Map Title: Plateau of Na'Bpah
Author: Diamond
From: Plateau of Na'Bpah
Filename: SP-Plateau.unr
Video Playthrough: http://www.youtube.com/watch?v=T_kYtSViQ98
Synopsis: Time has come to find your way through the plateau filled with Skaarj and their minions.
Discuss!
06/04/2009 - "Plateau of Na'Bpah" By Diamond
Moderators: Semfry, Sat42, Jigoku, UB_
11 posts •
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- Jethro
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Subject: 06/04/2009 - "Plateau of Na'Bpah" By Diamond
Post Posted: 06 Apr 2009, 00:35
- TheIronKnuckle
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Subject:
Post Posted: 06 Apr 2009, 08:17
looks neat from those screens. I should play it
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- Shivaxi
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Subject:
Post Posted: 06 Apr 2009, 16:38
TheIronKnuckle wrote:looks neat from those screens. I should play it
Yeah same here, never even heard of this one before
http://img836.imageshack.us/img836/9950/shivavatar2.jpg
Waffnuffly: If there is any purpose for the god damned ocean, it is for us to eat it.
Jet_v4.3.5: I want to be Lincoln and kick Satan's ass. Emancipate and Proclimate on his ass.
Waffnuffly: If there is any purpose for the god damned ocean, it is for us to eat it.
Jet_v4.3.5: I want to be Lincoln and kick Satan's ass. Emancipate and Proclimate on his ass.
- Hellscrag
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Subject:
Post Posted: 06 Apr 2009, 18:24
Diamond is actually working on a Plateau map pack. This map was released as a standalone map years ago. It has been reviewed on the main page.
Not bad for a first attempt - that's about all I can remember!
Not bad for a first attempt - that's about all I can remember!
Life is what you make of it.
- UB_
- Nali Priest
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Subject:
Post Posted: 06 Apr 2009, 20:42
I remember being pretty damn happy about this map.
Diamond has a unique style of mapping that's still hard to describe, and I'm wondering when the sequel of this will be released.
Some nice stuff regarding architecture (see the second shot) but there are Crypt textures that, while not being so much noticeable, don't really fit in the map. Mostly because there were NaliC textures around.
The map's theme is somehow of a big mess. The lighting on the other hands is impressive.
There's also an area with a lot of fog which slows down the game, and at the same time you have to beat some Skaarj Assassins. Liked the caves though, I remember a lot of battles against Slith.
Gameplay was a mixed bag as most of the other released maps: kill those Krall, watch out at the Flies, be careful at the Tentacles, pray two Skaarj don't attack you at the same time etc.
Seeing Mantas imitating the Birds was hilarious though
Then the map ended with the Translocator (-argh-). I hope to see more Diamond stuff soon. Too bad UsableScreen didn't have a chance to appear in this level
Diamond has a unique style of mapping that's still hard to describe, and I'm wondering when the sequel of this will be released.
Some nice stuff regarding architecture (see the second shot) but there are Crypt textures that, while not being so much noticeable, don't really fit in the map. Mostly because there were NaliC textures around.
The map's theme is somehow of a big mess. The lighting on the other hands is impressive.
There's also an area with a lot of fog which slows down the game, and at the same time you have to beat some Skaarj Assassins. Liked the caves though, I remember a lot of battles against Slith.
Gameplay was a mixed bag as most of the other released maps: kill those Krall, watch out at the Flies, be careful at the Tentacles, pray two Skaarj don't attack you at the same time etc.
Seeing Mantas imitating the Birds was hilarious though
Then the map ended with the Translocator (-argh-). I hope to see more Diamond stuff soon. Too bad UsableScreen didn't have a chance to appear in this level
- Darkon
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Subject:
Post Posted: 06 Apr 2009, 21:59
Hellscrag wrote:Diamond is actually working on a Plateau map pack. This map was released as a standalone map years ago. It has been reviewed on the main page.
Not bad for a first attempt - that's about all I can remember!
Wasn't this part of a 2map pack? First one in space with that "useable screen".. and then the second on the planet?
I remember the second shot.. that's all.. (pitty tho, had some nice stuff I thought)...
Never trust a Dutchman in a tulip fight.
- Darkon
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Subject:
Post Posted: 06 Apr 2009, 22:41
UBerserker wrote:First map was really, really short and had the UsableScreen. Already discussed in MOTW. Just an intro for this level.
Yes ok, I was right then..
(at least my memory isn't that bad!)
Never trust a Dutchman in a tulip fight.
- Semfry
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Subject:
Post Posted: 12 Apr 2009, 22:18
Diamond shows a peek into a really unique style with this level that it would be awesome to see more of; certain things are the kind of designs you just don't see in Unreal levels much, like that organic wood floor decoration thing shown in the second pic in the OP, or that open "bar" kind of place near the start and the temple over lava at the end.
As it is the theme changes in the temple just feel odd, but the way the flow works could have been really interesting with more narrative backing (or more organic flow into each theme); with you starting in a relatively mundane temple theme and then descending into some ancient hellish temple or something.
For some reason I find some of the Pupae positioning in this level quite memorable, like in that green foggy room, or the one that jumps out when you come up from the grate thing near the end. It also makes some interesting use of sleeping Krall.
As it is the theme changes in the temple just feel odd, but the way the flow works could have been really interesting with more narrative backing (or more organic flow into each theme); with you starting in a relatively mundane temple theme and then descending into some ancient hellish temple or something.
For some reason I find some of the Pupae positioning in this level quite memorable, like in that green foggy room, or the one that jumps out when you come up from the grate thing near the end. It also makes some interesting use of sleeping Krall.
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