- Skaarj Warlord
- Posts: 722
- Joined: 12 Nov 2007, 20:42
- Location: Somewhere lost in Na-Pali
Post Posted: 27 Dec 2007, 12:18
For unreal 1!!!
UPDATE: 227Beta Release!
- Nali Priest
- Posts: 7736
- Joined: 11 Nov 2007, 21:00
Post Posted: 27 Dec 2007, 12:40
- White Tusk
- Posts: 2211
- Joined: 12 Nov 2007, 15:11
- Location: P46153
Post Posted: 27 Dec 2007, 18:05
Mick.B wrote:You can have the old menu still there, it is in there defaultly, but you can switch it to an umenu menu by teh advanced options.
Hm.. I should check that out actually.... thanks for the tip.
- Trustee Member
- Posts: 807
- Joined: 12 Nov 2007, 09:39
- Location: Nørresundby
Post Posted: 27 Dec 2007, 18:23
UBerserker wrote:At the end is just U1 turned into UT. With a different menu.
Beside support for footprints, footsounds, better decals (they work in fog now) - yes
- Skaarj Warlord
- Posts: 686
- Joined: 12 Nov 2007, 00:15
- Location: Aboard Von Braun
Post Posted: 27 Dec 2007, 21:54
Darkon wrote:I actually liked the old menu.
I miss it. (I have teh gold version from Totally Unreal)...
Noooooooow you got me. I've got Totally Unreal (Unreal + RTnP + UT GOTY edition, dvd-like case, 4 cd) and I'm pretty sure (I've installed it!) I've got normal (not Gold) Unreal edition, with the ol', good green menu. How that's possible?
Raven wrote:Beside support for footprints, footsounds, better decals (they work in fog now) - yes
I don't quite understand. AFAIK footsounds in UT are custom content added around Xidia (might be wrond about the mod), footprints - never seen them, improved decals - never noticed them, but that's rather due to improved renderers (I always thought that decals being visible in fog was due to my GPU/gfx drivers).
Or am I wrong about all those points?
UBerserker wrote:Story: totally guessed that Skeletor was the thief.
- Red Nemesis Leader
- Posts: 2889
- Joined: 11 Nov 2007, 23:30
- Location: Long Island, New York
Post Posted: 27 Dec 2007, 23:19
Footprints have been done. Infiltration for UT.
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