The Thrall VillageSite score: 40%
1. The Farms by Daniel Norton
In
The Thrall Village the player, a nameless protagonist, has been attacked in his space ship and crash lands on the planet Beta24. Awaking injured in a strange bed, tended to by a Nali, he must liberate the village of its Krall occupiers in order to find a way off the planet. Yeah, you've heard this before...
Rahe, the player's rescuer, runs a small farm on the outskirts of the occupied village. His main crop appears to be the rare Inverted White Cone Tree, but he also keeps a few cows.
Venturing forth unarmed from Rahe's hut in search of healing, the player finds himself in Rahe's cow barn, where the Nali claims to have stashed a weapon, but he's not alone. The place is overrun by tiny Pupae, which maul the unfortunate cow to death as the player climbs into the rafters to grab the Dispersion Pistol.
The environment outside the hut is also hazardous. Mantas prowl the area and Tentacles hang from the trees, while further miniature Pupae lurk in the darkened corners. Treading carefully, the player gradually finds further weapons and other supplies.
All seems quiet as the player approaches the village gates...
But it's an ambush! The Krall have protected the entrance with a pair of Brute sentries.
Defeating the LesserBrutes, the player steps through the giant lychgate that marks the entrance to the village.
2. The Townsquare by Daniel Norton
Brought down by the firefight, the lychgate collapses, blocking the player's way back to the farms.
Two Krall guard the entrance to the village square. They seem strangely docile, but it doesn't last for long...
The traders in the deserted village market are oppressed and frightened. None the less, one still tries to sell the player some pottery, talking about the mysterious Kaputta, the God to whom the player must pay tribute to avoid judgement and destruction.
The barkeeper at the inn is more helpful. To escape, he tells the player, he must pass through the Krall barracks, which can be opened using a lever behind the bar.
The Krall barracks appear to be the former town library. Here, scripts make further reference to the Kaputta, God of Life and Death. Armed with knowledge of the Kaputta, the player is allowed to proceed.
3. The Holy Grounds by Daniel Norton
Beyond the bounds of the village square, the player finds a sealed gate. Nobody may leave the village unless they possess the Crystal Shard.
There's a church nearby, but its gate is also sealed. The player must look elsewhere for answers.
In the village windmill, some other poor unfortunate has met a grisly end.
After tooling up in the windmill, the player is set upon by all manner of nasties, including the SkaarjBerserker that presumably killed the man in the windmill. It seems that the Skaarj are part of the Krall's occupation of Beta24, too... just who
is in charge here?
Killing the beasts that infest the holy grounds has opened the gate to the church. Inside, the belfry rewards the player with his objective - the crystal shard!
However, taking the shard has brought down the wrath of a Warlord... so perhaps the Skaarj were behind the occupation after all...
With the shard in his possession and the Warlord defeated, the player is able to open the gate and flee the depressed town.
4.Beyond the Great Canyon by Daniel Norton
Beyond the gates, a great valley stretches away from the village, but it is guarded by Titans.
Fortunately, the Titans in this part of the world aren't as tough as they commonly are, and before long the player reaches the freedom of a broad sandy bay.
Here, the player finally finds his downed ship. Although the damage could be worse, it is inoperative.
Beside the ship, the player finds his distress beacon. Activating it, he finds that it still works, and soon help is on the way - his mothership descends into the bay, activating its transporter over the sea.
Swimming out to the transporter beam, the player is airlifted to safety, leaving the battered village and its surviving Nali behind him.
Unlike many of the maps I've played recently on this Travelogue, this pack I've played a couple of times before... but I think this will probably be the last time I play
Thrall Village. The pack is innofensive, but so utterly and unashamedly derivative in concept, design and even brushwork (the vast majority of the architecture is lifted from stock
Unreal maps) that very little remains that can actually be ascribed to the mapper. Even the attempt at world-building with references to the mysterious Kaputta ultimately goes nowhere. On the positive side, the use of lighting and sound is better that some of the maps I have played recently on this travelogue, and the combat is marginally more involved and challenging, but that's about all I can say to recommend it. Despite being ostensibly more primitive in build,
The Sky Shard was a much richer, longer, more rewarding and more original effort all together.
Next time: Back to the vintage efforts with
The Calling.