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Post Posted: 09 Jan 2014, 10:24
Post Posted: 12 Jan 2014, 00:51
Dr.Flay wrote:I tried to add the UT weapons to the config, as I have it setup with a modded BotPack so I can port and play UT maps.Can you tweak it to allow extra swaps, or are they coded-in ?BTW. is the "realistic" mod mentioned by Shivax, anything like "Xanth realism" or more like "ActionRealism"http://files.myopera.com/dr-flay/unreal ... Realism.7zhttp://www.unrealcentral.com/downloads/ ... sm_v05.zipXanth is something I use in all UT games, and ActionRealism is something I use to play DayZ style survival games.
Post Posted: 12 Jan 2014, 03:49
Post Posted: 19 Feb 2014, 05:34
Post Posted: 23 Oct 2014, 09:56
Post Posted: 25 Oct 2014, 03:10
Post Posted: 26 Oct 2014, 18:15
Post Posted: 26 Oct 2014, 20:02
Post Posted: 26 Oct 2014, 20:48
Post Posted: 08 Nov 2014, 16:45
Post Posted: 21 May 2017, 12:06
Changes from Previous Version:1. Removed Sway rotation codes and made it static rotation.2. AWP and Scout Sniper rifles will act like in original CS.3. Fixed the crosshair bug appearing on scoped weapons while zooming.4. Fixed a log error - "'WingIn' not found" of all types of CS grenades, since the CS grenades are a sub-class of UnrealShare.Grenade.5. Players will now spawn with random pistols if the option bRespawnWithRandomPistols is set to true in .ini file.6. Players or bots will spawn with two extra frag grenades.
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