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Re: [u1] Unreal Alpha and Beta version discussion

Posted: 20 Mar 2013, 17:31
by AlCapowned


This new version of EarlyKrall.u improves the masking and UV maps of every krall and includes the krall skin seen on Unreal's box art.

http://www.mediafire.com/?n58cfp3fb64rnmq

Re: [u1] Unreal Alpha and Beta version discussion

Posted: 31 May 2013, 17:19
by AlCapowned
http://www.mediafire.com/?nowgl4xon8wtgw0

This texture file has the four krall skins, a shark/devilfish skin, two bigman skins, and the alpha skaarj and alpha skaarj berserker skins. All of the skins are modified versions of the originals that work with the final Unreal models, so you don't have to import new models. Just make sure you change the style of your pawns to normal instead of masked when using any of these.

Re: [u1] Unreal Alpha and Beta version discussion

Posted: 01 Jun 2013, 06:47
by Mister_Prophet
Thank you for these Al, :tup:

I am inclined to use them in my upcoming campaign.

Re: [u1] Unreal Alpha and Beta version discussion

Posted: 01 Jun 2013, 06:59
by TheIronKnuckle
Haha proph! You've had a change of heart regarding alpha/beta content? :)

Re: [u1] Unreal Alpha and Beta version discussion

Posted: 26 Jul 2013, 03:11
by damaged
I'm not sure about you guys, but this material and effort to share it is nothing sort of fantastic. I'm actually overwhelmed. It's like waiting for that great wave at the beach and it's ten times the size you expected.

I bought Unreal on May 23rd, 1998. It cost $60 at Babbages. After beating it that same day, I began to miss the original design that had me hooked in the first place. The fantastical land with no levels and endless terrain.

It was probably possible to ship a game like that but it wouldn't have run that great. Not with the features Tim wanted. His work logs reveal a goal of implementing many features found only in hardware (Nintendo 64 and 3fdx).

I don't think the original idea is workable though. Epic walked away from the medieval/fantasy setting of the original game design. If they made this happen with unreal 3, I think it would be like Unreal 2.

Anyways, those are my thoughts.

Re: [u1] Unreal Alpha and Beta version discussion

Posted: 17 Aug 2013, 14:05
by AlCapowned
Image

http://www.mediafire.com/download/nowgl4xon8wtgw0/AlphaPawnSkins.7z

The new version of the alpha pawn skins package includes the tentacle, or you can just get it above. I think that's the last of the really different skins.

Re: [u1] Unreal Alpha and Beta version discussion

Posted: 17 Aug 2013, 16:51
by Tarydax
I always liked that skin more than the one that showed up in the final game.

Re: [u1] Unreal Alpha and Beta version discussion

Posted: 20 Oct 2013, 15:30
by Delacroix
Leo's latest recovery:

The Unreal September 1995 Monster Preview Tech Demo

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Grab here.

Re: [u1] Unreal Alpha and Beta version discussion

Posted: 20 Oct 2013, 15:33
by UB_
Ha, should get a different/proper shot of the Wizard when he's not crapping himself, his skin looks very detailed :tup:

Re: [u1] Unreal Alpha and Beta version discussion

Posted: 20 Oct 2013, 22:16
by Delacroix
There you go, two shots of the Wizard (this oddity is in fact him, only anims are broken hence it's tough to get a shot of the man):

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Re: [u1] Unreal Alpha and Beta version discussion

Posted: 22 Oct 2013, 13:33
by KonataSnax
This is all very interesting. Thanks for sharing guys.

Re: [u1] Unreal Alpha and Beta version discussion

Posted: 22 Oct 2013, 13:53
by makemeunreal
:tup:
I want that wizard!
Thanks LEO :tup:

Re: [u1] Unreal Alpha and Beta version discussion

Posted: 22 Oct 2013, 17:28
by AlCapowned
The more old stuff I see, the more it seems like Unreal was going to be a Heretic ripoff.

Re: [u1] Unreal Alpha and Beta version discussion

Posted: 22 Oct 2013, 21:44
by KonataSnax
Now that you mention it, it does kinda look like Heretic.

Re: [u1] Unreal Alpha and Beta version discussion

Posted: 26 Oct 2013, 18:32
by Shivaxi
i f**kin love heretic xD