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Post Posted: 24 Mar 2014, 23:27
Post Posted: 25 Mar 2014, 00:50
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Post Posted: 25 Mar 2014, 19:27
Post Posted: 25 Mar 2014, 22:51
Post Posted: 26 Mar 2014, 08:08
Jblade wrote:btw I might as well ask here since there's no forum for it anymore but assuming that Jones' injuries are still restored with cybernetics at the beginning of RD, was that intended as a parallel to what happened to the Scarred one? It was running through my mind as I played it that the two of them actually had quite a bit in common.
Post Posted: 26 Mar 2014, 22:45
I no longer feel as if many of the tracks would work well for a video game, or at least not the one I was making (I imagine a slow burn, survival horror element like Silent Hill might be more at home for them). As sickly ambient and unsettling as they are to my ears, the score is perhaps a far cry from that of a fast paced shooter like what an action-packed campaign for Unreal/UT would have been. This is evident in the menu song, for example, where I'd feel players would have loaded their screen, selected their game, and launched it before the song even gets going. I guess pacing is what I'm thinking of listening to many of them now.
Post Posted: 26 Mar 2014, 22:50
Post Posted: 27 Mar 2014, 00:55
Post Posted: 27 Mar 2014, 03:44
Mister_Prophet wrote:FEAR had a good score, true, and its audio in general was very effective as I recall. I actually found a couple of combat tracks in the mission packs stronger than what was in the main game. That bit with the cloaked creatures comes to mind.
Post Posted: 28 Mar 2014, 14:28
Post Posted: 31 Mar 2014, 01:28
Post Posted: 01 Apr 2014, 03:44
Post Posted: 01 Apr 2014, 10:39
Post Posted: 03 Apr 2014, 00:22
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