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[ut] SP-Liandri Conflict

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Sarevok
Skaarj Assassin Skaarj Assassin
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Subject: [ut] SP-Liandri Conflict

Post Posted: 27 May 2010, 22:17

Developer: Sarevok
Status: Developing
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Synopsis: My 6 week speedmapping map turned into a small project. So far only 2 maps are planned. The name is just a generic temporary one that will be changed later.
Features: Just a few new extras.
Latest News:
Links:

User avatar Hellscrag
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Subject: Re: [ut] SP-Liandri Conflict

Post Posted: 27 May 2010, 22:27

Looks promising. :tup:

I have moved your thread to the Upcoming Maps page.
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Z-enzyme
White Tusk White Tusk
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Subject: Re: [ut] SP-Liandri Conflict

Post Posted: 27 May 2010, 22:34

Wow! Nice looking thingy... Love the atmosphere.

User avatar salsaSkaarj
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Subject: Re: [ut] SP-Liandri Conflict

Post Posted: 27 May 2010, 22:43

This was the one with the beautiful colours and the badass 4 SkaarjÜberLords for the final fight. If I remember correctly I had only one complaint about it (or actually 4 :wink: ).
Anyway, always nice to see something "new" being developed and by the looks of it I'll probably love the visuals.

User avatar UBerserker
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Subject: Re: [ut] SP-Liandri Conflict

Post Posted: 27 May 2010, 22:43

YES
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User avatar Hellscrag
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Subject: Re: [ut] SP-Liandri Conflict

Post Posted: 27 May 2010, 22:56

I wonder where this leaves the compilation release of the speedmapping contest entries, which I have to admit that I haven't really found time to work on... maybe we should all just release our entries separately (or, at least, those of us who want to)?
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User avatar ividyon
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Subject: Re: [ut] SP-Liandri Conflict

Post Posted: 27 May 2010, 23:00

That's quite the idea, isn't it? Gives people some more freedom and the ability to stray from the initial release in whatever ways they want...
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User avatar Hellscrag
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Subject: Re: [ut] SP-Liandri Conflict

Post Posted: 27 May 2010, 23:00

sana wrote:That's quite the idea, isn't it? Gives people some more freedom and the ability to stray from the initial release in whatever ways they want...


Works for me. VVV doesn't need much work.
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Life is what you make of it.

Sarevok
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Subject: Re: [ut] SP-Liandri Conflict

Post Posted: 27 May 2010, 23:37

This was originally being revised for the compilation, but there hasn't been to much talk about it lately so I decided for a separate release the way I intended the map to be. So far there are 2 new areas to explore and I might add a 3rd, the gameplay also has been changed and improved. I would say the first map is about 90% done.

User avatar Buff Skeleton
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Subject: Re: [ut] SP-Liandri Conflict

Post Posted: 27 May 2010, 23:44

The updates to this map look great so far, Sarevok. Flesh out the story and gameplay and you'll probably have a nice small map pack on your hands. :)

And I guess this would be my cue to make a TLF Final thread for the inevitable standalone release? I'm fine with whatever though
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User avatar Hellscrag
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Subject: Re: [ut] SP-Liandri Conflict

Post Posted: 27 May 2010, 23:54

Waffnuffly wrote:The updates to this map look great so far, Sarevok. Flesh out the story and gameplay and you'll probably have a nice small map pack on your hands. :)

And I guess this would be my cue to make a TLF Final thread for the inevitable standalone release? I'm fine with whatever though


I think you should. qtit's moving forwards with Dragonfly as a standalone project, after all. Maybe we could combine the 6-hour mini-maps into a compilation pack and let the others come out separately?
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User avatar salsaSkaarj
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Subject: Re: [ut] SP-Liandri Conflict

Post Posted: 28 May 2010, 00:22

Hellscrag wrote:...
Maybe we could combine the 6-hour mini-maps into a compilation pack and let the others come out separately?

Probably the only decent way now. It's been taking too long and this at least guarantees that some (or all) maps will be released (in their polished version).

Please read correctly, I wrote polish, not Polish 8)

Sarevok
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Subject: Re: [ut] SP-Liandri Conflict

Post Posted: 24 Jul 2010, 03:02

Just an update. Arch is pretty much done, just a few more details to add. Just working on gameplay and fixing and testing things. Gameplay got a huge overhaul and turned out the way I intended, but didn't have time for. Also there are 2 new areas to explore, should be done with this map in about 2 weeks and then I'll start the second one. Next update will have new pics.

User avatar Lightning Hunter
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Subject: Re: [ut] SP-Liandri Conflict

Post Posted: 24 Jul 2010, 08:34

Looking forward to this, Sarevok! I've always admired your work since The Odyssey, minus the second half of the third map. No giant water zones with sharks and quick endings without explanations this time, please! :P
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Sarevok
Skaarj Assassin Skaarj Assassin
Posts: 124
Joined: 11 Mar 2009, 03:31
Location: somewhere

Subject: Re: [ut] SP-Liandri Conflict

Post Posted: 24 Jul 2010, 21:29

Lightning Hunter wrote:Looking forward to this, Sarevok! I've always admired your work since The Odyssey, minus the second half of the third map. No giant water zones with sharks and quick endings without explanations this time, please! :P


lol What?! That water zone was the best part! :wink: The Odyssey was suppose to have a sequel that explained everything, but I can't even remember the story anymore :o I'm actually trying to tie these maps into the Broken Alliance story somehow, it's not quite working out though.

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