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[UT] Metropolis

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User avatar fashahhh
Skaarj Assassin Skaarj Assassin
Posts: 107
Joined: 09 Dec 2007, 14:47

Subject:

Post Posted: 15 Jul 2009, 21:18

Things are getting along nicely with this again, here's a few shots of the new bits I've been working on. Enjoy!

Image

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User avatar Buff Skeleton
>:E >:E
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Joined: 15 Dec 2007, 00:46

Subject:

Post Posted: 15 Jul 2009, 21:35

oh man, sandbags! How are you handling the node limit? :p

Shots look great though, especially the bombed-out structure.

UB_
Nali Priest Nali Priest
Posts: 7960
Joined: 11 Nov 2007, 21:00

Subject:

Post Posted: 15 Jul 2009, 21:42

Amazing architecture in the first shot.
ImageImage

User avatar Hellscrag
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Location: In a random access memory of dreams

Subject:

Post Posted: 15 Jul 2009, 22:06

Nice

Sandbags are boulder meshes, presumably...
Image
Life is what you make of it.

User avatar fashahhh
Skaarj Assassin Skaarj Assassin
Posts: 107
Joined: 09 Dec 2007, 14:47

Subject:

Post Posted: 15 Jul 2009, 23:44

Hellscrag wrote:Sandbags are boulder meshes, presumably...


Yep, they're just re-textured boulder meshes. I was originally going to use a textured brush similar to the sandbag walls in HL1 but I soon realised they looked shite.

User avatar Legendslayer222
Skaarj Elder Skaarj Elder
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Joined: 15 Mar 2009, 10:18
Location: England

Subject:

Post Posted: 17 Jul 2009, 20:02

Awsome city theme, although the sandbags look a little... odd. Oh well they'll do. :P

Where did they get all those sand bags from? :?

User avatar Buff Skeleton
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Joined: 15 Dec 2007, 00:46

Subject:

Post Posted: 17 Jul 2009, 20:04

I'm sure any local armory would carry tons of them.

User avatar fashahhh
Skaarj Assassin Skaarj Assassin
Posts: 107
Joined: 09 Dec 2007, 14:47

Subject:

Post Posted: 18 Dec 2009, 21:52

Hello everyone! You'll be glad to know this project hasn't died yet. Thought i'd give you some updated screens as an early xmas present.

Image

Image

User avatar Hellscrag
Founder Founder
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Joined: 11 Nov 2007, 19:14
Location: In a random access memory of dreams

Subject:

Post Posted: 18 Dec 2009, 22:44

Very nice. Love the MotherShip...
Image

Life is what you make of it.

User avatar Creavion
Skaarj Warlord Skaarj Warlord
Posts: 745
Joined: 12 Nov 2007, 09:43

Subject:

Post Posted: 18 Dec 2009, 22:53

Nice! You care for a lot of small details, like the bottles and such stuff. :tup:
>:E
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Waffnuffly wrote:Holy shit a HOUSE-SIZED BOX

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>:E

User avatar Buff Skeleton
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Posts: 4173
Joined: 15 Dec 2007, 00:46

Subject:

Post Posted: 19 Dec 2009, 01:51

How are you not getting kicked in the face by the node limit and BSP holes and stuff?

User avatar Creavion
Skaarj Warlord Skaarj Warlord
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Joined: 12 Nov 2007, 09:43

Subject:

Post Posted: 19 Dec 2009, 09:21

Meshes?
>:E

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Waffnuffly wrote:Holy shit a HOUSE-SIZED BOX


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>:E

User avatar fashahhh
Skaarj Assassin Skaarj Assassin
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Joined: 09 Dec 2007, 14:47

Subject:

Post Posted: 19 Dec 2009, 13:07

Yes all the decorations have been converted into meshes so you're just left with the basic geometry of the buildings so it's quite bsp friendly. In particular the burnt out buildings in the distance, the train wreck on the bridge and the window frames in the last shot are all meshes to keep the node limit down.

UB_
Nali Priest Nali Priest
Posts: 7960
Joined: 11 Nov 2007, 21:00

Subject:

Post Posted: 19 Dec 2009, 13:23

Yay at first shot. I don't know how many times I've said it but I think that Unreal really needs this kind of urban stuff since its release. Well, anything related to a real Skaarj invasion on Earth.
ImageImage

User avatar Buff Skeleton
>:E >:E
Posts: 4173
Joined: 15 Dec 2007, 00:46

Subject:

Post Posted: 19 Dec 2009, 19:35

Damn, that's awesome. It's hard to even tell they are meshes from the screenshots. Keep up the great work :tup:

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