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[ut] SP-Liandri Conflict

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User avatar Lightning Hunter
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Subject: Re: [ut] SP-Liandri Conflict

Post Posted: 24 Jul 2010, 22:45

lol What?! That water zone was the best part!


Oh yeah, what was I thinking? :P
This is my funny signature joke. Isn't it hilarious?
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Sarevok
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Subject: Re: [ut] SP-Liandri Conflict

Post Posted: 08 Aug 2010, 19:47

Looking for a coder that could help me out. It's mostly minor work like new pawn/weapon classes and some small effects, no modelling or animating at all. PM me if you're interested :wink:

Sarevok
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Subject: Re: [ut] SP-Liandri Conflict

Post Posted: 11 Aug 2010, 01:34

Any takers?! I'll be your friend on Facebook! :P

Sarevok
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Subject: Re: [ut] SP-Liandri Conflict

Post Posted: 18 Oct 2010, 01:21

Just another update:
Here's a new WIP of the second map and wanted to add that Alcapowned has joined me as a coder. He coded a new enemy pawn, but not a new model, which I can't show yet as I don't want to give anything away.

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User avatar Buff Skeleton
>:E >:E
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Subject: Re: [ut] SP-Liandri Conflict

Post Posted: 18 Oct 2010, 01:23

I love the snowy night look :tup:
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User avatar Legendslayer222
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Subject: Re: [ut] SP-Liandri Conflict

Post Posted: 18 Oct 2010, 09:29

Yes, you do that cold and dark look well. I want to go and sit by a fire now! :tup:

Sarevok
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Subject: Re: [ut] SP-Liandri Conflict

Post Posted: 18 Oct 2010, 16:36

lol the lighting still needs some work and the skybox texture is just a generic placeholder for now, just an FYI. :wink:

User avatar Hellscrag
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Subject: Re: [ut] SP-Liandri Conflict

Post Posted: 18 Oct 2010, 21:02

Nice. I suggest adding more contrast to the lighting, and adding buttresses to the larger, emptier castle walls.
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Life is what you make of it.

Sarevok
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Subject: Re: [ut] SP-Liandri Conflict

Post Posted: 30 Nov 2010, 23:20

! :o
Last edited by Sarevok on 14 Dec 2010, 02:34, edited 1 time in total.

User avatar Lightning Hunter
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Subject: Re: [ut] SP-Liandri Conflict

Post Posted: 01 Dec 2010, 00:48

That tiny room is the entire second part of the map? :(

Just kidding. Good job! :D
This is my funny signature joke. Isn't it hilarious?

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Sarevok
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Subject: Re: [ut] SP-Liandri Conflict

Post Posted: 01 Dec 2010, 03:07

While the theme may seem out of place, it ties in with the story. I might have to extend this to 3 maps to fit in everything.

Sarevok
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Subject: Re: [ut] SP-Liandri Conflict

Post Posted: 14 Dec 2010, 02:14

Image

Just another update! Forget that last pic, I redid the story so this small project will now be only 2 maps. Here's my current WIP!

User avatar Teridax
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Subject: Re: [ut] SP-Liandri Conflict

Post Posted: 14 Dec 2010, 03:25

Wow, that looks awesome! The architecture is great, and the lighting gives the scene a nice contrast. Keep up the good work. :tup:
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User avatar Darkon
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Subject: Re: [ut] SP-Liandri Conflict

Post Posted: 14 Dec 2010, 19:14

:tup: :tup:
Thanks for the pic.. makes me interested in playing Unreal again... (after seeing vids about Unreal PSX, which was just... whatever)
there's more

Z-enzyme
White Tusk White Tusk
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Joined: 13 Nov 2007, 20:01

Subject: Re: [ut] SP-Liandri Conflict

Post Posted: 14 Dec 2010, 21:47

Wow, that's an epic location. Cool... really.

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