Page 1 of 1
[u1] Illhaven 2012 released
Posted: 02 Jun 2012, 13:39
by ividyon
Hooray!
Kew has kept his promise; the recently announced
Illhaven 2012 project is now available in beta state. You can find the download link at the relevant
UnrealSP forum thread.
Make sure to check it out and to give feedback on any issues that need to be ironed out before the full release!
Re: [u1] Illhaven 2012 released
Posted: 03 Jun 2012, 00:46
by lowenz
Thanks!
Perfect for 14 years of Unreality
Re: [u1] Illhaven 2012 released
Posted: 08 Jun 2012, 05:58
by zeroth
I just came. And now I'm downloading this.
Re: [u1] Illhaven 2012 released
Posted: 11 Jun 2012, 04:01
by Monkofmagnesia
How wonderful it was to return to the world of Illhaven! I did not realize how much I missed it until I went back. Illhaven is now divided into nine sections, and, it seems, you do no0t have to play each section in order. I played this just as I played the original Illhaven (as I play Unreal Gold). I played it in Unreal Tournament. I had absolutely no problems, and it took two days for me to complete. i was sad it was over, and look forward to the final version.
Re: [u1] Illhaven 2012 released
Posted: 11 Jun 2012, 18:09
by Kew
Monkofmagnesia, thank you very much for your remarks! Glad you enjoyed it. It is comments like yours that encourage me to continue with the additional maps I am doing, to be included in the final version of this series.
Re: [u1] Illhaven 2012 released
Posted: 11 Jun 2012, 23:11
by Jigoku
I'm gonna try this ONCE I find Unreal Tournament for one lousy texture package...
Re: [u1] Illhaven 2012 released
Posted: 11 Jun 2012, 23:14
by UB_
unrealtexture website should have all the utx packages
Re: [u1] Illhaven 2012 released
Posted: 11 Jun 2012, 23:16
by Jigoku
Yeah but I want to install UT anyway for....alot of reasons. XD
Re: [u1] Illhaven 2012 released
Posted: 12 Jun 2012, 00:40
by bob
For anyone thats lazy.
Here are links to download the necessary textures.
UTTech1cityShaneChurchUTWhile I am here I may as well say the maps look great.I apperciate your come back after all the years to remaster and continue the maps.
I am not sure if this is the exact place to discuss the bugs with the pack , but i have one odd complaint,
In illhaven_107 there are patrolpoints that tell the kralls to playanimation Sequence 'Waiting' Witch doesn't exist in the krall mesh , Causing a stream of about 25+ script errors.
After thinking about this a bit , I realized you likely did this on purpose to make the krall disappear. But instead of using a bug to make this work , Why not a tiny bit of custom script on a custom patrolpoint/trigger to make them bhidden / transparent texture etc for there ghostly disappearing act?
I know it dosnt effect gameplay in any way , but its all in the details.
Re: [u1] Illhaven 2012 released
Posted: 12 Jun 2012, 05:18
by Kew
bob, appreciate what you say.
The Black Raven Inn (107) was kind of an experiment in getting krall to act differently (frozen, deaf, shortsighted, sleeping on guard and all that kind of thing). So I fiddled around with the properties until I got them to act like I wanted. That was a long time ago..... like in the last millenium......
Anyway, thanks for the input.
Re: [u1] Illhaven 2012 released
Posted: 21 Jun 2012, 21:43
by Kew
Final Illhaven 2012 released today. Go to Project Presentation thread for link'