[ut] Project Xenome un-released
- Mister_Prophet
- Red Nemesis Leader
- Posts: 3099
- Joined: 11 Nov 2007, 23:30
- Location: Lost in Oraghar
- Buff Skeleton
- >:E
- Posts: 4173
- Joined: 15 Dec 2007, 00:46
Subject:
Post Posted: 17 Apr 2009, 01:42
Isaac wrote:I'm guessing the re-release of the mod is going to be canceled?
These things take time. I don't think it's even been a month yet!
- jackrabbit
- Skaarj Elder
- Posts: 1014
- Joined: 11 Nov 2007, 21:23
Subject:
Post Posted: 18 Apr 2009, 02:48
hmmm.. well I hope to see at least a forum post from him soon .. just so we know its still living..
- Hellscrag
- Founder
- Posts: 4007
- Joined: 11 Nov 2007, 19:14
- Location: In a random access memory of dreams
Subject:
Post Posted: 18 Apr 2009, 17:04
jackrabbit wrote:hmmm.. well I hope to see at least a forum post from him soon .. just so we know its still living..
A pack this size? I don't think he's just going to abandon it now!
Life is what you make of it.
- jazz
- Skaarj Assassin
- Posts: 125
- Joined: 07 Mar 2009, 00:21
- Location: third rock from the sun
Subject:
Post Posted: 21 Apr 2009, 19:30
Just thought i'd give you an update.
Things are steady at the moment. the levels from light goods up to the end of the first lab levels are now gone and will be replaced with something more in tune with the invasion taking place (they were far to half life like anyway).
The 'first day' level is finished with some more content.
The admin level has been revamped with the various logs not talking out of there arse anymore! It has also moved closer to the start.
Theres a large outdoor level being built that will encompass half surface and half mine to replace the first few levels.
New brushes for vehicles and aircraft.
I can see the original 40 maps dwindling down to something on the order of maybe 25 - 30, this isnt taking anything away from the length of the pack, it is however merging smaller maps together.
Each map will have offending content removed and replaced with my own stuff (may take a while to check everything).
I will post some screens shortly... stay tuned.
Things are steady at the moment. the levels from light goods up to the end of the first lab levels are now gone and will be replaced with something more in tune with the invasion taking place (they were far to half life like anyway).
The 'first day' level is finished with some more content.
The admin level has been revamped with the various logs not talking out of there arse anymore! It has also moved closer to the start.
Theres a large outdoor level being built that will encompass half surface and half mine to replace the first few levels.
New brushes for vehicles and aircraft.
I can see the original 40 maps dwindling down to something on the order of maybe 25 - 30, this isnt taking anything away from the length of the pack, it is however merging smaller maps together.
Each map will have offending content removed and replaced with my own stuff (may take a while to check everything).
I will post some screens shortly... stay tuned.
- jackrabbit
- Skaarj Elder
- Posts: 1014
- Joined: 11 Nov 2007, 21:23
- Nalisavior
- Skaarj Assassin
- Posts: 140
- Joined: 16 Apr 2009, 03:58
- Location: Vancouver Island
- Legendslayer222
- Skaarj Elder
- Posts: 1468
- Joined: 15 Mar 2009, 10:18
- Location: England
Subject:
Post Posted: 24 Apr 2009, 14:44
screenshots... screenshots... SCREENSHOTS!!
(please... you promised )
(please... you promised )
- jazz
- Skaarj Assassin
- Posts: 125
- Joined: 07 Mar 2009, 00:21
- Location: third rock from the sun
Subject:
Post Posted: 04 May 2009, 13:02
Just another update on my progress.
The second level is taking longer than i expected as it is rather large, there are no screens of this level yet as it is fairly plain looking at the moment.
I've got a few screens but i'm having real problems uploading them at the moment and i cant understand why? They keep coming up normally then going away ... Strange !
The Krall species have been relegated to no more than patrolling with the Skaarj taking on a more agressive role. No longer do the Skaarj turn up out of thin air from areas once visited but use more of the doors and so on with more scripted scenes linking their invasion.
What i consider 'dross' will be replaced with a more solid story encompasing updates by your security buddy, .... Oh and talking about translator messages , i will be proof reading them myself the best i can!
The second level is taking longer than i expected as it is rather large, there are no screens of this level yet as it is fairly plain looking at the moment.
I've got a few screens but i'm having real problems uploading them at the moment and i cant understand why? They keep coming up normally then going away ... Strange !
The Krall species have been relegated to no more than patrolling with the Skaarj taking on a more agressive role. No longer do the Skaarj turn up out of thin air from areas once visited but use more of the doors and so on with more scripted scenes linking their invasion.
What i consider 'dross' will be replaced with a more solid story encompasing updates by your security buddy, .... Oh and talking about translator messages , i will be proof reading them myself the best i can!
- jackrabbit
- Skaarj Elder
- Posts: 1014
- Joined: 11 Nov 2007, 21:23
- Lightning Hunter
- Skaarj Elder
- Posts: 1291
- Joined: 11 Nov 2007, 22:12
- Location: Pervert.
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