Vortex Rikers (piecing the story together) 9; Nyleve's Falls (stepping outside) 10; Depths of Rrajigar (cart ride) 3; Sacred Passage (regaining the surface) 7; Chizra - Nali Water God (ambience and water puzzle) 8; Dark Arena (splashing Skaarj and tunnels) 7; Harobed Village (change of scene) 7; Terraniux Underground (lift and Merc) 6; Terraniux (tanks drained) 7; Noork's Elbow (dusk) 7; Temple of Vandora (ambience and Skaarj ambush) 7; The Trench (the Kran lies ahead) 9; ISV-Kran Deck 4 (loading bay massacre) 8; ISVDeck1 (generator rooms fight) 7; Spire Village (abroad at night) 7; The Sunspire (immensity and echo) 9; Gateway to Na Pali (arrival above the clouds and Krall) 9; Na Pali Haven (serenity) 7; Outpost 3J (glowy tunnel) 7; Velora Pass (the teleporter) 7; Bluff Eversmoking (climbing the causeway) 7; Dasa Mountain Pass (storage facility ambush) 7; Serpent Canyon (boat ride) 7; Nali Castle (arrival) 7; DemonLord's Lair (Warlord's cave) 8; Demon Crater (lift and darkness) 7; MotherShip Basement (corridors and lasers) 5; MotherShip Lab (arrival on the energy lift) 7; Skaarj Generator (assault) 7; Illumination (cut scene) 9; The Darkening (Pupae and glowy Skaarj) 9; The Source Antechamber (power back online) 7; The Source (black void) 9
Heal GTNP
Kill Ceremony
ELIMINATION: Hurt / Heal best map opening
- Hellscrag
- Founder
- Posts: 4007
- Joined: 11 Nov 2007, 19:14
- Location: In a random access memory of dreams
Subject:
Post Posted: 18 Apr 2008, 20:17
Stop stealing my kills!
Vortex Rikers (piecing the story together) 9; Nyleve's Falls (stepping outside) 11; Depths of Rrajigar (cart ride) 3; Sacred Passage (regaining the surface) 7; Chizra - Nali Water God (ambience and water puzzle) 8; Dark Arena (splashing Skaarj and tunnels) 7; Harobed Village (change of scene) 7; Terraniux Underground (lift and Merc) 6; Terraniux (tanks drained) 7; Noork's Elbow (dusk) 7; Temple of Vandora (ambience and Skaarj ambush) 7; The Trench (the Kran lies ahead) 9; ISV-Kran Deck 4 (loading bay massacre) 8; ISVDeck1 (generator rooms fight) 7; Spire Village (abroad at night) 7; The Sunspire (immensity and echo) 9; Gateway to Na Pali (arrival above the clouds and Krall) 9; Na Pali Haven (serenity) 7; Outpost 3J (glowy tunnel) 7; Velora Pass (the teleporter) 7; Bluff Eversmoking (climbing the causeway) 7; Dasa Mountain Pass (storage facility ambush) 7; Serpent Canyon (boat ride) 7; Nali Castle (arrival) 7; DemonLord's Lair (Warlord's cave) 8; Demon Crater (lift and darkness) 7; MotherShip Basement (corridors and lasers) 3; MotherShip Lab (arrival on the energy lift) 7; Skaarj Generator (assault) 7; Illumination (cut scene) 9; The Darkening (Pupae and glowy Skaarj) 9; The Source Antechamber (power back online) 7; The Source (black void) 9
Hurt the Basement ("meh")
Heal NyLeve
Vortex Rikers (piecing the story together) 9; Nyleve's Falls (stepping outside) 11; Depths of Rrajigar (cart ride) 3; Sacred Passage (regaining the surface) 7; Chizra - Nali Water God (ambience and water puzzle) 8; Dark Arena (splashing Skaarj and tunnels) 7; Harobed Village (change of scene) 7; Terraniux Underground (lift and Merc) 6; Terraniux (tanks drained) 7; Noork's Elbow (dusk) 7; Temple of Vandora (ambience and Skaarj ambush) 7; The Trench (the Kran lies ahead) 9; ISV-Kran Deck 4 (loading bay massacre) 8; ISVDeck1 (generator rooms fight) 7; Spire Village (abroad at night) 7; The Sunspire (immensity and echo) 9; Gateway to Na Pali (arrival above the clouds and Krall) 9; Na Pali Haven (serenity) 7; Outpost 3J (glowy tunnel) 7; Velora Pass (the teleporter) 7; Bluff Eversmoking (climbing the causeway) 7; Dasa Mountain Pass (storage facility ambush) 7; Serpent Canyon (boat ride) 7; Nali Castle (arrival) 7; DemonLord's Lair (Warlord's cave) 8; Demon Crater (lift and darkness) 7; MotherShip Basement (corridors and lasers) 3; MotherShip Lab (arrival on the energy lift) 7; Skaarj Generator (assault) 7; Illumination (cut scene) 9; The Darkening (Pupae and glowy Skaarj) 9; The Source Antechamber (power back online) 7; The Source (black void) 9
Hurt the Basement ("meh")
Heal NyLeve
Life is what you make of it.
- Darkon
- White Tusk
- Posts: 2239
- Joined: 12 Nov 2007, 15:11
- Location: P46153
Subject:
Post Posted: 18 Apr 2008, 21:32
Vortex Rikers (piecing the story together) 9; Nyleve's Falls (stepping outside) 11; Depths of Rrajigar (cart ride) 1; Sacred Passage (regaining the surface) 7; Chizra - Nali Water God (ambience and water puzzle) 8; Dark Arena (splashing Skaarj and tunnels) 7; Harobed Village (change of scene) 7; Terraniux Underground (lift and Merc) 6; Terraniux (tanks drained) 7; Noork's Elbow (dusk) 7; Temple of Vandora (ambience and Skaarj ambush) 7; The Trench (the Kran lies ahead) 9; ISV-Kran Deck 4 (loading bay massacre) 8; ISVDeck1 (generator rooms fight) 7; Spire Village (abroad at night) 7; The Sunspire (immensity and echo) 10; Gateway to Na Pali (arrival above the clouds and Krall) 9; Na Pali Haven (serenity) 7; Outpost 3J (glowy tunnel) 7; Velora Pass (the teleporter) 7; Bluff Eversmoking (climbing the causeway) 7; Dasa Mountain Pass (storage facility ambush) 7; Serpent Canyon (boat ride) 7; Nali Castle (arrival) 7; DemonLord's Lair (Warlord's cave) 8; Demon Crater (lift and darkness) 7; MotherShip Basement (corridors and lasers) 3; MotherShip Lab (arrival on the energy lift) 7; Skaarj Generator (assault) 7; Illumination (cut scene) 9; The Darkening (Pupae and glowy Skaarj) 9; The Source Antechamber (power back online) 7; The Source (black void) 9
Hurt Rrajigar.. who finishes this off?
Heal SunSpire.. even without the echo....
btw.. there's not much interest in this thread as far as I can see... it's mostly Uberserker, Hellscrag and me who participate with someone else every now and then.. kinda discouraging..
Hurt Rrajigar.. who finishes this off?
Heal SunSpire.. even without the echo....
btw.. there's not much interest in this thread as far as I can see... it's mostly Uberserker, Hellscrag and me who participate with someone else every now and then.. kinda discouraging..
Never trust a Dutchman in a tulip fight.
- ividyon
- Administrator
- Posts: 2354
- Joined: 12 Nov 2007, 14:43
- Location: Germany
- Contact:
Subject:
Post Posted: 18 Apr 2008, 23:46
Vortex Rikers (piecing the story together) 9; Nyleve's Falls (stepping outside) 11; Depths of Rrajigar (cart ride) 2; Sacred Passage (regaining the surface) 7; Chizra - Nali Water God (ambience and water puzzle) 8; Dark Arena (splashing Skaarj and tunnels) 7; Harobed Village (change of scene) 7; Terraniux Underground (lift and Merc) 6; Terraniux (tanks drained) 7; Noork's Elbow (dusk) 7; Temple of Vandora (ambience and Skaarj ambush) 7; The Trench (the Kran lies ahead) 9; ISV-Kran Deck 4 (loading bay massacre) 8; ISVDeck1 (generator rooms fight) 7; Spire Village (abroad at night) 7; The Sunspire (immensity and echo) 10[; Gateway to Na Pali (arrival above the clouds and Krall) 9; Na Pali Haven (serenity) 7; Outpost 3J (glowy tunnel) 7; Velora Pass (the teleporter) 7; Bluff Eversmoking (climbing the causeway) 7; Dasa Mountain Pass (storage facility ambush) 7; Serpent Canyon (boat ride) 7; Nali Castle (arrival) 7; DemonLord's Lair (Warlord's cave) 8; Demon Crater (lift and darkness) 5; MotherShip Basement (corridors and lasers) 3; MotherShip Lab (arrival on the energy lift) 7; Skaarj Generator (assault) 7; Illumination (cut scene) 9; The Darkening (Pupae and glowy Skaarj) 9; The Source Antechamber (power back online) 7; The Source (black void) 9
Hurt Demon Crater, there's nothing really memorable in the opening.
While in Depths of Rrajigar the cart ride certainly is something..
Hurt Demon Crater, there's nothing really memorable in the opening.
While in Depths of Rrajigar the cart ride certainly is something..
UnrealSP.org webmaster & administrator
- UB_
- Nali Priest
- Posts: 7960
- Joined: 11 Nov 2007, 21:00
Subject:
Post Posted: 19 Apr 2008, 12:59
Vortex Rikers (piecing the story together) 9; Nyleve's Falls (stepping outside) 11; Sacred Passage (regaining the surface) 7; Chizra - Nali Water God (ambience and water puzzle) 8; Dark Arena (splashing Skaarj and tunnels) 7; Harobed Village (change of scene) 7; Terraniux Underground (lift and Merc) 6; Terraniux (tanks drained) 7; Noork's Elbow (dusk) 7; Temple of Vandora (ambience and Skaarj ambush) 7; The Trench (the Kran lies ahead) 9; ISV-Kran Deck 4 (loading bay massacre) 8; ISVDeck1 (generator rooms fight) 7; Spire Village (abroad at night) 7; The Sunspire (immensity and echo) 10[; Gateway to Na Pali (arrival above the clouds and Krall) 9; Na Pali Haven (serenity) 7; Outpost 3J (glowy tunnel) 7; Velora Pass (the teleporter) 7; Bluff Eversmoking (climbing the causeway) 7; Dasa Mountain Pass (storage facility ambush) 7; Serpent Canyon (boat ride) 7; Nali Castle (arrival) 7; DemonLord's Lair (Warlord's cave) 8; Demon Crater (lift and darkness) 5; MotherShip Basement (corridors and lasers) 3; MotherShip Lab (arrival on the energy lift) 8; Skaarj Generator (assault) 7; Illumination (cut scene) 9; The Darkening (Pupae and glowy Skaarj) 9; The Source Antechamber (power back online) 7; The Source (black void) 9
Kill DUG.
Heal ExtremeLab. Just cool intro with Unreal4.
Kill DUG.
Heal ExtremeLab. Just cool intro with Unreal4.
- UB_
- Nali Priest
- Posts: 7960
- Joined: 11 Nov 2007, 21:00
Subject:
Post Posted: 19 Apr 2008, 13:12
sana wrote:People killing off stuff without any meaning behind their actions are the reason this game is not played
People not reading what it has been already said is probably the indication why this thread doesn't get many views
- Hellscrag
- Founder
- Posts: 4007
- Joined: 11 Nov 2007, 19:14
- Location: In a random access memory of dreams
Subject:
Post Posted: 19 Apr 2008, 13:35
Vortex Rikers (piecing the story together) 10; Nyleve's Falls (stepping outside) 11; Sacred Passage (regaining the surface) 7; Chizra - Nali Water God (ambience and water puzzle) 8; Dark Arena (splashing Skaarj and tunnels) 7; Harobed Village (change of scene) 7; Terraniux Underground (lift and Merc) 6; Terraniux (tanks drained) 7; Noork's Elbow (dusk) 7; Temple of Vandora (ambience and Skaarj ambush) 7; The Trench (the Kran lies ahead) 9; ISV-Kran Deck 4 (loading bay massacre) 8; ISVDeck1 (generator rooms fight) 7; Spire Village (abroad at night) 7; The Sunspire (immensity and echo) 10; Gateway to Na Pali (arrival above the clouds and Krall) 9; Na Pali Haven (serenity) 7; Outpost 3J (glowy tunnel) 7; Velora Pass (the teleporter) 7; Bluff Eversmoking (climbing the causeway) 7; Dasa Mountain Pass (storage facility ambush) 7; Serpent Canyon (boat ride) 7; Nali Castle (arrival) 7; DemonLord's Lair (Warlord's cave) 8; Demon Crater (lift and darkness) 5; MotherShip Basement (corridors and lasers) 1; MotherShip Lab (arrival on the energy lift) 8; Skaarj Generator (assault) 7; Illumination (cut scene) 9; The Darkening (Pupae and glowy Skaarj) 9; The Source Antechamber (power back online) 7; The Source (black void) 9
Give a bit of love to Vortex
"Meh" at the Basement
On the forum that I got this idea from (which is much busier), Hurt/Heal threads are incredibly popular. There was even a "Hurt/Heal Hurt/Heal Threads" thread once.
Give a bit of love to Vortex
"Meh" at the Basement
sana wrote:People killing off stuff without any meaning behind their actions are the reason this game is not played
On the forum that I got this idea from (which is much busier), Hurt/Heal threads are incredibly popular. There was even a "Hurt/Heal Hurt/Heal Threads" thread once.
Life is what you make of it.
- ividyon
- Administrator
- Posts: 2354
- Joined: 12 Nov 2007, 14:43
- Location: Germany
- Contact:
Subject:
Post Posted: 19 Apr 2008, 13:41
Vortex Rikers (piecing the story together) 10; Nyleve's Falls (stepping outside) 11; Sacred Passage (regaining the surface) 7; Chizra - Nali Water God (ambience and water puzzle) 8; Dark Arena (splashing Skaarj and tunnels) 7; Harobed Village (change of scene) 7; Terraniux Underground (lift and Merc) 6; Terraniux (tanks drained) 7; Noork's Elbow (dusk) 7; Temple of Vandora (ambience and Skaarj ambush) 7; The Trench (the Kran lies ahead) 9; ISV-Kran Deck 4 (loading bay massacre) 8; ISVDeck1 (generator rooms fight) 7; Spire Village (abroad at night) 7; The Sunspire (immensity and echo) 10; Gateway to Na Pali (arrival above the clouds and Krall) 9; Na Pali Haven (serenity) 7; Outpost 3J (glowy tunnel) 7; Velora Pass (the teleporter) 7; Bluff Eversmoking (climbing the causeway) 7; Dasa Mountain Pass (storage facility ambush) 7; Serpent Canyon (boat ride) 7; Nali Castle (arrival) 7; DemonLord's Lair (Warlord's cave) 8; Demon Crater (lift and darkness) 5; MotherShip Lab (arrival on the energy lift) 8; Skaarj Generator (assault) 7; Illumination (cut scene) 10; The Darkening (Pupae and glowy Skaarj) 9; The Source Antechamber (power back online) 7; The Source (black void) 9
Healing The Illumination, for it is the only cut scene map in Unreal and is really well done
Killing off the Basement as it does not really have an "opening" and it is the continuation of the Demon Crater level
Well, there also are forums where threads like "Rate the user above you!" and "Let's see if we can count to 20 without interruption" rule the land. Maybe UnrealSP is too serious for this? With certain users being obvious exceptions to the rule, of course..
Healing The Illumination, for it is the only cut scene map in Unreal and is really well done
Killing off the Basement as it does not really have an "opening" and it is the continuation of the Demon Crater level
Hellscrag wrote:On the forum that I got this idea from (which is much busier), Hurt/Heal threads are incredibly popular. There was even a "Hurt/Heal Hurt/Heal Threads" thread once.
Well, there also are forums where threads like "Rate the user above you!" and "Let's see if we can count to 20 without interruption" rule the land. Maybe UnrealSP is too serious for this? With certain users being obvious exceptions to the rule, of course..
UnrealSP.org webmaster & administrator
- Mister_Prophet
- Red Nemesis Leader
- Posts: 3098
- Joined: 11 Nov 2007, 23:30
- Location: Lost in Oraghar
Subject:
Post Posted: 19 Apr 2008, 19:26
darkon wrote:btw.. there's not much interest in this thread as far as I can see... it's mostly Uberserker, Hellscrag and me who participate with someone else every now and then.. kinda discouraging..
The way I see it, the winner is already NyLeve and anything else is prolonging the inevitale.
- UB_
- Nali Priest
- Posts: 7960
- Joined: 11 Nov 2007, 21:00
Subject:
Post Posted: 20 Apr 2008, 13:03
Or not!
Vortex Rikers (piecing the story together) 10; Nyleve's Falls (stepping outside) 11; Sacred Passage (regaining the surface) 7; Chizra - Nali Water God (ambience and water puzzle) 8; Dark Arena (splashing Skaarj and tunnels) 7; Harobed Village (change of scene) 7; Terraniux Underground (lift and Merc) 6; Terraniux (tanks drained) 7; Noork's Elbow (dusk) 7; Temple of Vandora (ambience and Skaarj ambush) 5; The Trench (the Kran lies ahead) 9; ISV-Kran Deck 4 (loading bay massacre) 8; ISVDeck1 (generator rooms fight) 7; Spire Village (abroad at night) 7; The Sunspire (immensity and echo) 10; Gateway to Na Pali (arrival above the clouds and Krall) 9; Na Pali Haven (serenity) 7; Outpost 3J (glowy tunnel) 7; Velora Pass (the teleporter) 7; Bluff Eversmoking (climbing the causeway) 7; Dasa Mountain Pass (storage facility ambush) 7; Serpent Canyon (boat ride) 7; Nali Castle (arrival) 7; DemonLord's Lair (Warlord's cave) 8; Demon Crater (lift and darkness) 5; MotherShip Lab (arrival on the energy lift) 8; Skaarj Generator (assault) 7; Illumination (cut scene) 11; The Darkening (Pupae and glowy Skaarj) 9; The Source Antechamber (power back online) 7; The Source (black void) 9
Heal the Illumination for reason already known.
Hurt Vandora for a predictable battle.
Vortex Rikers (piecing the story together) 10; Nyleve's Falls (stepping outside) 11; Sacred Passage (regaining the surface) 7; Chizra - Nali Water God (ambience and water puzzle) 8; Dark Arena (splashing Skaarj and tunnels) 7; Harobed Village (change of scene) 7; Terraniux Underground (lift and Merc) 6; Terraniux (tanks drained) 7; Noork's Elbow (dusk) 7; Temple of Vandora (ambience and Skaarj ambush) 5; The Trench (the Kran lies ahead) 9; ISV-Kran Deck 4 (loading bay massacre) 8; ISVDeck1 (generator rooms fight) 7; Spire Village (abroad at night) 7; The Sunspire (immensity and echo) 10; Gateway to Na Pali (arrival above the clouds and Krall) 9; Na Pali Haven (serenity) 7; Outpost 3J (glowy tunnel) 7; Velora Pass (the teleporter) 7; Bluff Eversmoking (climbing the causeway) 7; Dasa Mountain Pass (storage facility ambush) 7; Serpent Canyon (boat ride) 7; Nali Castle (arrival) 7; DemonLord's Lair (Warlord's cave) 8; Demon Crater (lift and darkness) 5; MotherShip Lab (arrival on the energy lift) 8; Skaarj Generator (assault) 7; Illumination (cut scene) 11; The Darkening (Pupae and glowy Skaarj) 9; The Source Antechamber (power back online) 7; The Source (black void) 9
Heal the Illumination for reason already known.
Hurt Vandora for a predictable battle.
- Hellscrag
- Founder
- Posts: 4007
- Joined: 11 Nov 2007, 19:14
- Location: In a random access memory of dreams
Subject:
Post Posted: 20 Apr 2008, 16:53
Vortex Rikers (piecing the story together) 10; Nyleve's Falls (stepping outside) 11; Sacred Passage (regaining the surface) 7; Chizra - Nali Water God (ambience and water puzzle) 9; Dark Arena (splashing Skaarj and tunnels) 7; Harobed Village (change of scene) 7; Terraniux Underground (lift and Merc) 6; Terraniux (tanks drained) 7; Noork's Elbow (dusk) 7; Temple of Vandora (ambience and Skaarj ambush) 5; The Trench (the Kran lies ahead) 9; ISV-Kran Deck 4 (loading bay massacre) 8; ISVDeck1 (generator rooms fight) 7; Spire Village (abroad at night) 7; The Sunspire (immensity and echo) 10; Gateway to Na Pali (arrival above the clouds and Krall) 9; Na Pali Haven (serenity) 7; Outpost 3J (glowy tunnel) 7; Velora Pass (the teleporter) 7; Bluff Eversmoking (climbing the causeway) 7; Dasa Mountain Pass (storage facility ambush) 7; Serpent Canyon (boat ride) 7; Nali Castle (arrival) 7; DemonLord's Lair (Warlord's cave) 8; Demon Crater (lift and darkness) 5; MotherShip Lab (arrival on the energy lift) 8; Skaarj Generator (assault) 5; Illumination (cut scene) 11; The Darkening (Pupae and glowy Skaarj) 9; The Source Antechamber (power back online) 7; The Source (black void) 9
Heal Chizra for its moodiness (up to this point, Unreal has a mostly techy atmosphere - it's with Chizra that the magic and theology really start to kick in).
Hurt Skaarj Generator (there's no real intro to this one, it's just "there", and it isn't really that conceptually grand).
Heal Chizra for its moodiness (up to this point, Unreal has a mostly techy atmosphere - it's with Chizra that the magic and theology really start to kick in).
Hurt Skaarj Generator (there's no real intro to this one, it's just "there", and it isn't really that conceptually grand).
Life is what you make of it.
- Hellscrag
- Founder
- Posts: 4007
- Joined: 11 Nov 2007, 19:14
- Location: In a random access memory of dreams
Subject:
Post Posted: 20 Apr 2008, 23:54
Rankings so far for "best opening sequence":
32. MotherShip Basement
33. Depths of Rrajigar
34. The Ceremonial Chambers
35. Rrajigar Mine
36. MotherShip Core
37. Cellars at Dasa Pass
38. ISV-Kran Decks 3 and 2
32. MotherShip Basement
33. Depths of Rrajigar
34. The Ceremonial Chambers
35. Rrajigar Mine
36. MotherShip Core
37. Cellars at Dasa Pass
38. ISV-Kran Decks 3 and 2
Life is what you make of it.
- Hellscrag
- Founder
- Posts: 4007
- Joined: 11 Nov 2007, 19:14
- Location: In a random access memory of dreams
Subject:
Post Posted: 21 Apr 2008, 17:47
Vortex Rikers (piecing the story together) 10; Nyleve's Falls (stepping outside) 11; Sacred Passage (regaining the surface) 7; Chizra - Nali Water God (ambience and water puzzle) 10; Dark Arena (splashing Skaarj and tunnels) 7; Harobed Village (change of scene) 7; Terraniux Underground (lift and Merc) 6; Terraniux (tanks drained) 7; Noork's Elbow (dusk) 7; Temple of Vandora (ambience and Skaarj ambush) 5; The Trench (the Kran lies ahead) 9; ISV-Kran Deck 4 (loading bay massacre) 8; ISVDeck1 (generator rooms fight) 7; Spire Village (abroad at night) 7; The Sunspire (immensity and echo) 10; Gateway to Na Pali (arrival above the clouds and Krall) 9; Na Pali Haven (serenity) 7; Outpost 3J (glowy tunnel) 7; Velora Pass (the teleporter) 7; Bluff Eversmoking (climbing the causeway) 7; Dasa Mountain Pass (storage facility ambush) 7; Serpent Canyon (boat ride) 7; Nali Castle (arrival) 7; DemonLord's Lair (Warlord's cave) 8; Demon Crater (lift and darkness) 5; MotherShip Lab (arrival on the energy lift) 8; Skaarj Generator (assault) 3; Illumination (cut scene) 11; The Darkening (Pupae and glowy Skaarj) 9; The Source Antechamber (power back online) 7; The Source (black void) 9
I think I'll do the same as yesterday.
I think I'll do the same as yesterday.
Life is what you make of it.
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