I know were are you getting, Proph.
I didn't play Xidia really early, I had a lot of experience before it (I guess I did already play everything except NC and 7B). I did even try Sky Town Reduxx before XG.
At that point I knew how the Unreal enemies behave, the gameplay system, etc. In other words I think it was all about having a preparation, and I felt the gameplay of Xidia being generally balanced.
The same can be said about 7B: Skaarj and temple sections can be cakewalk'd due to the enhanched weapons. The problems are the bots. Just the bots. You know how much I hate them. It's a big jump in difficulty, and they fight differently from any other enemies. They can have hitscan weapons, they are insanely fast, their assaults can make you clueless. They aren't Skaarj Troopers. Players won't know the best way to defeat them after many tries, or until they'll start to use the Plasma Rifle's secondary fire (myself, and probably other peope too, didn't know that the beam was so incredibly powerful here, compared to the useless original one).
I reloaded my game much more than in Xidia while fighting these guys (and Unreality was just another long story). I'm never sure if I always win against these guys or not. It's just not possible to say that the terrans are constant losers. Caruthers was the toughest thing in DV2, in my opinion, and he was a hitscan bot.
Simply I do not agree with everyone's take on Xidia difficulty. As I said, it's all my perception.
editor Dave wrote:Actually, it was not my intention to make the maps hard but in the end I couldn't think of an easier way. It just wouldn't fit.
But I wondered about the comparisons with Unreality and Zephon. I mean, even the best player has to cheat in these packs to finish them and that's not the case in my Unforchers-maps...
It wasn't a comparison. Zephon isn't "impossible" in its current form anyway, you just have, sometimes, to duplicate your human senses.