Map Title: Map 13: Sharuk Crossing
Author: Dr Pest and DavidM
From: Operation Na Pali
Filename: NP13DrPest.unr
Video Playthrough: http://www.dailymotion.com/MMAN2/video/9746171
Synopsis: After getting through the mercenary base, you come across the Skaarj base the assaults were staged from.
16/06/2008 - "Sharuk Crossing" by DrPest and David
Moderators: Semfry, Sat42, Jigoku, UB_
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- Semfry
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Subject: 16/06/2008 - "Sharuk Crossing" by DrPest and David
Post Posted: 16 Jun 2008, 16:57
- Hellscrag
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Post Posted: 16 Jun 2008, 19:17
Three things spring to mind:
1. "Oh shit, I broke the console";
2. The giant hanging cables in the first area which, on many setups, are completely un-masked, leaving a huge black sheet in the air; and
3.. The map's truly heinous use of music. You would have to be playing in about Slomo 0.0625 for the rapid changes in style and mood of music to be even remotely acceptable.
It's a shame, really, as the build is otherwise to a very high standard.
1. "Oh shit, I broke the console";
2. The giant hanging cables in the first area which, on many setups, are completely un-masked, leaving a huge black sheet in the air; and
3.. The map's truly heinous use of music. You would have to be playing in about Slomo 0.0625 for the rapid changes in style and mood of music to be even remotely acceptable.
It's a shame, really, as the build is otherwise to a very high standard.
Life is what you make of it.
- UB_
- Nali Priest
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Subject:
Post Posted: 16 Jun 2008, 19:28
Hellscrag wrote:2. The giant hanging cables in the first area which, on many setups, are completely un-masked, leaving a huge black sheet in the air;
It started to appear in my UT after I downloaded the latest OpenGl driver and configured settings with it. Weird.
- Darkon
- White Tusk
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Post Posted: 16 Jun 2008, 19:52
"scare ship"....
Music was a mess. The build was good IMHO...
Thanks for the vid, MMAN.. I had some other places in mind to shoot pics from, so I'm glad you made the vid. Brought back some memories...
Music was a mess. The build was good IMHO...
Thanks for the vid, MMAN.. I had some other places in mind to shoot pics from, so I'm glad you made the vid. Brought back some memories...
Never trust a Dutchman in a tulip fight.
- Hellscrag
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Post Posted: 16 Jun 2008, 20:12
UBerserker wrote:Hellscrag wrote:2. The giant hanging cables in the first area which, on many setups, are completely un-masked, leaving a huge black sheet in the air;
It started to appear in my UT after I downloaded the latest OpenGl driver and configured settings with it. Weird.
The textures weren't configured in the MyLevel textures as masked. I actually re-imported the texture and use a custom version of the UNR, since I'm not worried about online play.
Life is what you make of it.
- Semfry
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Subject:
Post Posted: 16 Jun 2008, 20:32
I didn't notice the music at first, but after reading the critique I can't unhear it. I actually made an edited version with all the music cues except the final one (I think the final choice works pretty well) deleted, so you actually get to hear the initial track for the level, rather than it playing for ten seconds.
Beyond that this is perhaps one of my favorite ONP maps, it's decently long, has some cool sequences, good visuals and some storyline stuff too.
What's with that really tall Scare with a Flakcannon and the random cutscene when you cross the bridge on the way back though?
Beyond that this is perhaps one of my favorite ONP maps, it's decently long, has some cool sequences, good visuals and some storyline stuff too.
What's with that really tall Scare with a Flakcannon and the random cutscene when you cross the bridge on the way back though?
- Hellscrag
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Post Posted: 16 Jun 2008, 21:04
Mman wrote:I didn't notice the music at first, but after reading the critique I can't unhear it.
LOL, sorry MMAN!
Mman wrote:I actually made an edited version with all the music cues except the final one (I think the final choice works pretty well) deleted, so you actually get to hear the initial track for the level, rather than it playing for ten seconds.
What a good idea! I may do that myself next time I play it.
Life is what you make of it.
- Jethro
- Skaarj Warlord
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Post Posted: 19 Jun 2008, 08:57
I only remember parts of it, still - well, quite good design, nice combat, some fine scripted events, but on the other hand I spent so much time trying to keep my fellow Mercs alive only to discover that they can't get through the ending door.... quite frustrating.
Overally - not the best in ONP, but still fun to play.
Oh, and I still don't know what music issues you bring up
Overally - not the best in ONP, but still fun to play.
Oh, and I still don't know what music issues you bring up
UBerserker wrote:Story: totally guessed that Skeletor was the thief.
- Hellscrag
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Post Posted: 19 Jun 2008, 20:54
Jethro wrote:Oh, and I still don't know what music issues you bring up
The map uses about six completely different tracks, and changes between them in quick succession. There is no coherence of musical mood.
Life is what you make of it.
- Jethro
- Skaarj Warlord
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- Location: Aboard Von Braun
Subject:
Post Posted: 20 Jun 2008, 09:01
Hellscrag wrote:The map uses about six completely different tracks, and changes between them in quick succession. There is no coherence of musical mood.
Well, I understand your point, I just said that in fact I rarely notice music tracks unless I really like them. So, yes, you're right, soundtrack in this map IS mess, but it doesn't disturb me that much.
UBerserker wrote:Story: totally guessed that Skeletor was the thief.
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