Page 6 of 9

Posted: 15 Jul 2009, 21:18
by fashahhh
Things are getting along nicely with this again, here's a few shots of the new bits I've been working on. Enjoy!

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Posted: 15 Jul 2009, 21:35
by Buff Skeleton
oh man, sandbags! How are you handling the node limit? :p

Shots look great though, especially the bombed-out structure.

Posted: 15 Jul 2009, 21:42
by UB_
Amazing architecture in the first shot.

Posted: 15 Jul 2009, 22:06
by Hellscrag
Nice

Sandbags are boulder meshes, presumably...

Posted: 15 Jul 2009, 23:44
by fashahhh
Hellscrag wrote:Sandbags are boulder meshes, presumably...


Yep, they're just re-textured boulder meshes. I was originally going to use a textured brush similar to the sandbag walls in HL1 but I soon realised they looked shite.

Posted: 17 Jul 2009, 20:02
by Legendslayer222
Awsome city theme, although the sandbags look a little... odd. Oh well they'll do. :P

Where did they get all those sand bags from? :?

Posted: 17 Jul 2009, 20:04
by Buff Skeleton
I'm sure any local armory would carry tons of them.

Posted: 18 Dec 2009, 21:52
by fashahhh
Hello everyone! You'll be glad to know this project hasn't died yet. Thought i'd give you some updated screens as an early xmas present.

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Posted: 18 Dec 2009, 22:44
by Hellscrag
Very nice. Love the MotherShip...

Posted: 18 Dec 2009, 22:53
by Creavion
Nice! You care for a lot of small details, like the bottles and such stuff. :tup:

Posted: 19 Dec 2009, 01:51
by Buff Skeleton
How are you not getting kicked in the face by the node limit and BSP holes and stuff?

Posted: 19 Dec 2009, 09:21
by Creavion
Meshes?

Posted: 19 Dec 2009, 13:07
by fashahhh
Yes all the decorations have been converted into meshes so you're just left with the basic geometry of the buildings so it's quite bsp friendly. In particular the burnt out buildings in the distance, the train wreck on the bridge and the window frames in the last shot are all meshes to keep the node limit down.

Posted: 19 Dec 2009, 13:23
by UB_
Yay at first shot. I don't know how many times I've said it but I think that Unreal really needs this kind of urban stuff since its release. Well, anything related to a real Skaarj invasion on Earth.

Posted: 19 Dec 2009, 19:35
by Buff Skeleton
Damn, that's awesome. It's hard to even tell they are meshes from the screenshots. Keep up the great work :tup: