Re: [usp] 10th Anniversary Speedmapping Contest Results now
Posted: 23 Jun 2011, 20:24
UBerserker wrote:Since there are all these 10 for TIK's map I better release G59 then.
You bet!
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UBerserker wrote:Since there are all these 10 for TIK's map I better release G59 then.
I hate books. I hate the translator. For me words can't transport any feelings or atmosphere. The opposite: sounds and pictures. I remember coming out of the caves in Nali Chronicles hearing that wonderful music and seeing such a prospering Nali village (or even town?) I have never seen before. EPIC.Shivaxi wrote:And massive congrats to Turbo. Though I rated TIK's map higher and hoped it would win, I understand why not everyone rated it what me and Jet did. TIK actually used the unreal engine for something other than a unreal styled map for once...and even though he said it wasn't complete...it still felt complete as an experience to go through. As Jet said, it was like reading a really good book that took your mind on a trip. As with any book, you must really get into and feel it to enjoy it. I went into TIK's map with an open mind and didn't expect anything from it, and I was greatly rewarded with the experience I went through. Anything else that can be said is in mine and Jet's review
integration wrote:I hate books. I hate the translator. For me words can't transport any feelings or atmosphere.
UBerserker wrote:Seriously, is there a way to tell the story without the translator messages? I mean, yeah, you have a Readme in the ZIP file which probably explains something, and scripted events. You wouldn't understand nothing though.
TheIronKnuckle wrote:random aside: I was expecting one of the pictures for my map on the results page to be a black rectangle
Waffnuffly wrote:You can tell a very good story without words. It's been done before. You just have to think really creatively and implement everything really well. It's not easy, of course, but it's doable.