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Re: [u1] Unreal: Return to Na Pali Episode 4: Na Pali War

Posted: 04 Mar 2013, 08:40
by Dozey
Mister_Prophet wrote:It's always cool to see flamethrowers. Dunno from the pics if its the model or the skin, but on my eyes it seems more that the skin needs to be readjusted to fit the gun better.

The level shots look like a mix between some interesting locations and some of what I'd like to call "corner of the closet" type shots, but I do like some of the more colorful exterior desert stuff. The Unreal looking locations are always a visual compromise and I like it when Na Pali looks like Na Pali (and so do a lot of players). The high tech looking shots caught my eye too, like the textures used there. I hope the terrain mapping is going smoothly for you, that's always been hard for me. Is that a one eyed-skaarj I see :o?

Keep it going man I think you have something cooking here, and lords know we need campaigns!


This corner of the closet type maps are early alpha which are much better now. Desert stuff map is located on Sulferon, where player has got top secret mission. To the issue of terrain - I have no problems with it: most of terrain I am making in TerraEdit then texturising brush and finally exporting to Static Mesh. Anyway thanks for nice words for the project, hope I'll make rest of it in the nearest time :)

EDIT: Nope it's not one eyed-skaarj XD It's a new skin which I made for it.

Re: [u1] Unreal: Return to Na Pali Episode 4: Na Pali War

Posted: 16 Mar 2013, 14:49
by salsaSkaarj
Mister_Prophet wrote:...

For oen reason or the other the title in this topic is now:
Re: [u1] Unreal: Return to Na Pali Episode 4: Na Pali War
(notice the 2 became a 4)
Is this by accident or have I missed something?

Re: [u1] Unreal: Return to Na Pali Episode 4: Na Pali War

Posted: 16 Mar 2013, 14:50
by Delacroix
No, check my signature and Captain Clark's... and realize what that means ;)

Re: [u1] Unreal: Return to Na Pali Episode 4: Na Pali War

Posted: 16 Mar 2013, 15:12
by salsaSkaarj
Delacroix wrote:No, check my signature and Captain Clark's... and realize what that means ;)


So... There are 4 Episodes planned and the title of the whole campaign is Na Pali War?
If that's the case then what happened to Episode 1 and Episode 3, I haven't seen any notice about those (unless of course they're not being developed in numerical order).

Re: [u1] Unreal: Return to Na Pali Episode 4: Na Pali War

Posted: 16 Mar 2013, 15:22
by Delacroix
Episode 1 was Return to Na Pali. All 3 projects treat this as base and are sequels to it. Episodes are developed currently simultaneously, with complete resource pooling involved. They are, as follows: Episode II is The Manhunt, chronicling the fate of the few survivors from Bodega Bay struggling to complete Operation 'Talon Hunter' which as of RTNP's end was not successfully completed -- UMS neither has the Talon Datacores and the security risks have not been eliminated. It'll be played from the perspective of two distinctive player characters. Episode 3 is Operation Stealth Claw, Episode 4 is Na Pali War. So far only the Manhunt has no proper thread, but this will change soon.

Re: [u1] Unreal: Return to Na Pali Episode 4: Na Pali War

Posted: 18 Mar 2013, 17:35
by SteadZ
Delacroix wrote:So far only the Manhunt has no proper thread, but this will change soon.

I hope so...

Re: [u1] Unreal: Return to Na Pali Episode 4: Na Pali War

Posted: 18 Mar 2013, 22:37
by Dozey
Me too xD maybe he is trying to astonish us with plot :p

Re: [u1] Unreal: Return to Na Pali Episode 4: Na Pali War

Posted: 20 Mar 2013, 23:32
by Delacroix



Courtesy of Gizzy, who's porting Unreal II weapons to Unreal I. Thanks to this loveable Crazy Brit (TM), the UMS will have new toys at their disposal.

Re: [u1] Unreal: Return to Na Pali Episode 4: Na Pali War

Posted: 21 Mar 2013, 13:01
by Bleeder91<NL>
Delacroix wrote:Courtesy of Gizzy, who's porting Unreal II weapons to Unreal I. Thanks to this loveable Crazy Brit (TM), the UMS will have new toys at their disposal.

Got.. to have.. those GUNS!

Re: [u1] Unreal: Return to Na Pali Episode 4: Na Pali War

Posted: 21 Mar 2013, 20:31
by Gizzy
Update: Now with 100% extra FLAMETHROWER



Bleeder91<NL> wrote:Got.. to have.. those GUNS!


I'm still working on porting the rest of the models, writing #exec directives all day is a major pain in the arse.
I'll post another screenshot when there's a significantly larger amount of content to show... 8)

Re: [u1] Unreal: Return to Na Pali Episode 4: Na Pali War

Posted: 23 Mar 2013, 22:12
by Dozey
Gizzy are you going to use 227particle effects in projectiles, similar to HDweps? And also will you add muzzle flash to weapons?

Re: [u1] Unreal: Return to Na Pali Episode 4: Na Pali War

Posted: 23 Mar 2013, 22:30
by Z-enzyme
Gizzy wrote:I'm still working on porting the rest of the models,

What about the epic and one and only Spider Gun? Are you going to port this one as well...? :B

Re: [u1] Unreal: Return to Na Pali Episode 4: Na Pali War

Posted: 26 Mar 2013, 23:36
by Delacroix
Well, the conversion project aims for the U2 Weapons as they are featured in UT2004 and UTXMP, because - simply put - they are more compatible. Meaning there will be a few that are left out for the time being. This may be subject to change of course, but the current plan is as I have said. It all began with the thought: "Hey, UMS needs more Terran ordinance"...

Re: [u1] Unreal: Return to Na Pali Episode 4: Na Pali War

Posted: 07 May 2013, 17:11
by Delacroix
A news update concerning:

- Unreal: Return to Na Pali Episode 2: Manhunt,
- Unreal: Return to Na Pali Episode 3: Operation Stealth Claw,
- Unreal: Return to Na Pali Episode 4: Na Pali War.

Z-Enzyme has joined our team on a more permanent basis, providing his unparallelled modelling & coding skills in the vehicle and pawn department. A little demonstration of his work:


Re: [u1] Unreal: Return to Na Pali Episode 4: Na Pali War

Posted: 08 May 2013, 06:56
by UnrealGecko
No smiley will express what I think about that...
Pure magnificence!