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Viewing diffictuly level in OldSkool coop

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User avatar Lightning Hunter
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Subject: Viewing diffictuly level in OldSkool coop

Post Posted: 10 Jul 2008, 07:51

This may be a dumb question, but I can't remember the command (if there was one) to view the current difficulty level in a coop game. F1 does not show the difficulty in coop; it only shows it in singleplayer. I want to see the difficulty to make sure it is correct.... I know there are some difficulty bugs in various packs, like Deja Vu.
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User avatar Rarsonic
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Post Posted: 11 Jul 2008, 11:28

May you try to type in the console:

Code: Select all

get difficulty


?
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User avatar Lightning Hunter
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Subject:

Post Posted: 11 Jul 2008, 11:35

Rarsonic wrote:May you try to type in the console:

Code: Select all

get difficulty


?


"Unrecognized class 'difficulty'..."
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User avatar ividyon
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Post Posted: 11 Jul 2008, 13:05

The syntax is "get package.class property". Difficulty is set in the GameInfo, so you might wanna try to get the difficulty property of whatever gametype class Oldskool uses for co-op.
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User avatar Lightning Hunter
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Subject:

Post Posted: 11 Jul 2008, 13:15

sana wrote:The syntax is "get package.class property". Difficulty is set in the GameInfo, so you might wanna try to get the difficulty property of whatever gametype class Oldskool uses for co-op.


I found a "coopgame2" that is the oldskool coop type, but could not find any string property for the difficulty, other than the ones in "filter". Not sure what to do next...
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UB_
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Subject:

Post Posted: 11 Jul 2008, 13:25

Another, last-resort alternative is counting the damage done by the enemies. Try to summon a normal Krall...

If his bolt does 6 damage, the game is on Easy.
If his bolt does 9 damage, the game is on Medium.
If his bolt does 12 damage, the game is on Hard.
If his bolt does 15 damage, the game is on Unreal, or difficulty 255 which is mainly used for Coop.
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User avatar kea
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Subject:

Post Posted: 11 Jul 2008, 14:04

UBerserker wrote:Another, last-resort alternative is counting the damage done by the enemies. Try to summon a normal Krall...

If his bolt does 6 damage, the game is on Easy.
If his bolt does 9 damage, the game is on Medium.
If his bolt does 12 damage, the game is on Hard.
If his bolt does 15 damage, the game is on Unreal, or difficulty 255 which is mainly used for Coop.

:tup:
Also you may look into log file :P

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Post Posted: 11 Jul 2008, 14:21

Lightning Hunter wrote:
sana wrote:The syntax is "get package.class property". Difficulty is set in the GameInfo, so you might wanna try to get the difficulty property of whatever gametype class Oldskool uses for co-op.


I found a "coopgame2" that is the oldskool coop type, but could not find any string property for the difficulty, other than the ones in "filter". Not sure what to do next...

Properties need not show up in the Default Properties window. The byte variable "Difficulty" is defined in the GameInfo parent class, so you should be able to "get" it in-game.

Oh, and kea's solution might be easier. :P
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Subject:

Post Posted: 11 Jul 2008, 15:19

What I'd like to know is why I can't set the game difficulty from Oldskool when I host a coop game. It just defaults to Normal or Easy (can't remember which one), so I have to do the whole "switchcooplevel <map>?difficulty=4" thing just to set it to the proper level (Unreal).

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Subject:

Post Posted: 11 Jul 2008, 17:10

"255" is much better than "4" in Coop since it's the same as "4" and activate every filter. Yes, more items, but even more enemies.
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Subject:

Post Posted: 11 Jul 2008, 23:51

UBerserker wrote:"255" is much better than "4" in Coop since it's the same as "4" and activate every filter. Yes, more items, but even more enemies.

This can be a problem if some enemies come inside each other (an Easy/Medium version and a Hard/Unreal version are placed in the map at the same location) and some items that are designed only for Easy play come on Unreal, effectively making Unreal easier than it should be.


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