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ELIMINATION: Hurt / Heal best map opening

For gameplay advice and broader discussion of single-player Unreal including custom maps, mods and mutations that alter the game.

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UB_
Nali Priest Nali Priest
Posts: 7960
Joined: 11 Nov 2007, 21:00

Subject:

Post Posted: 25 Apr 2008, 16:52

Hellscrag wrote:Darkon, could you explain your choices?


He already explained his choice for the Sacred Passage. But of course, I'm more interested knowing the Darkening ones :P
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User avatar Darkon
White Tusk White Tusk
Posts: 2239
Joined: 12 Nov 2007, 15:11
Location: P46153

Subject:

Post Posted: 25 Apr 2008, 17:43

UBerserker wrote:
Hellscrag wrote:Darkon, could you explain your choices?


He already explained his choice for the Sacred Passage. But of course, I'm more interested knowing the Darkening ones :P


Si. The Sacred Passage is clear then..
As for the Darkening.. I don't like the mothership levels. And since I had to pick a level... it was kinda hard to pick one.... :/
Never trust a Dutchman in a tulip fight.

User avatar Hellscrag
Founder Founder
Posts: 4007
Joined: 11 Nov 2007, 19:14
Location: In a random access memory of dreams

Subject:

Post Posted: 25 Apr 2008, 18:37

Darkon wrote:As for the Darkening.. I don't like the mothership levels. And since I had to pick a level... it was kinda hard to pick one.... :/


I agree. However, I would have to think very hard before hurting The Darkening at this stage, as it's such a turnaround from the maps that precede it, and as it's such a memorable level.
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Life is what you make of it.

UB_
Nali Priest Nali Priest
Posts: 7960
Joined: 11 Nov 2007, 21:00

Subject:

Post Posted: 25 Apr 2008, 20:04

Extreme End anyone? It's living without someone bothering it :o
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UB_
Nali Priest Nali Priest
Posts: 7960
Joined: 11 Nov 2007, 21:00

Subject:

Post Posted: 26 Apr 2008, 14:09

Vortex Rikers (piecing the story together) 10; Nyleve's Falls (stepping outside) 12; Sacred Passage (regaining the surface) 9; Chizra - Nali Water God (ambience and water puzzle) 6; Dark Arena (splashing Skaarj and tunnels) 3; Harobed Village (change of scene) 7; Terraniux Underground (lift and Merc) 7; Noork's Elbow (dusk) 7; Temple of Vandora (ambience and Skaarj ambush) 5; The Trench (the Kran lies ahead) 10; ISV-Kran Deck 4 (loading bay massacre) 8; ISVDeck1 (generator rooms fight) 7; Spire Village (abroad at night) 7; The Sunspire (immensity and echo) 10; Gateway to Na Pali (arrival above the clouds and Krall) 9; Na Pali Haven (serenity) 7; Outpost 3J (glowy tunnel) 7; Velora Pass (the teleporter) 7; Bluff Eversmoking (climbing the causeway) 8; Dasa Mountain Pass (storage facility ambush) 7; Serpent Canyon (boat ride) 7; Nali Castle (arrival) 7; DemonLord's Lair (Warlord's cave) 9; Demon Crater (lift and darkness) 6; MotherShip Lab (arrival on the energy lift) 8; Illumination (cut scene) 11; The Darkening (Pupae and glowy Skaarj) 7; The Source Antechamber (power back online) 5; The Source (black void) 9

Heal the Darkening. The player is in danger from the very beginning with a very troublesome first battle. Simply a small intro to what you expect later.
Hurt ExtremeEnd since is one of those maps without a real opening.
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User avatar Hellscrag
Founder Founder
Posts: 4007
Joined: 11 Nov 2007, 19:14
Location: In a random access memory of dreams

Subject:

Post Posted: 26 Apr 2008, 17:39

Vortex Rikers (piecing the story together) 10; Nyleve's Falls (stepping outside) 12; Sacred Passage (regaining the surface) 9; Chizra - Nali Water God (ambience and water puzzle) 7; Dark Arena (splashing Skaarj and tunnels) 3; Harobed Village (change of scene) 7; Terraniux Underground (lift and Merc) 7; Noork's Elbow (dusk) 7; Temple of Vandora (ambience and Skaarj ambush) 5; The Trench (the Kran lies ahead) 10; ISV-Kran Deck 4 (loading bay massacre) 8; ISVDeck1 (generator rooms fight) 7; Spire Village (abroad at night) 7; The Sunspire (immensity and echo) 10; Gateway to Na Pali (arrival above the clouds and Krall) 9; Na Pali Haven (serenity) 7; Outpost 3J (glowy tunnel) 7; Velora Pass (the teleporter) 7; Bluff Eversmoking (climbing the causeway) 8; Dasa Mountain Pass (storage facility ambush) 7; Serpent Canyon (boat ride) 7; Nali Castle (arrival) 7; DemonLord's Lair (Warlord's cave) 9; Demon Crater (lift and darkness) 6; MotherShip Lab (arrival on the energy lift) 8; Illumination (cut scene) 11; The Darkening (Pupae and glowy Skaarj) 7; The Source Antechamber (power back online) 3; The Source (black void) 9

Good point about ExtremeEnd
Heal Chizra...
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Life is what you make of it.

User avatar ElectricIce
Skaarj Warlord Skaarj Warlord
Posts: 729
Joined: 12 Nov 2007, 20:42
Location: Somewhere lost in Na-Pali
Contact:

Subject:

Post Posted: 26 Apr 2008, 20:34

Vortex Rikers (piecing the story together) 10; Nyleve's Falls (stepping outside) 12; Sacred Passage (regaining the surface) 9; Chizra - Nali Water God (ambience and water puzzle) 8; Dark Arena (splashing Skaarj and tunnels) 3; Harobed Village (change of scene) 7; Terraniux Underground (lift and Merc) 7; Noork's Elbow (dusk) 7; Temple of Vandora (ambience and Skaarj ambush) 5; The Trench (the Kran lies ahead) 10; ISV-Kran Deck 4 (loading bay massacre) 8; ISVDeck1 (generator rooms fight) 7; Spire Village (abroad at night) 7; The Sunspire (immensity and echo) 10; Gateway to Na Pali (arrival above the clouds and Krall) 9; Na Pali Haven (serenity) 7; Outpost 3J (glowy tunnel) 7; Velora Pass (the teleporter) 7; Bluff Eversmoking (climbing the causeway) 8; Dasa Mountain Pass (storage facility ambush) 7; Serpent Canyon (boat ride) 7; Nali Castle (arrival) 7; DemonLord's Lair (Warlord's cave) 9; Demon Crater (lift and darkness) 6; MotherShip Lab (arrival on the energy lift) 8; Illumination (cut scene) 11; The Darkening (Pupae and glowy Skaarj) 7; The Source Antechamber (power back online) 1; The Source (black void) 9

Hurt Extremeend
Heal Chiz the Ra

Woolie Wool
Pupae Pupae
Posts: 6
Joined: 23 Apr 2008, 04:48

Subject:

Post Posted: 27 Apr 2008, 03:35

Vortex Rikers (piecing the story together)10; Nyleve's Falls (stepping outside) 13; Sacred Passage (regaining the surface) 9; Chizra - Nali Water God (ambience and water puzzle) 8; Dark Arena (splashing Skaarj and tunnels) 3; Harobed Village (change of scene) 7; Terraniux Underground (lift and Merc) 7; Noork's Elbow (dusk) 7; Temple of Vandora (ambience and Skaarj ambush) 5; The Trench (the Kran lies ahead) 10; ISV-Kran Deck 4 (loading bay massacre) 8; ISVDeck1 (generator rooms fight) 7; Spire Village (abroad at night) 7; The Sunspire (immensity and echo) 10; Gateway to Na Pali (arrival above the clouds and Krall) 9; Na Pali Haven (serenity) 7; Outpost 3J (glowy tunnel) 7; Velora Pass (the teleporter) 7; Bluff Eversmoking (climbing the causeway) 8; Dasa Mountain Pass (storage facility ambush) 7; Serpent Canyon (boat ride) 7; Nali Castle (arrival) 7; DemonLord's Lair (Warlord's cave) 9; Demon Crater (lift and darkness) 6; MotherShip Lab (arrival on the energy lift) 8; Illumination (cut scene) 11; The Darkening (Pupae and glowy Skaarj) 7; The Source Antechamber (power back online) -1; The Source (black void) 9

Heal NyLeve -- THE biggest wow moment of Unreal.
The Source Antechamber fall down go boom.

UB_
Nali Priest Nali Priest
Posts: 7960
Joined: 11 Nov 2007, 21:00

Subject:

Post Posted: 27 Apr 2008, 10:27

Vortex Rikers (piecing the story together)10; Nyleve's Falls (stepping outside) 13; Sacred Passage (regaining the surface) 9; Chizra - Nali Water God (ambience and water puzzle) 8; Dark Arena (splashing Skaarj and tunnels) 3; Harobed Village (change of scene) 7; Terraniux Underground (lift and Merc) 7; Noork's Elbow (dusk) 7; Temple of Vandora (ambience and Skaarj ambush) 5; The Trench (the Kran lies ahead) 10; ISV-Kran Deck 4 (loading bay massacre) 8; ISVDeck1 (generator rooms fight) 7; Spire Village (abroad at night) 7; The Sunspire (immensity and echo) 10; Gateway to Na Pali (arrival above the clouds and Krall) 9; Na Pali Haven (serenity) 7; Outpost 3J (glowy tunnel) 7; Velora Pass (the teleporter) 5; Bluff Eversmoking (climbing the causeway) 8; Dasa Mountain Pass (storage facility ambush) 7; Serpent Canyon (boat ride) 7; Nali Castle (arrival) 7; DemonLord's Lair (Warlord's cave) 9; Demon Crater (lift and darkness) 6; MotherShip Lab (arrival on the energy lift) 8; Illumination (cut scene) 12; The Darkening (Pupae and glowy Skaarj) 7; The Source (black void) 9

Heal: Illumination
Hurt: Velora Pass. Ugly environment around.
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User avatar Hellscrag
Founder Founder
Posts: 4007
Joined: 11 Nov 2007, 19:14
Location: In a random access memory of dreams

Subject:

Post Posted: 27 Apr 2008, 12:11

I quite like Velora Pass from a "where the crap am I now?" standpoint, and because of the immediate Skaarj attack.

Vortex Rikers (piecing the story together)10; Nyleve's Falls (stepping outside) 13; Sacred Passage (regaining the surface) 9; Chizra - Nali Water God (ambience and water puzzle) 9; Dark Arena (splashing Skaarj and tunnels) 1; Harobed Village (change of scene) 7; Terraniux Underground (lift and Merc) 7; Noork's Elbow (dusk) 7; Temple of Vandora (ambience and Skaarj ambush) 5; The Trench (the Kran lies ahead) 10; ISV-Kran Deck 4 (loading bay massacre) 8; ISVDeck1 (generator rooms fight) 7; Spire Village (abroad at night) 7; The Sunspire (immensity and echo) 10; Gateway to Na Pali (arrival above the clouds and Krall) 9; Na Pali Haven (serenity) 7; Outpost 3J (glowy tunnel) 7; Velora Pass (the teleporter) 5; Bluff Eversmoking (climbing the causeway) 8; Dasa Mountain Pass (storage facility ambush) 7; Serpent Canyon (boat ride) 7; Nali Castle (arrival) 7; DemonLord's Lair (Warlord's cave) 9; Demon Crater (lift and darkness) 6; MotherShip Lab (arrival on the energy lift) 8; Illumination (cut scene) 12; The Darkening (Pupae and glowy Skaarj) 7; The Source (black void) 9

Boost Chizra
Hurt Dark Arena
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Life is what you make of it.

UB_
Nali Priest Nali Priest
Posts: 7960
Joined: 11 Nov 2007, 21:00

Subject:

Post Posted: 28 Apr 2008, 19:06

Vortex Rikers (piecing the story together)10; Nyleve's Falls (stepping outside) 13; Sacred Passage (regaining the surface) 9; Chizra - Nali Water God (ambience and water puzzle) 9; Harobed Village (change of scene) 7; Terraniux Underground (lift and Merc) 7; Noork's Elbow (dusk) 7; Temple of Vandora (ambience and Skaarj ambush) 5; The Trench (the Kran lies ahead) 10; ISV-Kran Deck 4 (loading bay massacre) 8; ISVDeck1 (generator rooms fight) 7; Spire Village (abroad at night) 7; The Sunspire (immensity and echo) 10; Gateway to Na Pali (arrival above the clouds and Krall) 9; Na Pali Haven (serenity) 7; Outpost 3J (glowy tunnel) 7; Velora Pass (the teleporter) 5; Bluff Eversmoking (climbing the causeway) 8; Dasa Mountain Pass (storage facility ambush) 7; Serpent Canyon (boat ride) 7; Nali Castle (arrival) 7; DemonLord's Lair (Warlord's cave) 9; Demon Crater (lift and darkness) 6; MotherShip Lab (arrival on the energy lift) 8; Illumination (cut scene) 12; The Darkening (Pupae and glowy Skaarj) 8; The Source (black void) 9

Heal in the darkening.
Kill Dark because it's doomed :wink:
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User avatar Hellscrag
Founder Founder
Posts: 4007
Joined: 11 Nov 2007, 19:14
Location: In a random access memory of dreams

Subject:

Post Posted: 28 Apr 2008, 19:22

Vortex Rikers (piecing the story together)10; Nyleve's Falls (stepping outside) 13; Sacred Passage (regaining the surface) 9; Chizra - Nali Water God (ambience and water puzzle) 9; Harobed Village (change of scene) 7; Terraniux Underground (lift and Merc) 7; Noork's Elbow (dusk) 7; Temple of Vandora (ambience and Skaarj ambush) 5; The Trench (the Kran lies ahead) 10; ISV-Kran Deck 4 (loading bay massacre) 8; ISVDeck1 (generator rooms fight) 7; Spire Village (abroad at night) 7; The Sunspire (immensity and echo) 10; Gateway to Na Pali (arrival above the clouds and Krall) 9; Na Pali Haven (serenity) 7; Outpost 3J (glowy tunnel) 7; Velora Pass (the teleporter) 5; Bluff Eversmoking (climbing the causeway) 8; Dasa Mountain Pass (storage facility ambush) 5; Serpent Canyon (boat ride) 7; Nali Castle (arrival) 8; DemonLord's Lair (Warlord's cave) 9; Demon Crater (lift and darkness) 6; MotherShip Lab (arrival on the energy lift) 8; Illumination (cut scene) 12; The Darkening (Pupae and glowy Skaarj) 8; The Source (black void) 9

Hurt Dasa for being unremarkable.
Heal Nali Castle for the "ooooh" moment of finally arriving at the scene of the flyby.
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Life is what you make of it.

User avatar Darkon
White Tusk White Tusk
Posts: 2239
Joined: 12 Nov 2007, 15:11
Location: P46153

Subject:

Post Posted: 28 Apr 2008, 19:28

Vortex Rikers (piecing the story together)10; Nyleve's Falls (stepping outside) 13; Sacred Passage (regaining the surface) 9; Chizra - Nali Water God (ambience and water puzzle) 9; Harobed Village (change of scene) 7; Terraniux Underground (lift and Merc) 7; Noork's Elbow (dusk) 7; Temple of Vandora (ambience and Skaarj ambush) 5; The Trench (the Kran lies ahead) 10; ISV-Kran Deck 4 (loading bay massacre) 8; ISVDeck1 (generator rooms fight) 7; Spire Village (abroad at night) 7; The Sunspire (immensity and echo) 10; Gateway to Na Pali (arrival above the clouds and Krall) 9; Na Pali Haven (serenity) 7; Outpost 3J (glowy tunnel) 7; Velora Pass (the teleporter) 5; Bluff Eversmoking (climbing the causeway) 8; Dasa Mountain Pass (storage facility ambush) 5; Serpent Canyon (boat ride) 7; Nali Castle (arrival) 8; DemonLord's Lair (Warlord's cave) 9; Demon Crater (lift and darkness) 6; MotherShip Lab (arrival on the energy lift) 8; Illumination (cut scene) 12; The Darkening (Pupae and glowy Skaarj) 8; The Source (black void) 9

Hurt Velora Pass... it's a "what the" moment, since you dont' expect this. (That and going to the Titan is kinda.. weird. )
Heal Sacred Passage.. for reasons well known.
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Never trust a Dutchman in a tulip fight.

User avatar Hellscrag
Founder Founder
Posts: 4007
Joined: 11 Nov 2007, 19:14
Location: In a random access memory of dreams

Subject:

Post Posted: 28 Apr 2008, 19:36

Darkon wrote:Image


I always try to get the sun shining through the stone arch when screencapping that map!
Image

Life is what you make of it.

UB_
Nali Priest Nali Priest
Posts: 7960
Joined: 11 Nov 2007, 21:00

Subject:

Post Posted: 29 Apr 2008, 16:08

Vortex Rikers (piecing the story together)10; Nyleve's Falls (stepping outside) 13; Sacred Passage (regaining the surface) 9; Chizra - Nali Water God (ambience and water puzzle) 9; Harobed Village (change of scene) 7; Terraniux Underground (lift and Merc) 7; Noork's Elbow (dusk) 7; Temple of Vandora (ambience and Skaarj ambush) 5; The Trench (the Kran lies ahead) 10; ISV-Kran Deck 4 (loading bay massacre) 6; ISVDeck1 (generator rooms fight) 7; Spire Village (abroad at night) 7; The Sunspire (immensity and echo) 10; Gateway to Na Pali (arrival above the clouds and Krall) 9; Na Pali Haven (serenity) 7; Outpost 3J (glowy tunnel) 7; Velora Pass (the teleporter) 5; Bluff Eversmoking (climbing the causeway) 9; Dasa Mountain Pass (storage facility ambush) 5; Serpent Canyon (boat ride) 7; Nali Castle (arrival) 8; DemonLord's Lair (Warlord's cave) 9; Demon Crater (lift and darkness) 6; MotherShip Lab (arrival on the energy lift) 8; Illumination (cut scene) 12; The Darkening (Pupae and glowy Skaarj) 8; The Source (black void) 9

Heal Bluff Eversmoking
Hurt ISV-Kran Deck 4, another one of those unimpressive openings. There's barely a massacre or something cool.
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