Visit our Discord community hangout and have a real-time talk with the regulars, and keep track of UnrealSP.org developments.
Development on a new site is currently in-progress.
Until then, site contents are available on the Legacy site!
Additionally, newer content written by our staff is available in a temporary subforum.
We sincerely apologize for the delays in recreating the site.
Moderators: ividyon, Semfry, zYnthetic
Post Posted: 12 Sep 2017, 18:44
Code: Select all
Init: Initialized moving brush tracker for Level USP-05-Jaunie-Frieza.MyLevelDevAudio: Galaxy SetViewport: WindowsViewport0Log: Undeleted AutoMag USP-05-Jaunie-Frieza.AutoMag0Log: Undeleted UTBloodPool USP-05-Jaunie-Frieza.UTBloodPool0Log: Undeleted AutoMag USP-05-Jaunie-Frieza.AutoMag0Log: Undeleted UTBloodPool USP-05-Jaunie-Frieza.UTBloodPool0DevMusic: Load music: Music olroot.nullCritical: LevelTextureCritical: (USP-05-Jaunie-Frieza.greenthing)Critical: URender::PrecacheCritical: UGameEngine::DrawCritical: UWindowsViewport::RepaintCritical: UWindowsClient::TickCritical: ClientTickCritical: UGameEngine::TickCritical: UpdateWorldCritical: MainLoopExit: Executing UObject::StaticShutdownAfterErrorExit: Executing UWindowsClient::ShutdownAfterErrorExit: UGalaxyAudioSubsystem::ShutdownAfterErrorLog: DirectDraw End ModeExit: Exiting.
Post Posted: 12 Sep 2017, 22:55
Post Posted: 13 Sep 2017, 00:47
Post Posted: 13 Sep 2017, 08:25
Post Posted: 13 Sep 2017, 19:51
Return to “General Gameplay”
Users browsing this forum: No registered users and 4 guests