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06/04/2009 - "Plateau of Na'Bpah" By Diamond

Each week a single map is discussed here in detail.

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User avatar Jethro
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Subject: 06/04/2009 - "Plateau of Na'Bpah" By Diamond

Post Posted: 06 Apr 2009, 00:35

Map Title: Plateau of Na'Bpah
Author: Diamond
From: Plateau of Na'Bpah
Filename: SP-Plateau.unr
Video Playthrough: http://www.youtube.com/watch?v=T_kYtSViQ98

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Synopsis: Time has come to find your way through the plateau filled with Skaarj and their minions.

Discuss!

User avatar TheIronKnuckle
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Post Posted: 06 Apr 2009, 08:17

looks neat from those screens. I should play it
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User avatar Shivaxi
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Post Posted: 06 Apr 2009, 16:38

TheIronKnuckle wrote:looks neat from those screens. I should play it


Yeah same here, never even heard of this one before :P
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User avatar Hellscrag
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Subject:

Post Posted: 06 Apr 2009, 18:24

Diamond is actually working on a Plateau map pack. This map was released as a standalone map years ago. It has been reviewed on the main page.

Not bad for a first attempt - that's about all I can remember!
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Kaka
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Post Posted: 06 Apr 2009, 19:29

Liked it alot back then, but ame as Scrag, I don't reember much of it.

UB_
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Subject:

Post Posted: 06 Apr 2009, 20:42

I remember being pretty damn happy about this map.

Diamond has a unique style of mapping that's still hard to describe, and I'm wondering when the sequel of this will be released.
Some nice stuff regarding architecture (see the second shot) but there are Crypt textures that, while not being so much noticeable, don't really fit in the map. Mostly because there were NaliC textures around.
The map's theme is somehow of a big mess. The lighting on the other hands is impressive.

There's also an area with a lot of fog which slows down the game, and at the same time you have to beat some Skaarj Assassins. Liked the caves though, I remember a lot of battles against Slith.

Gameplay was a mixed bag as most of the other released maps: kill those Krall, watch out at the Flies, be careful at the Tentacles, pray two Skaarj don't attack you at the same time etc.
Seeing Mantas imitating the Birds was hilarious though :)

Then the map ended with the Translocator (-argh-). I hope to see more Diamond stuff soon. Too bad UsableScreen didn't have a chance to appear in this level :B
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User avatar Darkon
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Subject:

Post Posted: 06 Apr 2009, 21:59

Hellscrag wrote:Diamond is actually working on a Plateau map pack. This map was released as a standalone map years ago. It has been reviewed on the main page.

Not bad for a first attempt - that's about all I can remember!


Wasn't this part of a 2map pack? First one in space with that "useable screen".. and then the second on the planet?

I remember the second shot.. that's all.. (pitty tho, had some nice stuff I thought)...
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UB_
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Subject:

Post Posted: 06 Apr 2009, 22:25

First map was really, really short and had the UsableScreen. Already discussed in MOTW. Just an intro for this level.
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User avatar Darkon
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Subject:

Post Posted: 06 Apr 2009, 22:41

UBerserker wrote:First map was really, really short and had the UsableScreen. Already discussed in MOTW. Just an intro for this level.


Yes ok, I was right then..
(at least my memory isn't that bad!)
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User avatar kea
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Subject:

Post Posted: 07 Apr 2009, 14:04

Diamond launched UEd yesterday to subtract a few cubes for Plateau mappack. :P Once it will be released, this map will have better gameplay.

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Post Posted: 12 Apr 2009, 22:18

Diamond shows a peek into a really unique style with this level that it would be awesome to see more of; certain things are the kind of designs you just don't see in Unreal levels much, like that organic wood floor decoration thing shown in the second pic in the OP, or that open "bar" kind of place near the start and the temple over lava at the end.

As it is the theme changes in the temple just feel odd, but the way the flow works could have been really interesting with more narrative backing (or more organic flow into each theme); with you starting in a relatively mundane temple theme and then descending into some ancient hellish temple or something.

For some reason I find some of the Pupae positioning in this level quite memorable, like in that green foggy room, or the one that jumps out when you come up from the grate thing near the end. It also makes some interesting use of sleeping Krall.


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