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Re: [usp] UnrealSP.org 12th Anniversary!

Posted: 25 Jun 2013, 12:40
by Gizzy
makemeunreal wrote:A speedmapping contest would be awesome to the summer
TheIronKnuckle wrote:Also speedmapping contest would be great
SteadZ wrote:I'm thinking maybe a contest or a collaboration project like Deja-Vu...
GEx wrote:I sure wish that a contest will be ready soon

Code: Select all

const bool bDoContest = True;



tl;dr I would also like some form of contest. It's been a while since the last one and I'm sure nobody is against a bit of fresh mapping content? :)

Re: [usp] UnrealSP.org 12th Anniversary!

Posted: 25 Jun 2013, 12:51
by ividyon
I think right now is a bad time for most due to uni exams... at least that's how it is in my case. :)

Besides, my focus currently lies on getting USP2 out the door. Any contest-related stuff will follow after.

Re: [usp] UnrealSP.org 12th Anniversary!

Posted: 26 Jun 2013, 08:16
by TheIronKnuckle
yea maybe a USP2 launch contest later on would be better

Uni arseignments + full time work are a pain in the butt right now. And then I get something around one days holiday before another semester starts. UTS Information Technology ftw!

Re: [usp] UnrealSP.org 12th Anniversary!

Posted: 20 Jul 2013, 20:35
by Kew
Belated 12th anniversary greetings to you all. It is truly amazing how, after all these years, Unreal still holds so much playability and remains graphically impressive. I just love it. I took a quick flight of nostalgia back to my beloved Illhaven and decided I had to write and wish you the best. If you read this, Leo, I want you to know that you remain my loyal friend and I send you my warm regards. Kew