Developer:
fashahhh
Status:
Developing
Synopsis:
The Skaarj invasion of Earth has begun! Their massive starship waits in orbit above the city of New-Briton. Armed with your trusty Automag and a f**king Mini-Nuke it's up to you to send them packing.
Features:
Previously Amnesiac, this will be a large single map hopefully similar in length to the vale map. After being very pleased with peoples feedback on The Vale: Evelyn, I've decided to continue my work on my city map. Geometry is being overhauled to get the node count down, and all lighting being revised using everything I learnt making the vale map.
[UT] Metropolis
- fashahhh
- Skaarj Assassin
- Posts: 108
- Joined: 09 Dec 2007, 14:47
Subject: [UT] Metropolis
Post Posted: 10 Dec 2007, 18:31
Last edited by fashahhh on 08 Nov 2020, 18:19, edited 4 times in total.
- Ultimate Weasel
- Skaarj Assassin
- Posts: 109
- Joined: 13 Nov 2007, 16:25
- Location: Kidnapped by robots.
Subject:
Post Posted: 10 Dec 2007, 20:08
I was always really looking forward to this, great to see the project revived now!
- Hellscrag
- Founder
- Posts: 4007
- Joined: 11 Nov 2007, 19:14
- Location: In a random access memory of dreams
Subject:
Post Posted: 11 Dec 2007, 00:19
Shadow wrote:...also the visuals are a bit mediocre =/
I don't entirely agree. Speaking as somebody who has attempted urban maps himself, I am well aware of how quickly the poly count mounts. UE1 has limits in this respect and I think fashahhh is doing a good job of making it look interesting whilst keeping the poly count as low as possible. Kinda like a better-looking Deus Ex by day...
Also the environment looks like it will be pretty dynamic.
Life is what you make of it.
- GTD-Carthage
- Skaarj Warlord
- Posts: 771
- Joined: 11 Nov 2007, 22:02
- Location: In the place no hero calls home.
- Contact:
Subject:
Post Posted: 11 Dec 2007, 00:56
Shadow wrote:...also the visuals are a bit mediocre =/
It's pretty damned hard to make urban maps even at a 'mediocre' quality you know.
- Shadow
- Skaarj Assassin
- Posts: 100
- Joined: 11 Nov 2007, 20:52
- Location: Germany
- Contact:
Subject:
Post Posted: 13 Dec 2007, 20:09
ya the design and concept is good even in the matter of visuals, but I hope it'll be polished up later, speaking of textures, lighting, the meshes (these bushes should really be replaced..), other than that I like it so far, it's something new besides many "you're alone and stranded on na pali, get your ass away from there to save your life.." themes
- GTD-Carthage
- Skaarj Warlord
- Posts: 771
- Joined: 11 Nov 2007, 22:02
- Location: In the place no hero calls home.
- Contact:
- Hellscrag
- Founder
- Posts: 4007
- Joined: 11 Nov 2007, 19:14
- Location: In a random access memory of dreams
Subject:
Post Posted: 14 Dec 2007, 20:14
It surprises me a bit how many people seem unfamiliar with this project, even though it's been around for ages. I guess it shows how few people have actually read the main site in any detail!
Life is what you make of it.
Who is online
Users browsing this forum: No registered users and 47 guests