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[ut] Project Xenome un-released

Legacy news previously posted on UnrealSP.org.
User avatar Legendslayer222
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Post Posted: 27 Jul 2009, 14:20

You are an aawsome mapper. The previous cave nicking will not ruin your image in my eyes!

Awsome map as well. :tup: :tup:

User avatar Lightning Hunter
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Post Posted: 27 Jul 2009, 15:37

Great quality work there, Jazz! Will you combine all three episodes into one pack when they are finished eventually?
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User avatar jazz
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Post Posted: 27 Jul 2009, 20:51

Yeah all three will be put into one download. The reason i'm splitting it into three is because of time constraints. plus a bit of feedback as to improvement for the next episode, but mainly because of time. It took me three years to build the first pack and ive learned a few things since then so it wont take as long this way ... If you catch my logic ?
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User avatar salsaSkaarj
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Post Posted: 28 Jul 2009, 13:37

Wow, screenshots look very promising - again I stand in awe (and wish I had the talent to design such rooms/spaces).

User avatar Lightning Hunter
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Post Posted: 28 Jul 2009, 13:39

jazz wrote:Yeah all three will be put into one download. The reason i'm splitting it into three is because of time constraints. plus a bit of feedback as to improvement for the next episode, but mainly because of time. It took me three years to build the first pack and ive learned a few things since then so it wont take as long this way ... If you catch my logic ?


Most definitely! I think it's a great idea to get feedback as you progress. I just wanted to make sure that this would end up as one big beefy pack eventually. :tup:
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User avatar jazz
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Subject: beta test

Post Posted: 16 Nov 2009, 18:45

'Project Xenome : First day' is now ready for beta.
Anyone interested? I've done it myself with two others and they gave me a few tips that i incorporated, however their not hardcore Unreal players unlike you guys.
“I’m Princess Leia, y’all!”

User avatar Darkon
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Subject: Re: beta test

Post Posted: 16 Nov 2009, 20:53

jazz wrote:'Project Xenome : First day' is now ready for beta.


\o/

Unfortunately I can't test for ya, but I'm sure there are ppl on here that would love to help you out. :tup:

User avatar Jet v4.3.5
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Post Posted: 16 Nov 2009, 22:19

I'd be able to take a look at your levels, and I'd be obliged to do it too. In fact, I'll look for things in the editor that might be helpful in improving a feel that you might have wished to incorporate. I'll also play through the maps and tell you how I feel about how a level may progress. Bugtesting, though, will be my first priority, so I'm available as a betatester if you think I could help you out.
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User avatar jazz
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Post Posted: 16 Nov 2009, 23:29

Cheers

I'll just pm the link
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User avatar Jet v4.3.5
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Post Posted: 16 Nov 2009, 23:38

Thx. :tup: I'll get to it once it's finished downloading.
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User avatar Darkon
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Subject:

Post Posted: 29 Dec 2009, 18:35

Any news on this? (jazz replied in this news section instead of the upcoming maps section... that's why i'm asking here)

User avatar Jet v4.3.5
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Post Posted: 29 Dec 2009, 19:05

So far it's fully playable, and he really did a great job with the replacement sections for the content from the other packs. Just a bit of gameplay testing for different difficulties seems appropriate and then Jazzy can release it when he and any of the other beta testers are ready.
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User avatar Raven
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Post Posted: 29 Dec 2009, 19:33

Yeah - can't wait to play it :)
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User avatar jazz
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Post Posted: 29 Dec 2009, 20:02

Yeah its nearly ready to roll, as soon as i tidy up a few things.
I'm just re-writing the readme at the moment.
Definitely ready for the new year i reckon.
“I’m Princess Leia, y’all!”

User avatar Darkon
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Subject:

Post Posted: 29 Dec 2009, 21:43

jazz wrote:Definitely ready for the new year i reckon.


:D :tup:

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