events, but on the other hand I spent so much time trying to keep my fellow Mercs alive only to discover that they can't get through the ending door.... quite frustrating.

Overally - not the best in ONP, but still fun to play.

Oh, and I still don't know what music issues you bring up :wink:
UBerserker wrote:Story: totally guessed that Skeletor was the thief.

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Post Posted: 19 Jun 2008, 20:54

Jethro wrote:Oh, and I still don't know what music issues you bring up :wink:


The map uses about six completely different tracks, and changes between them in quick succession. There is no coherence of musical mood.
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Post Posted: 19 Jun 2008, 23:12

That, along with the fact a unique, relatively long (and awesome) track is only played for about ten seconds in this level and never again.

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Post Posted: 20 Jun 2008, 00:41

maybe someone could re-do this level with the right track and upload it here?..
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Post Posted: 20 Jun 2008, 08:41

Yes, I remember that action music was too short in this map. :/
Also I remember only the beginning of the map and that breaking console.

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Post Posted: 20 Jun 2008, 09:01

Hellscrag wrote:The map uses about six completely different tracks, and changes between them in quick succession. There is no coherence of musical mood.

Well, I understand your point, I just said that in fact I rarely notice music tracks unless I really like them. So, yes, you're right, soundtrack in this map IS mess, but it doesn't disturb me that much.
UBerserker wrote:Story: totally guessed that Skeletor was the thief.


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