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Post Posted: 04 Mar 2013, 08:40
Mister_Prophet wrote:It's always cool to see flamethrowers. Dunno from the pics if its the model or the skin, but on my eyes it seems more that the skin needs to be readjusted to fit the gun better. The level shots look like a mix between some interesting locations and some of what I'd like to call "corner of the closet" type shots, but I do like some of the more colorful exterior desert stuff. The Unreal looking locations are always a visual compromise and I like it when Na Pali looks like Na Pali (and so do a lot of players). The high tech looking shots caught my eye too, like the textures used there. I hope the terrain mapping is going smoothly for you, that's always been hard for me. Is that a one eyed-skaarj I see ?Keep it going man I think you have something cooking here, and lords know we need campaigns!
Post Posted: 16 Mar 2013, 14:49
Post Posted: 16 Mar 2013, 14:50
Post Posted: 16 Mar 2013, 15:12
Delacroix wrote:No, check my signature and Captain Clark's... and realize what that means
Post Posted: 16 Mar 2013, 15:22
Post Posted: 18 Mar 2013, 17:35
Delacroix wrote:So far only the Manhunt has no proper thread, but this will change soon.
Post Posted: 18 Mar 2013, 22:37
Post Posted: 20 Mar 2013, 23:32
Post Posted: 21 Mar 2013, 13:01
Delacroix wrote:Courtesy of Gizzy, who's porting Unreal II weapons to Unreal I. Thanks to this loveable Crazy Brit (TM), the UMS will have new toys at their disposal.
Post Posted: 21 Mar 2013, 20:31
Bleeder91<NL> wrote:Got.. to have.. those GUNS!
Post Posted: 23 Mar 2013, 22:12
Post Posted: 23 Mar 2013, 22:30
Gizzy wrote:I'm still working on porting the rest of the models,
Post Posted: 26 Mar 2013, 23:36
Post Posted: 07 May 2013, 17:11
Post Posted: 08 May 2013, 06:56
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