Greetings.
I'm sorry if this is the incorrect place to post this but I have a problem. I've been playing the Deja Vu mappack
on unreal tournament and have not had any problems until I reached Map05 [USP-05-Jaunie-Frieza.unr]. The instant
the lift gets to the bottom and the door opens the game freezes not completely though. My controls in a sense
cease to function the trooper there basically kills me and the game finally crash's with a renderer error.
I've tried a few things to get past it which are:
Tried jumping down the sides of the lift instead of riding it. The game did not crash until I opened the door
at the bottom then the same event as described before happened.
Tried ghosting around it. Once again it didn't crash until I got past that point.
I finally decided to switch my rendered from my current [D3d9 from http://cwdohnal.home.mindspring.com/utglr/] to
the Epic opengl one. I did infact get past it this time but figured whats the point of switching renderers
if I have not had any problems except with this map.
----
I figured I would come here and ask if anyone has a suggestion beyond switching renderers or just not playing the
map.
My video card is:NVIDIA GeForce 9800 GTX
My D3D9 settings are:
[D3D9Drv.D3D9RenderDevice]
ZRangeHack=True
NumAASamples=16
UseAA=True
RequestHighResolutionZ=True
UseSoftwareVertexProcessing=False
UsePureDevice=False
UseTripleBuffering=True
MaskedTextureHack=True
FrameRateLimit=200
SwapInterval=1
UseVertexProgram=False
TexDXT1ToDXT3=True
DynamicTexIdRecycleLevel=100
CacheStaticMaps=False
UseTexPool=True
UseTexIdPool=True
UseSSE=True
BufferTileQuads=True
BufferClippedActorTris=True
SinglePassDetail=False
SinglePassFog=True
ColorizeDetailTextures=False
DetailClipping=False
UseDetailAlpha=True
DetailMax=2
RefreshRate=0
MaxTMUnits=0
NoFiltering=False
MaxAnisotropy=16
Use16BitTextures=False
UseS3TC=False
UseAlphaPalette=True
UseTrilinear=True
UsePrecache=False
UsePalette=True
UseMultiTexture=True
MaxLogTextureSize=8
MinLogTextureSize=0
MaxLogVOverU=8
MaxLogUOverV=8
OneXBlending=False
GammaCorrectScreenshots=True
GammaOffsetBlue=0.000000
GammaOffsetGreen=0.000000
GammaOffsetRed=0.000000
GammaOffset=0.000000
LODBias=0.000000
DetailTextures=True
DescFlags=0
Description=NVIDIA GeForce 9800 GTX
HighDetailActors=True
Coronas=True
ShinySurfaces=True
VolumetricLighting=True
Thanks in advanced.
A slight problem
9 posts •
Page 1 of 1
- Doom64
- Pupae
- Posts: 2
- Joined: 13 Jul 2008, 14:19
Subject: A slight problem
Post Posted: 13 Jul 2008, 14:24
- Hellscrag
- Founder
- Posts: 4007
- Joined: 11 Nov 2007, 19:14
- Location: In a random access memory of dreams
Subject:
Post Posted: 13 Jul 2008, 17:50
Welcome to the forum.
This is a known problem with the map, and the workaround that we suggest is to switch temporarily to the stock UT D3D renderer. That usually gets around it (indeed it seems a similar solution has already worked for you).
Alternatively you could try walking backwards through the door... I've not tried that one, but it might work.
Btw, since this is an Unreal/UT single player forum, Off Topic is clearly NOT the place to put this thread!
This is a known problem with the map, and the workaround that we suggest is to switch temporarily to the stock UT D3D renderer. That usually gets around it (indeed it seems a similar solution has already worked for you).
Alternatively you could try walking backwards through the door... I've not tried that one, but it might work.
Btw, since this is an Unreal/UT single player forum, Off Topic is clearly NOT the place to put this thread!
Life is what you make of it.
- Lightning Hunter
- Skaarj Elder
- Posts: 1291
- Joined: 11 Nov 2007, 22:12
- Location: Pervert.
- Lightning Hunter
- Skaarj Elder
- Posts: 1291
- Joined: 11 Nov 2007, 22:12
- Location: Pervert.
Subject:
Post Posted: 14 Jul 2008, 22:07
Darkon wrote:I actually thought this happens with the opengl driver.... so I had to use software or glide there...
Personally, I've never had it happen with the enhanced OpenGL drivers.
9 posts •
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