I dumped all Unreal 1 translator events into a file from a commandlet I made.
Includes hints and altmessages if available. Does not print empty events.
http://pastebin.com/q8WrxpCE
edit: also includes other maps that happened to be sitting in my folder so whoops if there's spoilers or some shit..
Unreal Translator event dump
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- []KAOS[]Casey
- Skaarj Berserker
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Subject: Unreal Translator event dump
Post Posted: 27 Feb 2012, 19:23
- Mister_Prophet
- Red Nemesis Leader
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- Location: Lost in Oraghar
Subject: Re: Unreal Translator event dump
Post Posted: 27 Feb 2012, 21:09
Cool Casey
Always useful to have these, easy to access. A guide I bought for Unreal like twelve years ago has them all listed in the walkthrough, so that is what I've always used short of running through the game.
Always useful to have these, easy to access. A guide I bought for Unreal like twelve years ago has them all listed in the walkthrough, so that is what I've always used short of running through the game.
- TheIronKnuckle
- Gilded Claw
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Subject: Re: Unreal Translator event dump
Post Posted: 27 Feb 2012, 23:20
it's tempting to do that to redeem your space and then run them through a translating program, then fix up the meaning and grammar, then release that damn translation
Ignorance is knowing anything
And only idiots know everything
And only idiots know everything
- Mister_Prophet
- Red Nemesis Leader
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Subject: Re: Unreal Translator event dump
Post Posted: 28 Feb 2012, 00:12
Tempting for whom? Nobody wants to do that apparently
- []KAOS[]Casey
- Skaarj Berserker
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Subject: Re: Unreal Translator event dump
Post Posted: 28 Feb 2012, 02:15
TheIronKnuckle wrote:it's tempting to do that to redeem your space and then run them through a translating program, then fix up the meaning and grammar, then release that damn translation
You could actually parse that then have .int files to load up and alter the translator events without ever opening the editor. It should be easy.
var() localized string Message;
var() localized string AltMessage;
var() localized string Hint;
ftw
unless Oldskool uses some crazy nonstandard non-localized translator events that is..
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