Hellscrag wrote:The low score in the critique relates primarily to the ugly lighting (not just at the top) and general glitchiness of the map (flickering polygons and collision errors etc). Also relative to some of the surrounding maps this one does appear dated. The critique wasn't really intended to consist of finely balanced schema scores; it was more instinctive than that.
Pretty much my same feelings, although you have been more generous than me
Even the lower parts of the mountains suffered from a bad use of shadows.
By looking at the video, I actually never knew about that invisible ledge to the first secret, so I did always the hard work of jumping from a distant edge. Either way, it's still dumb design.