Is there a way to play Liberation of Na pali?
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- Yhe1
- Skaarj Warrior
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Subject: Is there a way to play Liberation of Na pali?
Post Posted: 27 Apr 2012, 05:49
I have 227 and UT, but I heard it's not compatible with 224 or above, so is there a way for me to play it? Thanks!
- []KAOS[]Casey
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Subject: Re: Is there a way to play Liberation of Na pali?
Post Posted: 27 Apr 2012, 06:21
I don't know what this is, but if it's truly not compatible with 224+ I can try to convert it to work on all versions.
- bob
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Subject: Re: Is there a way to play Liberation of Na pali?
Post Posted: 28 Apr 2012, 03:45
the one at this link (link removed , it not the correct map)
seems to work fine in unreal just tried so there should be no problem , not sure about UT
I am going solely be the maptitle that i had to look up so mabye its wrong map...
seems to work fine in unreal just tried so there should be no problem , not sure about UT
I am going solely be the maptitle that i had to look up so mabye its wrong map...
Last edited by bob on 28 Apr 2012, 09:05, edited 1 time in total.
- Yhe1
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Subject: Re: Is there a way to play Liberation of Na pali?
Post Posted: 28 Apr 2012, 06:06
That's the wrong map, I am talking about the one linked here:
http://www.unrealsp.org/community/revie ... ation.html
http://www.unrealsp.org/community/revie ... ation.html
- bob
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Subject: Re: Is there a way to play Liberation of Na pali?
Post Posted: 28 Apr 2012, 09:03
Wow how many liberation's of nali pali are there ... the answer is 5
A quick look shows me that u227h gold loads the map fine ( didnt play tho the map tho)
225 can load the map, but if you join the game/server its running on
( even if you join with 227h) , the client crashes with a Gpf:
History: UGameEngine::LoadMap <- AttemptLoadPending <- TickPending <- UGameEngine::Tick <- UpdateWorld <- MainLoop
so somthing still needs to be fixed
A quick look shows me that u227h gold loads the map fine ( didnt play tho the map tho)
225 can load the map, but if you join the game/server its running on
( even if you join with 227h) , the client crashes with a Gpf:
History: UGameEngine::LoadMap <- AttemptLoadPending <- TickPending <- UGameEngine::Tick <- UpdateWorld <- MainLoop
so somthing still needs to be fixed
- []KAOS[]Casey
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Subject: Re: Is there a way to play Liberation of Na pali?
Post Posted: 29 Apr 2012, 09:25
Yeah, 225f seems to work fine for single player. Hmm.. I'll check more in the morning.
- Core
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Subject: Re: Is there a way to play Liberation of Na pali?
Post Posted: 29 Apr 2012, 14:21
bob wrote:225 can load the map, but if you join the game/server its running on
( even if you join with 227h) , the client crashes with a Gpf:
History: UGameEngine::LoadMap <- AttemptLoadPending <- TickPending <- UGameEngine::Tick <- UpdateWorld <- MainLoop
so somthing still needs to be fixed
I remember having to fix some issues for this map when putting it on Loathsomes ecoop servers (UT). One of the problems was that for some reason, the author has set bLonePlayer=True in the level properties. This causes each connecting player to play the map StandAlone instead. Dunno if that's related to your crash, that GPF message is rather vague. Perhaps post the relevant part of your log file.
- bob
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Subject: Re: Is there a way to play Liberation of Na pali?
Post Posted: 29 Apr 2012, 16:41
Nice , Indeed editing the map and setting bloneplayer to false fixes the problem.
- []KAOS[]Casey
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Subject: Re: Is there a way to play Liberation of Na pali?
Post Posted: 30 Apr 2012, 06:19
Wow, why would they do that.. I wonder what the purpose of that flag is for.
- Yhe1
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Subject: Re: Is there a way to play Liberation of Na pali?
Post Posted: 04 May 2012, 08:59
so has anyone who play it originally done a playthrough of the map? I don't know how the original map is supposed to play like.
There is also this vigil 99 map that is imcomptiable with 224 or above, but that was converted. Is it a similar issue?
There is also this vigil 99 map that is imcomptiable with 224 or above, but that was converted. Is it a similar issue?
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