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[rtnp] Unreal: Return To Na Pali Episode III: Operation Stealth Claw

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Maxer 64
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Subject: Re: [u1][rtnp]Operation Stealth Claw

Post Posted: 01 Sep 2012, 19:43

Captain Clark wrote:Didn't you do that on The Chronicles of Weedrow 2 thread?

I just said that the pic looked familiar. Shivaxi just told me about it after that.
Captain Clark wrote:Oh, no! Not the creepy Nali!

Why not? It would be a very good nali cultist. Just put a black hooded robe on it and put it in a dark place and you are good.
If you see this, I was a really dumb and stupid kid. Don't listen to the above.

User avatar SteadZ
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Subject: Re: [u1][rtnp]Operation Stealth Claw

Post Posted: 01 Sep 2012, 20:11

I was being sarcastic...

I suppose he would be good as a Nali Cultist, I suppose that I would have to ask Shivaxi's permission first though.
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Subject: Re: [u1][rtnp]Operation Stealth Claw

Post Posted: 02 Sep 2012, 19:45

Update Time!

Here's a Screenshot of the Eleb'ar Lake Sewers.
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On the left and right are two overflow tunnels and at the far end is the discharge pipe (leads to the lake).

I appoligise again for darkness in the shot.

More updates soon...
Last edited by SteadZ on 28 Mar 2018, 12:20, edited 1 time in total.
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Z-enzyme
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Subject: Re: [u1][rtnp]Operation Stealth Claw

Post Posted: 03 Sep 2012, 19:18

I recognize that dude!
Hell yea, I'm glad Alternate Pawns got their place in this mappack of yours! Thanks!

User avatar SteadZ
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Subject: Re: [u1][rtnp]Operation Stealth Claw

Post Posted: 03 Sep 2012, 19:31

You're welcome, and that's not the only one that I'll be using :wink:
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Subject: Re: [u1][rtnp]Operation Stealth Claw

Post Posted: 08 Sep 2012, 16:03

The UMS Command Cruiser: UMS Berryessa (WIP)

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Last edited by SteadZ on 28 Mar 2018, 12:20, edited 1 time in total.
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Maxer 64
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Subject: Re: [u1][rtnp]Operation Stealth Claw

Post Posted: 08 Sep 2012, 18:17

Are you going to Space marine mod? The one that lets you wear a suit and look like a space marine?
Or did you find a space marine player model?
If you see this, I was a really dumb and stupid kid. Don't listen to the above.

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Subject: Re: [u1][rtnp]Operation Stealth Claw

Post Posted: 08 Sep 2012, 19:38

I'll make a new playerpawn model which will have shoulder and chest armour, which will be Space Marine armour that's edited because Clark is a Marine Captain.
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User avatar SteadZ
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Subject: Re: [u1][rtnp]Operation Stealth Claw

Post Posted: 07 Oct 2012, 21:17

I might actually have him in complete space armour, just without the helmet.
Unless...
What do you think of having it so that for the lower difficulties you wear the armour and thus get it in your HUD, and in higher difficulties you just wear light armour with no armour points.
Or I could just choose between one of the two.

Any thoughts...?
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User avatar jaypeezy
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Subject: Re: [rtnp]Operation Stealth Claw

Post Posted: 08 Oct 2012, 07:07

In my opinion, and I only speak for myself here, I think it would be far easier to make a space marine model, and just use filtering on the individual items in every map so that they would appear on different difficulty levels, or not at all for others.

Whatever you decide to do though, I think it would be AWESOME if you made a usable player model for the spacemarine, seeing as how we have a mod that already lets you do this but only if you pick up the armor... which I actually don't like as much as a real player model :tup: :)

User avatar SteadZ
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Subject: Re: [rtnp]Operation Stealth Claw

Post Posted: 19 Nov 2012, 22:22

Refurbished rooms of Demon's canyon (first post):
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Say what you think :)
Last edited by SteadZ on 28 Mar 2018, 12:21, edited 1 time in total.
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User avatar TheIronKnuckle
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Subject: Re: [rtnp]Operation Stealth Claw

Post Posted: 20 Nov 2012, 23:57

I approve
ImageIgnorance is knowing anything
And only idiots know everything

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Subject: Re: [rtnp]Operation Stealth Claw

Post Posted: 06 Feb 2013, 20:09

Hi everyone! I would like to let everyone know that this mod is still in progress and give a quick update. No pictures, sorry, but I will try to upload some as soon as possible.

The level count has now upped to 15 maps (plus a flyby map), including the intro map, which has playable parts in it. This number may rise, but I'm not planning for it to. I have also decided to include some bonus maps which you can unlock, including Deathmatch maps, mission maps, and some other special features that I will not reveal.

LIST OF NEW FEATURES:
I have decided to implement the secret area system seen in ONP.
There will be a new HUD including the Secondry Weapon System.
There will now be THREE new weapons.
There will be new pawns and enemies, however, the Skaarj Elite has been eliminated from this list.
There will be new Crosshairs.
There MAY be a seperate game menu for this mod.
Vehicles, including working ground ones (hopefully) and flying ones.
New decorations.
New Textures, because I am getting sick of the stock unreal ones.
Voice Acting (but not too much of it).

Remember that this will be a 227 mod, so get it first!

Like I said above, there will be new deathmatch maps, so I will need DM mappers for these.
I am looking for a texture artist also for skins and new textures.
I definantly need a coder, cos I can't understand UScript.
I may need a modeller, but maybe not, as I am getting better at modelling.

Thanks for reading, and if you are interested, please contact me via PM.

See ya!
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Subject: Re: [rtnp]Operation Stealth Claw

Post Posted: 17 Feb 2013, 16:03

Here's a little something:
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Tarydium infested Gasbag. Watch out! his BLUE FIREBALLS hurt quite a bit, and travel fast, so move quickly!
That's what he gets for staying in those caves for too long...

Say what you think.
More updates soon...
Last edited by SteadZ on 28 Mar 2018, 12:52, edited 1 time in total.
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User avatar SteadZ
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Subject: Re: [rtnp]RTNP Episode III: Operation Stealth Claw

Post Posted: 04 Aug 2013, 21:23

Here's a little something...
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