Did you know? All of these messages will likely be replaced before release.

[ut] Residual Decay tech video

Legacy news previously posted on UnrealSP.org.
User avatar Hellscrag
Founder Founder
Posts: 3965
Joined: 11 Nov 2007, 19:14
Location: In a random access memory of dreams

Subject: [ut] Residual Decay tech video

Post Posted: 20 Dec 2008, 11:23

The Red Nemesis web site has been updated with a new video showing some of the new visual effects being introduced in the forthcoming SP mod, Residual Decay.
Image
Life is what you make of it.

User avatar TheIronKnuckle
Gilded Claw Gilded Claw
Posts: 1964
Joined: 12 Nov 2007, 07:21
Location: Riding my bicycle from the highest hill in Sydney to these forums

Subject:

Post Posted: 20 Dec 2008, 12:22

And boy are they beautiful
ImageIgnorance is knowing anything
And only idiots know everything

User avatar UBerserker
Nali Priest Nali Priest
Posts: 7593
Joined: 11 Nov 2007, 21:00
Contact:

Subject:

Post Posted: 20 Dec 2008, 13:12

TheIronKnuckle wrote:And boy are they beautiful


Can't say the same for the negative overlay (although that's a general thing), but whatever.
Image

Tal Rasha
Skaarj Scout Skaarj Scout
Posts: 39
Joined: 10 Aug 2008, 00:40

Subject:

Post Posted: 20 Dec 2008, 17:58

the motion blur looks like too eye intense
should be use in a specific ocasion, or tweaked and only visible when moving the mouse, like the new games

User avatar UBerserker
Nali Priest Nali Priest
Posts: 7593
Joined: 11 Nov 2007, 21:00
Contact:

Subject:

Post Posted: 20 Dec 2008, 18:03

They're used only in specific occasions.
Image

User avatar Isaac
Skaarj Scout Skaarj Scout
Posts: 28
Joined: 14 Feb 2008, 01:27

Subject:

Post Posted: 20 Dec 2008, 21:49

Nice, the motion blur though, hurts my eyes alot

User avatar GreenWorld
Skaarj Scout Skaarj Scout
Posts: 18
Joined: 12 Nov 2007, 05:07

Subject:

Post Posted: 21 Dec 2008, 04:19

Skaarj Tank, Bomber and Gunship pawns that mow down/strafe Jones and can only be defeated by a modded RTNP missile launcher are really what I would love to see in RD and become impressed about. Actually these SFX are nice additions, except for the motion blur. This comment is just because I'm more interested in gameplay innovations than in SFX as part of the Gameplay > Graphics crowd . I suppose that a Gunship/bomber movement behavior could be made by removing the z-axis movement from the Manta attack sequence, so it'd go bringing death from above, and seeing something like that in a teaser as a real foe rather than a scripted event would really be cool.
Resident Lurker

Current name picked for planned Vaporware map:

Broken Dreams

User avatar Buff Skeleton
>:E >:E
Posts: 4069
Joined: 15 Dec 2007, 00:46

Subject:

Post Posted: 21 Dec 2008, 04:39

GreenWorld wrote:Skaarj Tank, Bomber and Gunship pawns that mow down/strafe Jones and can only be defeated by a modded RTNP missile launcher are really what I would love to see in RD and become impressed about. Actually these SFX are nice additions, except for the motion blur. This comment is just because I'm more interested in gameplay innovations than in SFX as part of the Gameplay > Graphics crowd . I suppose that a Gunship/bomber movement behavior could be made by removing the z-axis movement from the Manta attack sequence, so it'd go bringing death from above, and seeing something like that in a teaser as a real foe rather than a scripted event would really be cool.

Pretty much this EXACT scenario is in Firestorm. You should look for one of the latest Firestorm trailer videos; it's pretty damn impressive.

User avatar Shivaxi
Gilded Claw Gilded Claw
Posts: 1909
Joined: 24 Jun 2008, 19:51
Location: Behind You! =P
Contact:

Subject:

Post Posted: 21 Dec 2008, 18:39

absolutely stunning visuals....i just hope the game play is as good :D
http://img836.imageshack.us/img836/9950/shivavatar2.jpg Image

Waffnuffly: If there is any purpose for the god damned ocean, it is for us to eat it.
Jet_v4.3.5: I want to be Lincoln and kick Satan's ass. Emancipate and Proclimate on his ass.

User avatar TheIronKnuckle
Gilded Claw Gilded Claw
Posts: 1964
Joined: 12 Nov 2007, 07:21
Location: Riding my bicycle from the highest hill in Sydney to these forums

Subject:

Post Posted: 21 Dec 2008, 22:06

judging by prophs modding resume you can be sure that it will :D
ImageIgnorance is knowing anything
And only idiots know everything

User avatar Raven
Trustee Member Trustee Member
Posts: 807
Joined: 12 Nov 2007, 09:39
Location: Nørresundby
Contact:

Subject:

Post Posted: 22 Dec 2008, 16:24

MOTION BLUR IS ADJUSTABLE (as well as any other effects).
Madness, as you know, is like gravity…all it takes is a little push!
Image
http://turniej.unreal.pl/portfolio

User avatar Darkon
White Tusk White Tusk
Posts: 2209
Joined: 12 Nov 2007, 15:11
Location: P46153

Subject:

Post Posted: 22 Dec 2008, 16:40

I like the effects.. the showcase is really nice.
Negative overlay was just a "show of hands"..
Motion blur.. well.. you can put it in whenever you're in a lot of pain for example... But I don't think it's a constant thing either...

Either way.. really nice! :tup: :tup:
there's more


Who is online

Users browsing this forum: No registered users and 2 guests