Map Title: The Cave
Author: Dmitry 'TYGRA' Gribanoff
From: Unreality
Filename: unreality-03-TheCave.unr
Video Playthrough: http://www.dailymotion.com/MMAN2/video/10941965
Synopsis: You entered the system of caves. Try to find a way to get to the upper parts. Also, try to avoid being killed by tons of grues.
Discuss!
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Sidenote: This is Jethro's posting.. He prepared it; I only posted it, because I was online for a few minutes..
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18/08/2008 - "The Cave" by Dmitry Gribanoff
Moderators: Semfry, Sat42, Jigoku, UB_
10 posts •
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- Darkon
- White Tusk
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Subject: 18/08/2008 - "The Cave" by Dmitry Gribanoff
Post Posted: 18 Aug 2008, 18:24
Never trust a Dutchman in a tulip fight.
- Darkon
- White Tusk
- Posts: 2239
- Joined: 12 Nov 2007, 15:11
- Location: P46153
Subject:
Post Posted: 18 Aug 2008, 20:03
I hate this level. You get lost... and lost.. and meet a ton of bots.. and get lost again.. gets really frustrating.
To sum up the level:
1) caves, caves and caves
2) bots, bots and bots
3) few switches, and doorways that open
4) little pond-like area
To sum up the level:
1) caves, caves and caves
2) bots, bots and bots
3) few switches, and doorways that open
4) little pond-like area
Never trust a Dutchman in a tulip fight.
- Jethro
- Skaarj Warlord
- Posts: 686
- Joined: 12 Nov 2007, 00:15
- Location: Aboard Von Braun
Subject:
Post Posted: 18 Aug 2008, 20:42
Visually this level was OK - some nice caves (although the theme gets repetitive after some time), clever use of glowing stones and mushrooms, interesting force fields. Progress-wise - confusing, it took me some time to figure out the way over the lava. Also, I was sure there's a way to get to the upper parts. Gameplay-wise - nightmare. Bots, bots, bots and Mr. Nutz.
To sum up: you're left (both progress-wise and story-wise) clueless in the endless maze of tunnels. But it got some wasted potential in it...
To sum up: you're left (both progress-wise and story-wise) clueless in the endless maze of tunnels. But it got some wasted potential in it...
UBerserker wrote:Story: totally guessed that Skeletor was the thief.
- redeye
- Banned
- Posts: 1393
- Joined: 08 Dec 2007, 06:55
Subject:
Post Posted: 18 Aug 2008, 21:04
What they should have done was make these cave maps so you move fast, vials, or pickup for speed.
This was the most exasperating aspect of Unreality, but I liked it.
(I am playing Nali Chronicles, man how I ever missed it or never even seen one map from it, still haven't figured out the mana thing, mana spots, I will keep playing see what gives,I just made it past the alchemist)
This was the most exasperating aspect of Unreality, but I liked it.
(I am playing Nali Chronicles, man how I ever missed it or never even seen one map from it, still haven't figured out the mana thing, mana spots, I will keep playing see what gives,I just made it past the alchemist)
Just ban everyone
- Semfry
- Trustee Member
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- Location: UK
- Contact:
Subject:
Post Posted: 25 Aug 2008, 05:43
The playthrough demonstrates how bad the hitboxes are on the bot spider things.
Decent overall architecture, but an annoying (and completely nonsensical) layout and horrible gameplay, the mushrooms are pretty cool though .
Decent overall architecture, but an annoying (and completely nonsensical) layout and horrible gameplay, the mushrooms are pretty cool though .
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