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[usp] [u1] Three forgotten works reviewed

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UB_
Nali Priest Nali Priest
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Subject: Re: [usp] [u1] Three forgotten works reviewed

Post Posted: 28 May 2010, 00:03

The question was a separate thing. You really fight a lot of Tentacles here, I wasn't making up jokes in the review.

Regarding the propeller thing you have to swim through a hole in the floor. After that there's the exit. The next map is Boiler, which has the whole matter about the moving bridges and the annoying violet fog.
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User avatar salsaSkaarj
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Subject: Re: [usp] [u1] Three forgotten works reviewed

Post Posted: 28 May 2010, 00:17

UBerserker wrote:The question was a separate thing. You really fight a lot of Tentacles here, I wasn't making up jokes in the review.


I had just read the beginning of the review so I didn't really know what to expect in trems of gameplay. Now that I've read the whole review I can understand why you didn't like it all that much, although the scores for Gameplay Balance is lower than I would expect (halfway through the pack).

UBerserker wrote:Regarding the propeller thing you have to swim through a hole in the floor. After that there's the exit.

I had seen that hole, which is why I jumped into the water, but perhaps I don't even need to swim though the propeller - I was just getting ready to call it a day anyway and have a samegame 2 or 3 rooms earlier so I can continue without having to replay the whole level.

UB_
Nali Priest Nali Priest
Posts: 7960
Joined: 11 Nov 2007, 21:00

Subject: Re: [usp] [u1] Three forgotten works reviewed

Post Posted: 28 May 2010, 00:21

salsaSkaarj wrote:I had just read the beginning of the review so I didn't really know what to expect in trems of gameplay. Now that I've read the whole review I can understand why you didn't like it all that much, although the scores for Gameplay Balance is lower than I would expect (halfway through the pack).


There's too much Razorjack/Rifle ammo in the later maps. The pack becomes easier and easier as you progress.
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User avatar TheIronKnuckle
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Subject: Re: Re:

Post Posted: 18 Apr 2011, 08:28

zbreaker wrote:
Hellscrag wrote:
Mman wrote:I don't know if anyone has them, but Archsub isn't the only Steve Long level set; I know there's a pack after which was heavily based on a Duke Nukem homage in setting. I thought I could recall Archsub linking right into those maps, but apparently not.


OH, I remember him now! He e-mailed me a lot back in the day. I seem to recall being confused by his approach to releases, given that he tended to release stuff one map at a time rather than in coherent packs. I don't think I ever actually played any of his stuff, as I wanted to play it as a proper map pack.


Steve Long was/is a really cool individual. It was indeed several years ago that he put out a bunch of linked though generally unrelated maps as a large "pack" of sorts. Archsub was one of the maps. The pack was his initial foray into UnrealEd. He was primarily a mapping enthusiast for Duke Nukem as mentioned and Doom. I remember much as Scrag we exchanged some emails regarding his work and he was nice enough send me a cd with his Duke & Doom stuff.

Mman wrote:I don't know if anyone has them, but Archsub isn't the only Steve Long level set; I know there's a pack after which was heavily based on a Duke Nukem homage in setting. I thought I could recall Archsub linking right into those maps, but apparently not.

Does anyone have any more information on these maps/pack?
edit: I seem to have found his duke nukem maps:
http://zzora.tripod.com/DukeMaps.rar

Did Steve long make anything else of note?

edit: I just opened the zip file, it seems to be all of archsub, with the Duke maps stuck on the end. Maybe MMAN is right:
Mman wrote:I thought I could recall Archsub linking right into those maps, but apparently not.


If so, is a re-review necessary? I'm guessing not as it sounds like the Duke maps are totally different from the archsub maps. will play and find out.
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