https://www.youtube.com/watch?v=A-75nAgkywo
Field of view: 110
This weird quirk with field of view bugs the crap out of me. I dont know if the original unreal had this, but it seems that it does not happen with 227. Does anyone know of a fix for this? I cant find one.
Field of view bending.
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- Xanious
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Subject: Field of view bending.
Post Posted: 06 Dec 2015, 23:00
- Rarsonic
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Subject: Re: Field of view bending.
Post Posted: 07 Dec 2015, 00:41
Isn't that a normal consequence of using wider fields of view?
Also, I can't seem to notice any difference, except for the position of the weapon.
Also, I can't seem to notice any difference, except for the position of the weapon.
- Xanious
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Subject: Re: Field of view bending.
Post Posted: 07 Dec 2015, 01:04
What I think UT does is it tries to keep the camera angle of the weapon the same on higher field of views, while 227 just stretches the camera back and makes the weapon stay in the same place. This is what most games do and in my opinion it looks nicer. It looks really weird in UT because its like holding every gun right next to your face. Is this something you can disable/mod out? Because other shooters like half life don't have this problem on higher field of views.
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