Flares as Weapons
- Mister_Prophet
- Red Nemesis Leader
- Posts: 3099
- Joined: 11 Nov 2007, 23:30
- Location: Lost in Oraghar
Subject: Re: Flares as Weapons
Post Posted: 10 Jul 2013, 10:35
It's an exploit because the AI does not react to tossed flares if they do not already see the player, unlike say flashlight beams and other such interactions. Technically. It should be said that even then success with this "exploit" varies. You can pool them under one or two troublesome enemies if you wish or you can do more complicated things, like using them during combat. Running backward while tossing and laying bio gel comes to mind.
- gopostal
- Skaarj Lord
- Posts: 152
- Joined: 01 Aug 2008, 06:35
Subject: Re: Flares as Weapons
Post Posted: 10 Jul 2013, 13:42
I took a look at flashlight and I cannot find the code that triggers reaction. Is that created somewhere else?
- Buff Skeleton
- >:E
- Posts: 4173
- Joined: 15 Dec 2007, 00:46
Subject: Re: Flares as Weapons
Post Posted: 10 Jul 2013, 14:50
gopostal wrote:I took a look at flashlight and I cannot find the code that triggers reaction. Is that created somewhere else?
Light > SearchlightBeam. There's a timer call that does a MakeNoise() call every second.
- gopostal
- Skaarj Lord
- Posts: 152
- Joined: 01 Aug 2008, 06:35
Subject: Re: Flares as Weapons
Post Posted: 10 Jul 2013, 15:57
Thanks! Exactly what I was looking for.
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