Post Posted: 26 Jul 2013, 14:14
Regarding Prophet's post:
- "noone wants smarter AI instead of more maps"? What's the point of that statement? I'm sure if OU contributors could create new maps as easily/comfortably as they can code, they'd probably be doing that, but it just so happens that they're coders.
- Seeing through sheets does not translate to X-Ray vision, but translates to being able to see through masked and translucent textures sheets are typically used for, e.g. windows, grates and fences, which sounds completely logical to me. When/why would people use sheets for solid, non-see-through surfaces? Sounds like a much rarer case to me.
- The primary target audience for 227 is likely the co-op community (at least that's what I'm guessing), since that's Unreal's most active userbase. I can imagine users having complained about pawns being too dumb to see through fences or windows.
- The only problem in the existence of the feature lies in the fact that it's enabled by default and therefore breaks some things unless you fidget with the settings. Changing that would solve all the problems we are experiencing, and I believe if anyone seriously objected to the *option* of a smarter AI existing in the game, they'd just be just stark raving mad. Fidgeting with the settings to activate a feature that may potentially break things sounds like a much better idea to me.
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