Things are getting along nicely with this again, here's a few shots of the new bits I've been working on. Enjoy!
[UT] Metropolis
- Buff Skeleton
- >:E
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- Joined: 15 Dec 2007, 00:46
Subject:
Post Posted: 15 Jul 2009, 21:35
oh man, sandbags! How are you handling the node limit? :p
Shots look great though, especially the bombed-out structure.
Shots look great though, especially the bombed-out structure.
- fashahhh
- Skaarj Assassin
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- Joined: 09 Dec 2007, 14:47
Subject:
Post Posted: 15 Jul 2009, 23:44
Hellscrag wrote:Sandbags are boulder meshes, presumably...
Yep, they're just re-textured boulder meshes. I was originally going to use a textured brush similar to the sandbag walls in HL1 but I soon realised they looked shite.
- Legendslayer222
- Skaarj Elder
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- Location: England
Subject:
Post Posted: 17 Jul 2009, 20:02
Awsome city theme, although the sandbags look a little... odd. Oh well they'll do.
Where did they get all those sand bags from?
Where did they get all those sand bags from?
- Buff Skeleton
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- Creavion
- Skaarj Warlord
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- Joined: 12 Nov 2007, 09:43
Subject:
Post Posted: 18 Dec 2009, 22:53
Nice! You care for a lot of small details, like the bottles and such stuff.
>:E
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>:E
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Waffnuffly wrote:Holy shit a HOUSE-SIZED BOX
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>:E
- Buff Skeleton
- >:E
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Subject:
Post Posted: 19 Dec 2009, 01:51
How are you not getting kicked in the face by the node limit and BSP holes and stuff?
- fashahhh
- Skaarj Assassin
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Subject:
Post Posted: 19 Dec 2009, 13:07
Yes all the decorations have been converted into meshes so you're just left with the basic geometry of the buildings so it's quite bsp friendly. In particular the burnt out buildings in the distance, the train wreck on the bridge and the window frames in the last shot are all meshes to keep the node limit down.
- Buff Skeleton
- >:E
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Subject:
Post Posted: 19 Dec 2009, 19:35
Damn, that's awesome. It's hard to even tell they are meshes from the screenshots. Keep up the great work
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