ividyon wrote:I don't see how it's clunky at all; making it a per-actor property feels much clunkier to me. There are users who want monsters to be less retarded, which is likely why this change was implemented in the first place. If that effect is not desired, it can be turned off in the game settings... what is the problem with all that?
First off, show me ten users who play the SP gametype who want smarter AI integrated into vanilla gameplay instead of...I dunno, simply there being more maps to play? Second, show me ten mappers that are active and skilled enough to make a cool campaign with these AI changes in mind, as if the mere existence of one or five new maps justify the potential inconsistencies done to all the rest because the user forgets (or does not know) that they need to hit an option so that the gas bag in Sunspire doesn't suddenly become Kal-El. Third, show me anyone who ever felt that enemies with X-Ray vision was a synonym for "smarter AI."
People need to stop saying that enemies in a 15 year old game need to be smarter. They don't. Pool resources and make a mod, leave the patches to do what patches for an old game need to do. For the record, and I say this as a mapper, changing an awareness value without changing the level is the opposite of "smarter." It's called broken, and debating whether or not an option to turn broken on/off is clunky or not....
A good mapper can make enemies
seem smarter with a little piss and vinegar.
...And having said all that, I still think the conversion is a good idea and hope more packs can be done simply because I just want more people to play them. To everyone helping with testing, I say
because lord knows I don't have that kind of time. I'm not necessarily looking forward to the messages I may get asking me why something a new player sees in a campaign I made when I was 17 isn't working on 227p, but I get weird questions anyway. The risk is worth the reward. I just hope dots reconsiders his positions on integrating "new" things, like his take on better controls for Nali Chronicles. At this point a simple conversion that just gets the packs to play is all anyone really wants, and some of these campaigns have issues already. I support the conversion, but leave the tweaks that make them do things they didn't do originally for another day. One man's preferences are another man's headache.