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[ut] EXU2: Batshit Insane demo released

Legacy news previously posted on UnrealSP.org.
User avatar Semfry
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Subject: [ut] EXU2: Batshit Insane demo released

Post Posted: 17 Feb 2008, 16:19

Waffnuffly has released a demo (now the second release) of EXU2: Batshit Insane. This mod contains several hellish maps and crazy new weapons and enemies.
If you're new to the world of Excessive Unreal, be warned: the mod has the capability to blow up weak computers and endanger your sanity. Enjoy!
Last edited by Semfry on 17 Feb 2008, 16:26, edited 1 time in total.

User avatar Semfry
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Post Posted: 17 Feb 2008, 16:20

News post based off of UBerserker's draft post; thanks for that.

I need to get around to playing this...

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Post Posted: 17 Feb 2008, 16:51

Thanks MMAN.

If UA ever gets around to completing some specific code, there may be some really, really fun weapons in the next EXU.u release. :D

wael
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Post Posted: 17 Feb 2008, 17:11

Waffnuffly wrote:Thanks MMAN.

If UA ever gets around to completing some specific code, there may be some really, really fun weapons in the next EXU.u release. :D

Nothing can be more fun than shooting highly corrosive nuclear shit.

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Post Posted: 17 Feb 2008, 18:11

Mman wrote:News post based off of UBerserker's draft post; thanks for that.


No problem :)

EXU2 FTW.
EPISODE 2 RELEASED - Up to seven maps of the redesigned campaign.
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Post Posted: 18 Feb 2008, 21:41

wael wrote:
Waffnuffly wrote:Thanks MMAN.

If UA ever gets around to completing some specific code, there may be some really, really fun weapons in the next EXU.u release. :D

Nothing can be more fun than shooting highly corrosive nuclear shit.
EXU.EnergyARB ftw \o/
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Post Posted: 18 Feb 2008, 22:04

Will the full version feature some NEW maps?

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Post Posted: 19 Feb 2008, 00:00

Creavion wrote:Will the full version feature some NEW maps?

What are you talking about? This demo has FIVE new maps and ALL the old maps have been incredibly revamped. Making these maps is not a simple job, either. I have to convert the visuals--probably the easiest part--then add map-specific things, set up new scripted sequences, place creatures and items, and then test test test, all of which is much easier said than done. I make absolutely sure that something is fun before I release it, and this process takes weeks alone.

So, yeah, only 10 maps doesn't seem like a lot, but they are BIG maps and they take a lot of work to produce.

If you mean "new" as in non-Unreal-based, then yes, there will be some in the final version, but that's a long way away. My goal is to get it done by December, but we'll see if I can pull that off. :P

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Post Posted: 19 Feb 2008, 04:00

Creavion wrote:Will the full version feature some NEW maps?


The batshit insane scripted sequences are enough to warrant EXU's map as 'new'. :P

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Post Posted: 20 Feb 2008, 17:23

Waffnuffly wrote:
Creavion wrote:Will the full version feature some NEW maps?

What are you talking about? This demo has FIVE new maps and ALL the old maps have been incredibly revamped. Making these maps is not a simple job, either. I have to convert the visuals--probably the easiest part--then add map-specific things, set up new scripted sequences, place creatures and items, and then test test test, all of which is much easier said than done. I make absolutely sure that something is fun before I release it, and this process takes weeks alone.

So, yeah, only 10 maps doesn't seem like a lot, but they are BIG maps and they take a lot of work to produce.

If you mean "new" as in non-Unreal-based, then yes, there will be some in the final version, but that's a long way away. My goal is to get it done by December, but we'll see if I can pull that off. :P

out of many satisfied players enjoying your mod one just only one guy did the shame to express slight criticism, personally I respect everyone attempting to create something unique, so did you, but one always has to accept even negative (it even wasn't real criticism) criticism in order to improve oneself and his work

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Post Posted: 20 Feb 2008, 17:27

Waffnuffly wrote:
Creavion wrote:Will the full version feature some NEW maps?

What are you talking about? This demo has FIVE new maps and ALL the old maps have been incredibly revamped.


EXU2-BI01-Stupid: Vortex Rikers
EXU2-BI02-HugeHam: NyLeve
EXU2-BI03-Shitstorm: Bluff Eversmoking
EXU2-BI04-Plankton: Dasa Pass
EXU2-BI05-Porcupines: Passage
EXU2-BI06-Farmhouse: Ruins
EXU2-BI07-LintBowl: Terralift
EXU2-BI08-Nucleoid: Terraniux
EXU2-BI09-NINETEEN: Velora
EXU2-BI10-TheDoomhouse: Chizra

*gasp* 5 new maps? Well, don`t understand my wrong, I like your mod anywise, maybe because I like Serious Sam. Surely your mod is good for LANs and so on, but let my say you: These are not NEW maps. To replace textures, add triggers and pawns and so on makes a map not new in my opinion. All you guys seems to see that different. Well, whatever.

The reason for my question was simply that I thought that the best pieces of maps are holded back for the final version (completly new maps).

If you think about a Missionspack or so, I would be thankful about new good maps, they make a lot of more fun to play as that old known stuff.

Acceptable exemptions are for example NyLeve and the Vortex Rikers in ONP, they belong to the story.

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Post Posted: 20 Feb 2008, 17:43

There are actually four new maps. As long as they are fun to play, I won't care about the rest.

Hey, I prefer the new Bluff here over the old one! Carnage! :o
EPISODE 2 RELEASED - Up to seven maps of the redesigned campaign.
Image

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Post Posted: 20 Feb 2008, 18:06

Creavion wrote:
Waffnuffly wrote:
Creavion wrote:Will the full version feature some NEW maps?

What are you talking about? This demo has FIVE new maps and ALL the old maps have been incredibly revamped.


EXU2-BI01-Stupid: Vortex Rikers
EXU2-BI02-HugeHam: NyLeve
EXU2-BI03-Shitstorm: Bluff Eversmoking
EXU2-BI04-Plankton: Dasa Pass
EXU2-BI05-Porcupines: Passage
EXU2-BI06-Farmhouse: Ruins
EXU2-BI07-LintBowl: Terralift
EXU2-BI08-Nucleoid: Terraniux
EXU2-BI09-NINETEEN: Velora
EXU2-BI10-TheDoomhouse: Chizra

*gasp* 5 new maps? Well, don`t understand my wrong, I like your mod anywise, maybe because I like Serious Sam. Surely your mod is good for LANs and so on, but let my say you: These are not NEW maps. To replace textures, add triggers and pawns and so on makes a map not new in my opinion. All you guys seems to see that different. Well, whatever.

The reason for my question was simply that I thought that the best pieces of maps are holded back for the final version (completly new maps).

If you think about a Missionspack or so, I would be thankful about new good maps, they make a lot of more fun to play as that old known stuff.

Acceptable exemptions are for example NyLeve and the Vortex Rikers in ONP, they belong to the story.

Reading the rest of his post might help ;)
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User avatar Creavion
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Post Posted: 20 Feb 2008, 18:16

If you mean "new" as in non-Unreal-based, then yes, there will be some in the final version, but that's a long way away. My goal is to get it done by December, but we'll see if I can pull that off


uhm strange, I can`t remember his last sentence :?
I don`t know, if I overseen it. Seem so. My mistake.

Well that would be that, for what I would looking forward.

I think that discussion started only because those reworked maps were referred as new. That was more or less the operative point.

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Post Posted: 20 Feb 2008, 21:43

sana wrote:Reading the rest of his post might help ;)


Are you kindly referring to me?

Because, I perfectly know that none of the EXU2 maps are new. I mean "new" maps to play in comparison to the old demo.

Still, EXU2 FTW.
EPISODE 2 RELEASED - Up to seven maps of the redesigned campaign.
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