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[UT] Metropolis
Posted: 10 Dec 2007, 18:31
by fashahhh
Developer:fashahhh
Status:Developing
Synopsis:The Skaarj invasion of Earth has begun! Their massive starship waits in orbit above the city of New-Briton. Armed with your trusty Automag and a f**king Mini-Nuke it's up to you to send them packing.
Features: Previously Amnesiac, this will be a large single map hopefully similar in length to the vale map. After being very pleased with peoples feedback on The Vale: Evelyn, I've decided to continue my work on my city map. Geometry is being overhauled to get the node count down, and all lighting being revised using everything I learnt making the vale map.
Posted: 10 Dec 2007, 18:51
by GenMoKai
I cant remember a city map like that
Hell on earth
Damn shot looks sweet
I think its a very original idea/mappack
Are there more shots ?
Posted: 10 Dec 2007, 18:55
by Mick.B
Looks good.
But the idea isn't all that original, I've seen something like that and also an unreleased project which seemed to be simmilar, some years ago.
Posted: 10 Dec 2007, 18:56
by Shadow
the concept/story is good and solid but known before, also the visuals are a bit mediocre =/
Posted: 10 Dec 2007, 19:23
by Darkon
Good to hear/see that you're working on it again!
Posted: 10 Dec 2007, 19:31
by UB_
Interesting urban stuff
Yep, WAR-Downtown's brother meeting U1 Single Player
Posted: 10 Dec 2007, 20:08
by Ultimate Weasel
I was always really looking forward to this, great to see the project revived now!
Posted: 11 Dec 2007, 00:19
by Hellscrag
Shadow wrote:...also the visuals are a bit mediocre =/
I don't entirely agree. Speaking as somebody who has attempted urban maps himself, I am well aware of how quickly the poly count mounts. UE1 has limits in this respect and I think fashahhh is doing a good job of making it look interesting whilst keeping the poly count as low as possible. Kinda like a better-looking Deus Ex by day...
Also the environment looks like it will be pretty dynamic.
Posted: 11 Dec 2007, 00:56
by GTD-Carthage
Shadow wrote:...also the visuals are a bit mediocre =/
It's pretty damned hard to make urban maps even at a 'mediocre' quality you know.
Posted: 11 Dec 2007, 10:09
by Kaka
Ye well, everything looks great besides those notleet flames. Other than that it will be something really goood. Keep up the good work.
Posted: 11 Dec 2007, 14:28
by Frieza
I think the design is spot on, very effective urban imagery!
Posted: 13 Dec 2007, 20:09
by Shadow
ya the design and concept is good even in the matter of visuals, but I hope it'll be polished up later, speaking of textures, lighting, the meshes (these bushes should really be replaced..), other than that I like it so far, it's something new besides many "you're alone and stranded on na pali, get your ass away from there to save your life.." themes
Posted: 14 Dec 2007, 01:07
by GTD-Carthage
I think I know what's missing - A RUBBLE TEXTURE!
Posted: 14 Dec 2007, 01:45
by -Visc-
Wow, that looks like something for UT we have never seen before!
Very interesting screenie!
Posted: 14 Dec 2007, 20:14
by Hellscrag
It surprises me a bit how many people seem unfamiliar with this project, even though it's been around for ages. I guess it shows how few people have actually read the main site in any detail!