ividyon will never get this done, will he.

ELIMINATION: Hurt / Heal best map opening

For gameplay advice and broader discussion of single-player Unreal including custom maps, mods and mutations that alter the game.

Moderators: Semfry, ividyon

UB_
Nali Priest Nali Priest
Posts: 7960
Joined: 11 Nov 2007, 21:00

Subject:

Post Posted: 21 Apr 2008, 21:23

Vortex Rikers (piecing the story together) 10; Nyleve's Falls (stepping outside) 11; Sacred Passage (regaining the surface) 7; Chizra - Nali Water God (ambience and water puzzle) 8; Dark Arena (splashing Skaarj and tunnels) 7; Harobed Village (change of scene) 7; Terraniux Underground (lift and Merc) 6; Terraniux (tanks drained) 7; Noork's Elbow (dusk) 7; Temple of Vandora (ambience and Skaarj ambush) 5; The Trench (the Kran lies ahead) 9; ISV-Kran Deck 4 (loading bay massacre) 8; ISVDeck1 (generator rooms fight) 7; Spire Village (abroad at night) 7; The Sunspire (immensity and echo) 10; Gateway to Na Pali (arrival above the clouds and Krall) 9; Na Pali Haven (serenity) 7; Outpost 3J (glowy tunnel) 7; Velora Pass (the teleporter) 7; Bluff Eversmoking (climbing the causeway) 8; Dasa Mountain Pass (storage facility ambush) 7; Serpent Canyon (boat ride) 7; Nali Castle (arrival) 7; DemonLord's Lair (Warlord's cave) 8; Demon Crater (lift and darkness) 5; MotherShip Lab (arrival on the energy lift) 8; Skaarj Generator (assault) 3; Illumination (cut scene) 11; The Darkening (Pupae and glowy Skaarj) 9; The Source Antechamber (power back online) 7; The Source (black void) 9

Hurt Chizra. It's just another average corridor like the one in DIG, but at least better.
Heal Bluff. Conceptual grandness as you know.
ImageImage

User avatar Hellscrag
Founder Founder
Posts: 4007
Joined: 11 Nov 2007, 19:14
Location: In a random access memory of dreams

Subject:

Post Posted: 22 Apr 2008, 19:57

Vortex Rikers (piecing the story together) 10; Nyleve's Falls (stepping outside) 11; Sacred Passage (regaining the surface) 7; Chizra - Nali Water God (ambience and water puzzle) 9; Dark Arena (splashing Skaarj and tunnels) 7; Harobed Village (change of scene) 7; Terraniux Underground (lift and Merc) 6; Terraniux (tanks drained) 5; Noork's Elbow (dusk) 7; Temple of Vandora (ambience and Skaarj ambush) 5; The Trench (the Kran lies ahead) 9; ISV-Kran Deck 4 (loading bay massacre) 8; ISVDeck1 (generator rooms fight) 7; Spire Village (abroad at night) 7; The Sunspire (immensity and echo) 10; Gateway to Na Pali (arrival above the clouds and Krall) 9; Na Pali Haven (serenity) 7; Outpost 3J (glowy tunnel) 7; Velora Pass (the teleporter) 7; Bluff Eversmoking (climbing the causeway) 8; Dasa Mountain Pass (storage facility ambush) 7; Serpent Canyon (boat ride) 7; Nali Castle (arrival) 7; DemonLord's Lair (Warlord's cave) 8; Demon Crater (lift and darkness) 5; MotherShip Lab (arrival on the energy lift) 8; Skaarj Generator (assault) 3; Illumination (cut scene) 11; The Darkening (Pupae and glowy Skaarj) 9; The Source Antechamber (power back online) 7; The Source (black void) 9

Heal Chizra
Hurt Terraniux (this would have been much cooler if it DIDN'T require a level transition to accomplish)
Image
Life is what you make of it.

UB_
Nali Priest Nali Priest
Posts: 7960
Joined: 11 Nov 2007, 21:00

Subject:

Post Posted: 22 Apr 2008, 20:28

Vortex Rikers (piecing the story together) 10; Nyleve's Falls (stepping outside) 11; Sacred Passage (regaining the surface) 7; Chizra - Nali Water God (ambience and water puzzle) 7; Dark Arena (splashing Skaarj and tunnels) 7; Harobed Village (change of scene) 7; Terraniux Underground (lift and Merc) 7; Terraniux (tanks drained) 5; Noork's Elbow (dusk) 7; Temple of Vandora (ambience and Skaarj ambush) 5; The Trench (the Kran lies ahead) 9; ISV-Kran Deck 4 (loading bay massacre) 8; ISVDeck1 (generator rooms fight) 7; Spire Village (abroad at night) 7; The Sunspire (immensity and echo) 10; Gateway to Na Pali (arrival above the clouds and Krall) 9; Na Pali Haven (serenity) 7; Outpost 3J (glowy tunnel) 7; Velora Pass (the teleporter) 7; Bluff Eversmoking (climbing the causeway) 8; Dasa Mountain Pass (storage facility ambush) 7; Serpent Canyon (boat ride) 7; Nali Castle (arrival) 7; DemonLord's Lair (Warlord's cave) 8; Demon Crater (lift and darkness) 5; MotherShip Lab (arrival on the energy lift) 8; Skaarj Generator (assault) 3; Illumination (cut scene) 11; The Darkening (Pupae and glowy Skaarj) 9; The Source Antechamber (power back online) 7; The Source (black void) 9

Reverse! Healing the right one though.
ImageImage

User avatar Jethro
Skaarj Warlord Skaarj Warlord
Posts: 686
Joined: 12 Nov 2007, 00:15
Location: Aboard Von Braun

Subject:

Post Posted: 23 Apr 2008, 00:04

Vortex Rikers (piecing the story together) 10; Nyleve's Falls (stepping outside) 11; Sacred Passage (regaining the surface) 7; Chizra - Nali Water God (ambience and water puzzle) 7; Dark Arena (splashing Skaarj and tunnels) 5; Harobed Village (change of scene) 7; Terraniux Underground (lift and Merc) 7; Terraniux (tanks drained) 5; Noork's Elbow (dusk) 7; Temple of Vandora (ambience and Skaarj ambush) 5; The Trench (the Kran lies ahead) 10; ISV-Kran Deck 4 (loading bay massacre) 8; ISVDeck1 (generator rooms fight) 7; Spire Village (abroad at night) 7; The Sunspire (immensity and echo) 10; Gateway to Na Pali (arrival above the clouds and Krall) 9; Na Pali Haven (serenity) 7; Outpost 3J (glowy tunnel) 7; Velora Pass (the teleporter) 7; Bluff Eversmoking (climbing the causeway) 8; Dasa Mountain Pass (storage facility ambush) 7; Serpent Canyon (boat ride) 7; Nali Castle (arrival) 7; DemonLord's Lair (Warlord's cave) 8; Demon Crater (lift and darkness) 5; MotherShip Lab (arrival on the energy lift) 8; Skaarj Generator (assault) 3; Illumination (cut scene) 11; The Darkening (Pupae and glowy Skaarj) 9; The Source Antechamber (power back online) 7; The Source (black void) 9


Hurt: The Dark Arena - Chriza-Dark Arena transition isn't too smooth. Also, that Skaarj apearing out of nowhere (yes, I know, he jumps through the hole in the ceiling) is annoying. Nothing I'd like to remember about.
Heal: The Trench. Although the map itself is rather not really spectacular I really like the opening. There's a mystery in translator messages you read upon entering these grounds. Also, seeing Kran made me want to explore it.
UBerserker wrote:Story: totally guessed that Skeletor was the thief.

Woolie Wool
Pupae Pupae
Posts: 6
Joined: 23 Apr 2008, 04:48

Subject:

Post Posted: 23 Apr 2008, 05:27

Vortex Rikers (piecing the story together) 10; Nyleve's Falls (stepping outside) 11; Sacred Passage (regaining the surface) 7; Chizra - Nali Water God (ambience and water puzzle) 8; Dark Arena (splashing Skaarj and tunnels) 5; Harobed Village (change of scene) 7; Terraniux Underground (lift and Merc) 7; Terraniux (tanks drained) 3; Noork's Elbow (dusk) 7; Temple of Vandora (ambience and Skaarj ambush) 5; The Trench (the Kran lies ahead) 10; ISV-Kran Deck 4 (loading bay massacre) 8; ISVDeck1 (generator rooms fight) 7; Spire Village (abroad at night) 7; The Sunspire (immensity and echo) 10; Gateway to Na Pali (arrival above the clouds and Krall) 9; Na Pali Haven (serenity) 7; Outpost 3J (glowy tunnel) 7; Velora Pass (the teleporter) 7; Bluff Eversmoking (climbing the causeway) 8; Dasa Mountain Pass (storage facility ambush) 7; Serpent Canyon (boat ride) 7; Nali Castle (arrival) 7; DemonLord's Lair (Warlord's cave) 8; Demon Crater (lift and darkness) 5; MotherShip Lab (arrival on the energy lift) 8; Skaarj Generator (assault) 3; Illumination (cut scene) 11; The Darkening (Pupae and glowy Skaarj) 9; The Source Antechamber (power back online) 7; The Source (black void) 9

HEAL: Chizra - A complete turnaround from Rrajigar, and your first taste of the more mystical side of the unreal.

HURT: Terraniux - A pointless and jarring division of what should be a single map. It would be awful even if the Terraniux didn't blow (it does).

User avatar Darkon
White Tusk White Tusk
Posts: 2239
Joined: 12 Nov 2007, 15:11
Location: P46153

Subject:

Post Posted: 23 Apr 2008, 16:27

Vortex Rikers (piecing the story together) 10; Nyleve's Falls (stepping outside) 11; Sacred Passage (regaining the surface) 8; Chizra - Nali Water God (ambience and water puzzle) 8; Dark Arena (splashing Skaarj and tunnels) 5; Harobed Village (change of scene) 7; Terraniux Underground (lift and Merc) 7; Terraniux (tanks drained) 1; Noork's Elbow (dusk) 7; Temple of Vandora (ambience and Skaarj ambush) 5; The Trench (the Kran lies ahead) 10; ISV-Kran Deck 4 (loading bay massacre) 8; ISVDeck1 (generator rooms fight) 7; Spire Village (abroad at night) 7; The Sunspire (immensity and echo) 10; Gateway to Na Pali (arrival above the clouds and Krall) 9; Na Pali Haven (serenity) 7; Outpost 3J (glowy tunnel) 7; Velora Pass (the teleporter) 7; Bluff Eversmoking (climbing the causeway) 8; Dasa Mountain Pass (storage facility ambush) 7; Serpent Canyon (boat ride) 7; Nali Castle (arrival) 7; DemonLord's Lair (Warlord's cave) 8; Demon Crater (lift and darkness) 5; MotherShip Lab (arrival on the energy lift) 8; Skaarj Generator (assault) 3; Illumination (cut scene) 11; The Darkening (Pupae and glowy Skaarj) 9; The Source Antechamber (power back online) 7; The Source (black void) 9

HEAL: Sacred passage - First temple area.. even though it's pretty simple, just the way it was situated (first encounter) was great to me. (specially after the Rrajigar, which was just a have-seen-this-stuff-before-in-other-game(s))

HURT: Terraniux - big letdown actually.. expected more after entering the facility..
Never trust a Dutchman in a tulip fight.

UB_
Nali Priest Nali Priest
Posts: 7960
Joined: 11 Nov 2007, 21:00

Subject:

Post Posted: 23 Apr 2008, 19:30

Vortex Rikers (piecing the story together) 10; Nyleve's Falls (stepping outside) 11; Sacred Passage (regaining the surface) 8; Chizra - Nali Water God (ambience and water puzzle) 6; Dark Arena (splashing Skaarj and tunnels) 5; Harobed Village (change of scene) 7; Terraniux Underground (lift and Merc) 7; Terraniux (tanks drained) 1; Noork's Elbow (dusk) 7; Temple of Vandora (ambience and Skaarj ambush) 5; The Trench (the Kran lies ahead) 10; ISV-Kran Deck 4 (loading bay massacre) 8; ISVDeck1 (generator rooms fight) 7; Spire Village (abroad at night) 7; The Sunspire (immensity and echo) 10; Gateway to Na Pali (arrival above the clouds and Krall) 9; Na Pali Haven (serenity) 7; Outpost 3J (glowy tunnel) 7; Velora Pass (the teleporter) 7; Bluff Eversmoking (climbing the causeway) 8; Dasa Mountain Pass (storage facility ambush) 7; Serpent Canyon (boat ride) 7; Nali Castle (arrival) 7; DemonLord's Lair (Warlord's cave) 8; Demon Crater (lift and darkness) 5; MotherShip Lab (arrival on the energy lift) 8; Skaarj Generator (assault) 3; Illumination (cut scene) 11; The Darkening (Pupae and glowy Skaarj) 10; The Source Antechamber (power back online) 7; The Source (black void) 9

Hurt Chizra
Heal Darkening
ImageImage

User avatar Hellscrag
Founder Founder
Posts: 4007
Joined: 11 Nov 2007, 19:14
Location: In a random access memory of dreams

Subject:

Post Posted: 23 Apr 2008, 20:30

Vortex Rikers (piecing the story together) 10; Nyleve's Falls (stepping outside) 11; Sacred Passage (regaining the surface) 8; Chizra - Nali Water God (ambience and water puzzle) 7; Dark Arena (splashing Skaarj and tunnels) 5; Harobed Village (change of scene) 7; Terraniux Underground (lift and Merc) 7; Noork's Elbow (dusk) 7; Temple of Vandora (ambience and Skaarj ambush) 5; The Trench (the Kran lies ahead) 10; ISV-Kran Deck 4 (loading bay massacre) 8; ISVDeck1 (generator rooms fight) 7; Spire Village (abroad at night) 7; The Sunspire (immensity and echo) 10; Gateway to Na Pali (arrival above the clouds and Krall) 9; Na Pali Haven (serenity) 7; Outpost 3J (glowy tunnel) 7; Velora Pass (the teleporter) 7; Bluff Eversmoking (climbing the causeway) 8; Dasa Mountain Pass (storage facility ambush) 7; Serpent Canyon (boat ride) 7; Nali Castle (arrival) 7; DemonLord's Lair (Warlord's cave) 8; Demon Crater (lift and darkness) 5; MotherShip Lab (arrival on the energy lift) 8; Skaarj Generator (assault) 3; Illumination (cut scene) 11; The Darkening (Pupae and glowy Skaarj) 10; The Source Antechamber (power back online) 7; The Source (black void) 9

Heal Chizra
Hurt Terraniux (finally I get to kill something!)
Image

Life is what you make of it.

UB_
Nali Priest Nali Priest
Posts: 7960
Joined: 11 Nov 2007, 21:00

Subject:

Post Posted: 24 Apr 2008, 17:57

Vortex Rikers (piecing the story together) 10; Nyleve's Falls (stepping outside) 11; Sacred Passage (regaining the surface) 8; Chizra - Nali Water God (ambience and water puzzle) 5; Dark Arena (splashing Skaarj and tunnels) 5; Harobed Village (change of scene) 7; Terraniux Underground (lift and Merc) 7; Noork's Elbow (dusk) 7; Temple of Vandora (ambience and Skaarj ambush) 5; The Trench (the Kran lies ahead) 10; ISV-Kran Deck 4 (loading bay massacre) 8; ISVDeck1 (generator rooms fight) 7; Spire Village (abroad at night) 7; The Sunspire (immensity and echo) 10; Gateway to Na Pali (arrival above the clouds and Krall) 9; Na Pali Haven (serenity) 7; Outpost 3J (glowy tunnel) 7; Velora Pass (the teleporter) 7; Bluff Eversmoking (climbing the causeway) 8; Dasa Mountain Pass (storage facility ambush) 7; Serpent Canyon (boat ride) 7; Nali Castle (arrival) 7; DemonLord's Lair (Warlord's cave) 8; Demon Crater (lift and darkness) 6; MotherShip Lab (arrival on the energy lift) 8; Skaarj Generator (assault) 3; Illumination (cut scene) 11; The Darkening (Pupae and glowy Skaarj) 10; The Source Antechamber (power back online) 7; The Source (black void) 9

Hurt Chizra
Heal DCrater. Challenging opening.
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User avatar Hellscrag
Founder Founder
Posts: 4007
Joined: 11 Nov 2007, 19:14
Location: In a random access memory of dreams

Subject:

Post Posted: 24 Apr 2008, 19:20

Vortex Rikers (piecing the story together) 10; Nyleve's Falls (stepping outside) 11; Sacred Passage (regaining the surface) 8; Chizra - Nali Water God (ambience and water puzzle) 6; Dark Arena (splashing Skaarj and tunnels) 5; Harobed Village (change of scene) 7; Terraniux Underground (lift and Merc) 7; Noork's Elbow (dusk) 7; Temple of Vandora (ambience and Skaarj ambush) 5; The Trench (the Kran lies ahead) 10; ISV-Kran Deck 4 (loading bay massacre) 8; ISVDeck1 (generator rooms fight) 7; Spire Village (abroad at night) 7; The Sunspire (immensity and echo) 10; Gateway to Na Pali (arrival above the clouds and Krall) 9; Na Pali Haven (serenity) 7; Outpost 3J (glowy tunnel) 7; Velora Pass (the teleporter) 7; Bluff Eversmoking (climbing the causeway) 8; Dasa Mountain Pass (storage facility ambush) 7; Serpent Canyon (boat ride) 7; Nali Castle (arrival) 7; DemonLord's Lair (Warlord's cave) 8; Demon Crater (lift and darkness) 6; MotherShip Lab (arrival on the energy lift) 8; Skaarj Generator (assault) 1; Illumination (cut scene) 11; The Darkening (Pupae and glowy Skaarj) 10; The Source Antechamber (power back online) 7; The Source (black void) 9

Continuing to go to war over Chizra
Hurt Skaarj Generator (as before)
Image

Life is what you make of it.

User avatar Darkon
White Tusk White Tusk
Posts: 2239
Joined: 12 Nov 2007, 15:11
Location: P46153

Subject:

Post Posted: 24 Apr 2008, 20:01

Vortex Rikers (piecing the story together) 10; Nyleve's Falls (stepping outside) 12; Sacred Passage (regaining the surface) 8; Chizra - Nali Water God (ambience and water puzzle) 6; Dark Arena (splashing Skaarj and tunnels) 5; Harobed Village (change of scene) 7; Terraniux Underground (lift and Merc) 7; Noork's Elbow (dusk) 7; Temple of Vandora (ambience and Skaarj ambush) 5; The Trench (the Kran lies ahead) 10; ISV-Kran Deck 4 (loading bay massacre) 8; ISVDeck1 (generator rooms fight) 7; Spire Village (abroad at night) 7; The Sunspire (immensity and echo) 10; Gateway to Na Pali (arrival above the clouds and Krall) 9; Na Pali Haven (serenity) 7; Outpost 3J (glowy tunnel) 7; Velora Pass (the teleporter) 7; Bluff Eversmoking (climbing the causeway) 8; Dasa Mountain Pass (storage facility ambush) 7; Serpent Canyon (boat ride) 7; Nali Castle (arrival) 7; DemonLord's Lair (Warlord's cave) 8; Demon Crater (lift and darkness) 6; MotherShip Lab (arrival on the energy lift) 8; Illumination (cut scene) 11; The Darkening (Pupae and glowy Skaarj) 10; The Source Antechamber (power back online) 7; The Source (black void) 9

Heal Nyleve's Falls
Kill Skaarj Generator
Never trust a Dutchman in a tulip fight.

UB_
Nali Priest Nali Priest
Posts: 7960
Joined: 11 Nov 2007, 21:00

Subject:

Post Posted: 25 Apr 2008, 12:32

Vortex Rikers (piecing the story together) 10; Nyleve's Falls (stepping outside) 12; Sacred Passage (regaining the surface) 8; Chizra - Nali Water God (ambience and water puzzle) 4; Dark Arena (splashing Skaarj and tunnels) 5; Harobed Village (change of scene) 7; Terraniux Underground (lift and Merc) 7; Noork's Elbow (dusk) 7; Temple of Vandora (ambience and Skaarj ambush) 5; The Trench (the Kran lies ahead) 10; ISV-Kran Deck 4 (loading bay massacre) 8; ISVDeck1 (generator rooms fight) 7; Spire Village (abroad at night) 7; The Sunspire (immensity and echo) 10; Gateway to Na Pali (arrival above the clouds and Krall) 9; Na Pali Haven (serenity) 7; Outpost 3J (glowy tunnel) 7; Velora Pass (the teleporter) 7; Bluff Eversmoking (climbing the causeway) 8; Dasa Mountain Pass (storage facility ambush) 7; Serpent Canyon (boat ride) 7; Nali Castle (arrival) 7; DemonLord's Lair (Warlord's cave) 9; Demon Crater (lift and darkness) 6; MotherShip Lab (arrival on the energy lift) 8; Illumination (cut scene) 11; The Darkening (Pupae and glowy Skaarj) 10; The Source Antechamber (power back online) 7; The Source (black void) 9

Heal the unique environment.
Hurt Chizra.
ImageImage

User avatar Darkon
White Tusk White Tusk
Posts: 2239
Joined: 12 Nov 2007, 15:11
Location: P46153

Subject:

Post Posted: 25 Apr 2008, 15:06

Vortex Rikers (piecing the story together) 10; Nyleve's Falls (stepping outside) 12; Sacred Passage (regaining the surface) 9; Chizra - Nali Water God (ambience and water puzzle) 4; Dark Arena (splashing Skaarj and tunnels) 5; Harobed Village (change of scene) 7; Terraniux Underground (lift and Merc) 7; Noork's Elbow (dusk) 7; Temple of Vandora (ambience and Skaarj ambush) 5; The Trench (the Kran lies ahead) 10; ISV-Kran Deck 4 (loading bay massacre) 8; ISVDeck1 (generator rooms fight) 7; Spire Village (abroad at night) 7; The Sunspire (immensity and echo) 10; Gateway to Na Pali (arrival above the clouds and Krall) 9; Na Pali Haven (serenity) 7; Outpost 3J (glowy tunnel) 7; Velora Pass (the teleporter) 7; Bluff Eversmoking (climbing the causeway) 8; Dasa Mountain Pass (storage facility ambush) 7; Serpent Canyon (boat ride) 7; Nali Castle (arrival) 7; DemonLord's Lair (Warlord's cave) 9; Demon Crater (lift and darkness) 6; MotherShip Lab (arrival on the energy lift) 8; Illumination (cut scene) 11; The Darkening (Pupae and glowy Skaarj) 8; The Source Antechamber (power back online) 7; The Source (black void) 9

Heal Sacred Passage
Hurt Darkening
Never trust a Dutchman in a tulip fight.

User avatar Hellscrag
Founder Founder
Posts: 4007
Joined: 11 Nov 2007, 19:14
Location: In a random access memory of dreams

Subject:

Post Posted: 25 Apr 2008, 15:21

Darkon, could you explain your choices?

Vortex Rikers (piecing the story together) 10; Nyleve's Falls (stepping outside) 12; Sacred Passage (regaining the surface) 9; Chizra - Nali Water God (ambience and water puzzle) 5; Dark Arena (splashing Skaarj and tunnels) 3; Harobed Village (change of scene) 7; Terraniux Underground (lift and Merc) 7; Noork's Elbow (dusk) 7; Temple of Vandora (ambience and Skaarj ambush) 5; The Trench (the Kran lies ahead) 10; ISV-Kran Deck 4 (loading bay massacre) 8; ISVDeck1 (generator rooms fight) 7; Spire Village (abroad at night) 7; The Sunspire (immensity and echo) 10; Gateway to Na Pali (arrival above the clouds and Krall) 9; Na Pali Haven (serenity) 7; Outpost 3J (glowy tunnel) 7; Velora Pass (the teleporter) 7; Bluff Eversmoking (climbing the causeway) 8; Dasa Mountain Pass (storage facility ambush) 7; Serpent Canyon (boat ride) 7; Nali Castle (arrival) 7; DemonLord's Lair (Warlord's cave) 9; Demon Crater (lift and darkness) 6; MotherShip Lab (arrival on the energy lift) 8; Illumination (cut scene) 11; The Darkening (Pupae and glowy Skaarj) 8; The Source Antechamber (power back online) 7; The Source (black void) 9

Heal Chizra once again due to the total change of mood, and the mystery of what lies ahead.
Hurt Dark Arena (this is the ugliest section of Unreal IMO).
Image

Life is what you make of it.

Woolie Wool
Pupae Pupae
Posts: 6
Joined: 23 Apr 2008, 04:48

Subject:

Post Posted: 25 Apr 2008, 16:31

Vortex Rikers (piecing the story together) 10; Nyleve's Falls (stepping outside) 12; Sacred Passage (regaining the surface) 9; Chizra - Nali Water God (ambience and water puzzle) 6; Dark Arena (splashing Skaarj and tunnels) 3; Harobed Village (change of scene) 7; Terraniux Underground (lift and Merc) 7; Noork's Elbow (dusk) 7; Temple of Vandora (ambience and Skaarj ambush) 5; The Trench (the Kran lies ahead) 10; ISV-Kran Deck 4 (loading bay massacre) 8; ISVDeck1 (generator rooms fight) 7; Spire Village (abroad at night) 7; The Sunspire (immensity and echo) 10; Gateway to Na Pali (arrival above the clouds and Krall) 9; Na Pali Haven (serenity) 7; Outpost 3J (glowy tunnel) 7; Velora Pass (the teleporter) 7; Bluff Eversmoking (climbing the causeway) 8; Dasa Mountain Pass (storage facility ambush) 7; Serpent Canyon (boat ride) 7; Nali Castle (arrival) 7; DemonLord's Lair (Warlord's cave) 9; Demon Crater (lift and darkness) 6; MotherShip Lab (arrival on the energy lift) 8; Illumination (cut scene) 11; The Darkening (Pupae and glowy Skaarj) 6; The Source Antechamber (power back online) 7; The Source (black void) 9

Heal Chizra
Hurt The Darkening

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