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Field of view bending.

For gameplay advice and broader discussion of single-player Unreal including custom maps, mods and mutations that alter the game.

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User avatar Nightmare Kitteh
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Subject: Field of view bending.

Post Posted: 06 Dec 2015, 23:00

https://www.youtube.com/watch?v=A-75nAgkywo
Field of view: 110



This weird quirk with field of view bugs the crap out of me. I dont know if the original unreal had this, but it seems that it does not happen with 227. Does anyone know of a fix for this? I cant find one.
(also known as Xanious)

User avatar Rarsonic
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Subject: Re: Field of view bending.

Post Posted: 07 Dec 2015, 00:41

Isn't that a normal consequence of using wider fields of view?

Also, I can't seem to notice any difference, except for the position of the weapon.
Image

User avatar Nightmare Kitteh
Skaarj Warrior Skaarj Warrior
Posts: 81
Joined: 23 Jan 2014, 04:45
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Subject: Re: Field of view bending.

Post Posted: 07 Dec 2015, 01:04

What I think UT does is it tries to keep the camera angle of the weapon the same on higher field of views, while 227 just stretches the camera back and makes the weapon stay in the same place. This is what most games do and in my opinion it looks nicer. It looks really weird in UT because its like holding every gun right next to your face. Is this something you can disable/mod out? Because other shooters like half life don't have this problem on higher field of views.
(also known as Xanious)


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