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18/08/2008 - "The Cave" by Dmitry Gribanoff

Each week a single map is discussed here in detail.

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User avatar Darkon
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Subject: 18/08/2008 - "The Cave" by Dmitry Gribanoff

Post Posted: 18 Aug 2008, 18:24

Map Title: The Cave
Author: Dmitry 'TYGRA' Gribanoff
From: Unreality
Filename: unreality-03-TheCave.unr
Video Playthrough: http://www.dailymotion.com/MMAN2/video/10941965

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Synopsis: You entered the system of caves. Try to find a way to get to the upper parts. Also, try to avoid being killed by tons of grues.

Discuss!

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Sidenote: This is Jethro's posting.. He prepared it; I only posted it, because I was online for a few minutes.. :P
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Never trust a Dutchman in a tulip fight.

User avatar Hellscrag
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Subject:

Post Posted: 18 Aug 2008, 19:28

I wonder how many times I can say "I've never played Unreality" on these threads? :P
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Life is what you make of it.

UB_
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Subject:

Post Posted: 18 Aug 2008, 19:43

BOTS EVERYWHERE.
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User avatar Darkon
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Subject:

Post Posted: 18 Aug 2008, 20:03

I hate this level. You get lost... and lost.. and meet a ton of bots.. and get lost again.. gets really frustrating.

To sum up the level:
1) caves, caves and caves
2) bots, bots and bots
3) few switches, and doorways that open
4) little pond-like area
Never trust a Dutchman in a tulip fight.

User avatar Jethro
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Subject:

Post Posted: 18 Aug 2008, 20:42

Visually this level was OK - some nice caves (although the theme gets repetitive after some time), clever use of glowing stones and mushrooms, interesting force fields. Progress-wise - confusing, it took me some time to figure out the way over the lava. Also, I was sure there's a way to get to the upper parts. Gameplay-wise - nightmare. Bots, bots, bots and Mr. Nutz.

To sum up: you're left (both progress-wise and story-wise) clueless in the endless maze of tunnels. But it got some wasted potential in it...
UBerserker wrote:Story: totally guessed that Skeletor was the thief.

redeye
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Subject:

Post Posted: 18 Aug 2008, 21:04

What they should have done was make these cave maps so you move fast, vials, or pickup for speed.
This was the most exasperating aspect of Unreality, but I liked it.

(I am playing Nali Chronicles, man how I ever missed it or never even seen one map from it, still haven't figured out the mana thing, mana spots, I will keep playing see what gives,I just made it past the alchemist)
Just ban everyone

UB_
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Subject:

Post Posted: 18 Aug 2008, 21:23

I wasted a lot of days in order to find the first switch.
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User avatar Darkon
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Subject:

Post Posted: 18 Aug 2008, 21:29

Jethro wrote:clever use of ...mushrooms..


that's exactly what they did... :/
Caves isn't a bad idea, but it's a bit overdone here....
Never trust a Dutchman in a tulip fight.

UB_
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Joined: 11 Nov 2007, 21:00

Subject:

Post Posted: 18 Aug 2008, 23:33

Darkon wrote:Caves isn't a bad idea, but it's a bit overdone here....


That's why I deemed repetitive the environments of the map pack in my past comments.
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User avatar Semfry
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Subject:

Post Posted: 25 Aug 2008, 05:43

The playthrough demonstrates how bad the hitboxes are on the bot spider things.

Decent overall architecture, but an annoying (and completely nonsensical) layout and horrible gameplay, the mushrooms are pretty cool though :) .


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