ividyon will never get this done, will he.

Unreal 227c released!

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User avatar Darkon
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Subject: Unreal 227c released!

Post Posted: 04 Apr 2008, 16:24

From OldUnreal site:

Unreal 227c released [31-03-2008]
Again lot of fixes have been applied for clients and some more stability tests and fixes for servers.
The Linux version was improved again, new D3D9 renderer has been added for Windows and many other things have been taken care of.


Now does this mean that this is the final.. or is this still a beta?
(if it's the final.. it'll probably worth it to put it in the news section!)
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Flunders
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Subject:

Post Posted: 04 Apr 2008, 18:19

It's still beta. But it is much better than version a and b in terms of bug fixes so hopfully the final should be close enough.
Last edited by Flunders on 05 Apr 2008, 00:34, edited 1 time in total.

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Subject:

Post Posted: 04 Apr 2008, 20:56

ok, thanks for the update! :) :tup:
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Post Posted: 13 Apr 2008, 17:44

I'd love to try this out but I'm forced to wait until 227 begins to support UGold (upak.u)
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Subject:

Post Posted: 13 Apr 2008, 22:54

BoneofMalkav wrote:I'd love to try this out but I'm forced to wait until 227 begins to support UGold (upak.u)


I don't think it ever will. I've heard that Epic didn't give Smirftsch permission to do so.
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Post Posted: 14 Apr 2008, 00:44

I think he has to make UGold only version of 227. He didn't get permission to add UPak.u into standard release.
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Post Posted: 14 Apr 2008, 01:20

StalwartUK wrote:
BoneofMalkav wrote:I'd love to try this out but I'm forced to wait until 227 begins to support UGold (upak.u)


I don't think it ever will. I've heard that Epic didn't give Smirftsch permission to do so.


True,I'm not sure though but wouldn't he have to ask one of the devs who helped DE make RTNP?

Raven wrote:I think he has to make UGold only version of 227. He didn't get permission to add UPak.u into standard release.


From what I read in the oldunreal fourms raven that's what he's doing. :)
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Post Posted: 14 Apr 2008, 14:49

eh.. wait.. what versions will be able to upgrade to 227 then?!
Ugold is 226, right?.. so.. why wouldn't that work then..? :?
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Post Posted: 14 Apr 2008, 15:12

As far as I know it's like this. You can upgrade UGold to 227 but RTNP won't work. The reason of incompatibility of UGold and U1 is UPak.dll. The funny think is, that you can delete all native functions form UPak and recompile it and RTNP will work exactly the same. So, 227 will come for UGold (with RTNP support) but only final version. Smirf can not include UPak in standard 227 release. It has to be UGold only.
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Post Posted: 14 Apr 2008, 16:26

Raven wrote:As far as I know it's like this. You can upgrade UGold to 227 but RTNP won't work. The reason of incompatibility of UGold and U1 is UPak.dll. The funny think is, that you can delete all native functions form UPak and recompile it and RTNP will work exactly the same. So, 227 will come for UGold (with RTNP support) but only final version. Smirf can not include UPak in standard 227 release. It has to be UGold only.


Yeah ok.. so there'll be a standard 227 release for U1 and a separate 227 release for UGold users.. if I understand your message right that is..?
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Post Posted: 14 Apr 2008, 17:03

Yes.
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Post Posted: 14 Apr 2008, 17:10

Wouldn't that cause compatiblity issues though?

Epic's proven to be rather inept at times in any case.
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Post Posted: 14 Apr 2008, 18:47

StalwartUK wrote:Wouldn't that cause compatiblity issues though?

Epic's proven to be rather inept at times in any case.


compabilities in between U1's? I don't think so. This isn't coming from Epic, so.. I trust this will be taken care of in a decent way! :wink:
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Post Posted: 14 Apr 2008, 19:39

pre 227 mods/maps will run in 227 without any problems. Dunno if 227 mods/map will run in pre227 versions of Unreal.
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Subject:

Post Posted: 14 Apr 2008, 21:07

227d has been released as said here.
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