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Re: [u1][ut] Unreal PSX / Rise of JRath

Posted: 29 Oct 2018, 17:19
by yrex
Another patch.

E1L7D: Fixed clients crashing when entering a server with this map

Re: [u1][ut] Unreal PSX / Rise of JRath

Posted: 25 Nov 2018, 02:16
by yrex
Image

Re: [u1][ut] Unreal PSX / Rise of JRath

Posted: 25 Nov 2018, 09:12
by watcher_of_the_skies
Woah? Where does that pic come from?

Re: [u1][ut] Unreal PSX / Rise of JRath

Posted: 26 Nov 2018, 03:54
by Yhe1
How far is this project from being all done?

Re: [u1][ut] Unreal PSX / Rise of JRath

Posted: 26 Nov 2018, 19:39
by yrex
Leo says that Episode 1 full is not far from being done, but that there will need to be some more work on episode 2 (the early levels being unfinished and jrath needs more coding etc).
But that for the rest, almost everything from E2 and E3 was recovered and "finished" in the first place so it's just mostly retexturing work which is now way easier.

Re: [u1][ut] Unreal PSX / Rise of JRath

Posted: 27 Nov 2018, 20:27
by StalwartUK
yrex wrote:Leo says that Episode 1 full is not far from being done, but that there will need to be some more work on episode 2 (the early levels being unfinished and jrath needs more coding etc).
But that for the rest, almost everything from E2 and E3 was recovered and "finished" in the first place so it's just mostly retexturing work which is now way easier.


Sounds good.

Re: [u1][ut] Unreal PSX / Rise of JRath

Posted: 28 Nov 2018, 12:21
by UBerserker
FYI for the people who don't know what's the original map shown in the pic above, it was shown in one of the Unreal's earlier teasers. Unknown what it was, and it's not Triton despite having a similar theme (this is the only known Triton screenshot https://i.imgur.com/KiWZvtm.png)

Re: [u1][ut] Unreal PSX / Rise of JRath

Posted: 28 Nov 2018, 13:23
by watcher_of_the_skies
It wasn't the first pic. I've known that one for a really long time. The second one is the interesting one.

Did you make it? (Yrex)
Or did it come with the PSX levels?

Re: [u1][ut] Unreal PSX / Rise of JRath

Posted: 28 Nov 2018, 13:52
by UBerserker
watcher_of_the_skies wrote:It wasn't the first pic.


I'm saying it to any viewer for context.

Re: [u1][ut] Unreal PSX / Rise of JRath

Posted: 28 Nov 2018, 18:21
by yrex
I wish we had a skycity level among the PSX content...

It's just a reconstruction of the left screenshot.

Re: [u1][ut] Unreal PSX / Rise of JRath

Posted: 29 Nov 2018, 20:29
by watcher_of_the_skies
Well, we can try to rebuild one.
I ripped a lot of textures from screenshots. I can show you a testmap I build using those.