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Finished Seven Bullets

For gameplay advice and broader discussion of single-player Unreal including custom maps, mods and mutations that alter the game.

Moderators: Semfry, ividyon

User avatar pl1982
Skaarj Scout Skaarj Scout
Posts: 26
Joined: 10 Sep 2013, 11:21

Subject: Finished Seven Bullets

Post Posted: 21 Apr 2014, 19:27

Excellent mod, on par with Xidia. The first level was a bit hardcore though haha, had to really focus on not getting lost and what to actually do. Also encountered a bug 2 times that disabled all weapon firing and switching and corrupted the save with it if you saved whilst the bug was in place. Other than that, the mod was excellent. Nice varied gameplay and maps (the Nali temple especially was awesome and I loved the bit at the end with the Nali talking to you). The story was actually very cool as well, I loved the scarred one, but was a bit sad that you had to kill him, I would have actually kept him alive and you two go your separate ways as true honorable warriors. The cut from the ending scene against the bitch and the bastard (who killed Crowley) was also a bit abrupt I felt. I also really loved how potent the weapons were, dual hyper enforcers ftw. Overall though, excellent experience and well balanced. Thank you to all who made it possible, I appreciate it.

User avatar Mister_Prophet
Red Nemesis Leader Red Nemesis Leader
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Subject: Re: Finished Seven Bullets

Post Posted: 22 Apr 2014, 18:52

Only a few members from the 7B team still frequent the forums, but on behalf of Red Nemesis I say thanks for playing :tup:

User avatar Buff Skeleton
>:E >:E
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Subject: Re: Finished Seven Bullets

Post Posted: 23 Apr 2014, 05:15

Machine Mags are definitely the most satisfying weapons. The grenade launcher is a very close second.
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UB_
Nali Priest Nali Priest
Posts: 7960
Joined: 11 Nov 2007, 21:00

Subject: Re: Finished Seven Bullets

Post Posted: 12 Jun 2014, 12:34



whaahahah played it the first time in like 2+ years and still teared it down, only Drago is still the real deal as long as he doesn't go dumb with the Flechette Cannon.
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User avatar ividyon
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Subject: Re: Finished Seven Bullets

Post Posted: 12 Jun 2014, 13:16

Wait, encountering just 3 Skaarj Warriors and 24 Troopers vs. 92 bots in the entire campaign? Now that raises some gameplay questions...
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UB_
Nali Priest Nali Priest
Posts: 7960
Joined: 11 Nov 2007, 21:00

Subject: Re: Finished Seven Bullets

Post Posted: 12 Jun 2014, 13:32

Note that the 3 Skaarj Warriors = Scarred One encounters.
Some of the bots quickly die, i.e. the sniper mini-games.

Bots are in like 5 levels, while you fight Skaarj for just two levels and they're extremely easy to kill when you use the Bloodpack Ripper (headshot equals instant kill).


Also where is Jet's 7B player skin repack? Pretty sure it was located in the RED NEMESIS board which cannot be accessed now.
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User avatar salsaSkaarj
Gilded Claw Gilded Claw
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Subject: Re: Finished Seven Bullets

Post Posted: 12 Jun 2014, 20:11

92 terrans, 11 titans?
I never realised there were so many (terrans I can vaguely imagine, but the titans).

That settles it, I'm reinstalling UT this evening to play 7B (and other campaigns) with a clean installation.

UB_
Nali Priest Nali Priest
Posts: 7960
Joined: 11 Nov 2007, 21:00

Subject: Re: Finished Seven Bullets

Post Posted: 12 Jun 2014, 20:12

The super shock rifle part. Lots of Titans.
Played the thing on 115% speed, doesn't seem that bots get really any stronger.

One curious thing though is that the bioroom bot in Noork did drop the BioRifle. Some fucking rare one-time bug? Not that I could do much with the weapon since all you get is 24-25 ammo and that is, though it's a really good weapon against the Scarred One and the Bots who literally step on it. Should have been part of the main arsenal.
Last edited by UB_ on 12 Jun 2014, 20:29, edited 2 times in total.
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User avatar salsaSkaarj
Gilded Claw Gilded Claw
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Subject: Re: Finished Seven Bullets

Post Posted: 12 Jun 2014, 20:13

UBerserker wrote:The super shock rifle part. Lots of Titans.

aaahhh, of course. Thx UB (how could I forget that level :shake: )

User avatar Mister_Prophet
Red Nemesis Leader Red Nemesis Leader
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Location: Lost in Oraghar

Subject: Re: Finished Seven Bullets

Post Posted: 14 Jun 2014, 01:14

UBerserker wrote:
Also where is Jet's 7B player skin repack? Pretty sure it was located in the RED NEMESIS board which cannot be accessed now.



You mean these? http://skincity.beyondunreal.com/index. ... os&id=2531

EDIT: On second glance, the Skin City link seems down. I'd PM Jet and inquire about an alternate.

Anyway, glad you had a good run :tup:

User avatar Jet v4.3.5
Skaarj Elder Skaarj Elder
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Subject: Re: Finished Seven Bullets

Post Posted: 14 Jun 2014, 02:06

I have permanent links in my Mediafire that I can put up somewhere when I get home. This thread and maybe a Multiplayer Matters thread sound appropriate? May make some team skins finally.
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Maxer 64
Skaarj Berserker Skaarj Berserker
Posts: 435
Joined: 07 Jun 2011, 01:26

Subject: Re: Finished Seven Bullets

Post Posted: 14 Jun 2014, 03:10

What I just do on skin city is just hit the info button and look for the file name,copy it, and search it up. Or you can click the links in the news section.
If you see this, I was a really dumb and stupid kid. Don't listen to the above.

User avatar Dr.Flay
Skaarj Lord Skaarj Lord
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Subject: Re: Finished Seven Bullets

Post Posted: 14 Jun 2014, 20:30

All the skincity files are still in Gamefront
http://www.gamefront.com/files/14313181

UB_
Nali Priest Nali Priest
Posts: 7960
Joined: 11 Nov 2007, 21:00

Subject: Re: Finished Seven Bullets

Post Posted: 14 Jun 2014, 21:09

I can't download from gamefront.
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User avatar Delacroix
Skaarj Warlord Skaarj Warlord
Posts: 873
Joined: 21 Dec 2007, 17:22
Location: Poland.ut3

Subject: Re: Finished Seven Bullets

Post Posted: 14 Jun 2014, 21:40

Google the filename. It sometimes helps.

Really. GameFront lets you see the exact filename.

It doesn't bite. And it brings excellent results.



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