Hi there,
I used to create maps and such for UT Singleplayer stuff years ago. I used to be known as Willis..
Is Hellscrag still around? It's been along time but i've garnered an interest in creating maps again
and it's great to see this community is still around. Anyways, just wanted to say hi.
-Fungus
Hi
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- Sadistic Fungus
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- Buff Skeleton
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- ividyon
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- Hellscrag
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- Sadistic Fungus
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Subject: Re: Hi
Post Posted: 29 Feb 2012, 01:06
Im doing great actually. I recently re-installed Unreal and Unreal Tournament and it garnered an interest in possibly getting back into creating something. What better to create than maybe a small UnrealSP campaign... That is after I re-learn all the stuff i have forgotten. Good to see you're still around scrag!
Speaking of making some maps, anyone know if there are any higher res. textures that have been released in recent years I could use? I still have the old ONP textures (decent rock textures). But that all seems kind of outdated now..
Speaking of making some maps, anyone know if there are any higher res. textures that have been released in recent years I could use? I still have the old ONP textures (decent rock textures). But that all seems kind of outdated now..
- Semfry
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Subject: Re: Hi
Post Posted: 29 Feb 2012, 01:15
Welcome back. The re-appearance of various people who have been gone for many years is a nice recent development.
Was it all lost or do you happen to still have any Na Pali Broken stuff? Even if it's extremely disjointed and incomplete it would be cool if some of the mod (or at least something like the demo) could be salvaged and released in some fashion.
With recent S3TC texture packs, most of the high-res textures for Unreal are actually modified versions of the original ones. Some modern Mods like Residual Decay have new high-res textures but they unfortunately aren't out yet.
Was it all lost or do you happen to still have any Na Pali Broken stuff? Even if it's extremely disjointed and incomplete it would be cool if some of the mod (or at least something like the demo) could be salvaged and released in some fashion.
With recent S3TC texture packs, most of the high-res textures for Unreal are actually modified versions of the original ones. Some modern Mods like Residual Decay have new high-res textures but they unfortunately aren't out yet.
Formerly Mman
- UB_
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- Lightning Hunter
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Subject: Re: Hi
Post Posted: 02 Mar 2012, 20:24
Hey Willis! Long time no see. To really answer your question about new high-res textures, you can download some extremely awesome packs here:
http://www.uttexture.com/UT/Website/Dow ... xtures.htm
Use the navigation bar on the left side to choose the quality of the textures you wish to have. The High-end textures are what I have. Extreme-end is outrageously large, and the downloads are several more GB in size. I compared them in the game and can't tell much difference for all that wasted memory.
As per what MMAN said, I personally use a batch file to swap the high-res textures in and out so I can use the editor in the same installation. I uploaded them for you below. To use them, simply place the files in the UnrealTournament\Textures folder. You can create a shortcut to them after that if you wish. Every time you wish to play with them enabled, simply run "Install High Res Textures.bat". When you wish to use the editor, run "Uninstall High Res.bat". You will know if you accidentally left the high-res tetxures on, because the textures in the editor will look screwed up (if you use the default rendering mode, which I do). The current batch files will rename ALL known high-res textures from that site. In the future, more may have to be added to the list.
Batch files:
http://filebeam.com/9cfab553cc887f9799a64a05b70be0c5
Of course, you can also simply have two installations of UT; one for editing purposes (high-res textures disabled), and the other for playing purposes (high-res texture enabled). It's up to you!
http://www.uttexture.com/UT/Website/Dow ... xtures.htm
Use the navigation bar on the left side to choose the quality of the textures you wish to have. The High-end textures are what I have. Extreme-end is outrageously large, and the downloads are several more GB in size. I compared them in the game and can't tell much difference for all that wasted memory.
As per what MMAN said, I personally use a batch file to swap the high-res textures in and out so I can use the editor in the same installation. I uploaded them for you below. To use them, simply place the files in the UnrealTournament\Textures folder. You can create a shortcut to them after that if you wish. Every time you wish to play with them enabled, simply run "Install High Res Textures.bat". When you wish to use the editor, run "Uninstall High Res.bat". You will know if you accidentally left the high-res tetxures on, because the textures in the editor will look screwed up (if you use the default rendering mode, which I do). The current batch files will rename ALL known high-res textures from that site. In the future, more may have to be added to the list.
Batch files:
http://filebeam.com/9cfab553cc887f9799a64a05b70be0c5
Of course, you can also simply have two installations of UT; one for editing purposes (high-res textures disabled), and the other for playing purposes (high-res texture enabled). It's up to you!
- bob
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Subject: Re: Hi
Post Posted: 02 Mar 2012, 23:54
That batch file thing is cool but there is a different approach to using both in one install that may work as well
Instead of all that clever batch file crap you could have a separate folder for the different textures in a single ut install and just point the editor to a custom ini in a shortcut using -ini that has the custom textures in a custom path and the standard ones in separate folder path as well. I think that's cleaner tbh.. Also this would work without dos command line permissions. and you could lock the files as read only as well and it would still work. and have both the editor and the game open at the same time with differnt texture sets in use
also looks like that batch file is blindly renaming files without any checks, so if a single texture file was updated or out of sync it would get all mixed up other then filesize
For some weird unknown reason , chrome thinks this zip of 2 batchfiles is malicious and i had to force it to let me download..... whatever
.
Instead of all that clever batch file crap you could have a separate folder for the different textures in a single ut install and just point the editor to a custom ini in a shortcut using -ini that has the custom textures in a custom path and the standard ones in separate folder path as well. I think that's cleaner tbh.. Also this would work without dos command line permissions. and you could lock the files as read only as well and it would still work. and have both the editor and the game open at the same time with differnt texture sets in use
also looks like that batch file is blindly renaming files without any checks, so if a single texture file was updated or out of sync it would get all mixed up other then filesize
For some weird unknown reason , chrome thinks this zip of 2 batchfiles is malicious and i had to force it to let me download..... whatever
.
- Lightning Hunter
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Subject: Re: Hi
Post Posted: 03 Mar 2012, 04:11
bob wrote:For some weird unknown reason , chrome thinks this zip of 2 batchfiles is malicious and i had to force it to let me download..... whatever
.
Well, Chrome is probably protecting idiots from running batch files that rename anything. After all, you could technically have it rename important files. However, any pro could simply right click and see what it does.
And by the way, the batch files do not mix up anything if it's in the wrong order, at least I don't believe so. You can run the incorrect batch file all you want. It simply says "files not found", and does nothing. Your directory idea is good though, of course.
- Sadistic Fungus
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Subject: Re: Hi
Post Posted: 06 Mar 2012, 17:43
Thanks for the help guys. I think I'll play around with the .ini pathways once i get the textures and such downloaded, and get the batch files too in-case I get frustrated heheh.
As for Na'Pali:Broken, the old computer I had all the files stored on unfortunatley bit the dust. All I have left is some a few things I transfered wich were a few model packs like TobioTrees, a few story text files, and a few textures... I spent a ton of hours on that project and was so mad afterward I said I would never open Ued again. So this time around I think I would just like to start fresh and take my time as to enjoy what I am doing instead of getting myself in a situation where I get all wound up haha.
Also, are there any advantages of going with the 227 patch of the original Unreal? I've been reading alot of good things about it.
As for Na'Pali:Broken, the old computer I had all the files stored on unfortunatley bit the dust. All I have left is some a few things I transfered wich were a few model packs like TobioTrees, a few story text files, and a few textures... I spent a ton of hours on that project and was so mad afterward I said I would never open Ued again. So this time around I think I would just like to start fresh and take my time as to enjoy what I am doing instead of getting myself in a situation where I get all wound up haha.
Also, are there any advantages of going with the 227 patch of the original Unreal? I've been reading alot of good things about it.
- bob
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Subject: Re: Hi
Post Posted: 06 Mar 2012, 20:54
Structure would look like:
Move the standard ( textures that have a HD versions equiv only not all)
in to a folder ut/textures_sd/
put the HD textures in a folder ut/textures_hd/
At this point you can choose 2 options; whatever you find simpler
duplicate the ini and point ut to it . or edit the original and point the editor to a new one
backup unrealtournamnt.ini in case you mess it up or want to restore..
edit the unrealtournment.ini
find core.system
add line Paths=../Textures_hd/*.utx
Editor
copy the unrealtournment.ini to editorini.ini
find core.system
add line Paths=../Textures_sd/*.utx
unrealed.exe -ini editorini.ini
or
unreal.exe -ini unrealtournamenthd.ini
thinking abut this more the batch file is easier for normal users.
and also i never tested this to method to actually work , but in theory it should Since i hardly play ut anymore and only play 225/227 anymore i dont feel like testing it..
late reply since i was out of state for weekend..
Move the standard ( textures that have a HD versions equiv only not all)
in to a folder ut/textures_sd/
put the HD textures in a folder ut/textures_hd/
At this point you can choose 2 options; whatever you find simpler
duplicate the ini and point ut to it . or edit the original and point the editor to a new one
backup unrealtournamnt.ini in case you mess it up or want to restore..
edit the unrealtournment.ini
find core.system
add line Paths=../Textures_hd/*.utx
Editor
copy the unrealtournment.ini to editorini.ini
find core.system
add line Paths=../Textures_sd/*.utx
unrealed.exe -ini editorini.ini
or
unreal.exe -ini unrealtournamenthd.ini
thinking abut this more the batch file is easier for normal users.
and also i never tested this to method to actually work , but in theory it should Since i hardly play ut anymore and only play 225/227 anymore i dont feel like testing it..
late reply since i was out of state for weekend..
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